Reviews from

in the past


oyun biraz daha kompakt olsa sıkıştırılmış olsa çok daha iyi akar ağızda daha iyi bir tad bırakırmış. akılda kalır sayıda sinir bozan kusura sahip olsa da oyun yine de bu kusurlarına rağmen epik bir deneyim olarak aklımda kazındı. şimdi bütün kusurlarını saymaya üşendiğim için en aklımda kalan kusuruna değineceğim: oyunun hikaye anlatımı gereksiz fazla diyalog ve atmosferik sahne (yavaş yürüme, sinematik kamera açıları, hint dizisi misali birbirine bakıp bekleme vs.) içeriyor. aslında bu saydıklarım yerince yapılsa çok güzel bir anlatıya sahip olucakken bi tık boku çıkıyor gibi geldi bana. üstüne bir de ben bu oyunu oynarken blind playthrough fetişim sağ olsun oyun hakkında bilgi edinmeden zamanında fiyatı ucuz diye kütüphaneye skull the hero slayer ve sanabi oyunlarını içeren "S"-Tier Action isimli bundle'ı satın aldığım için ve ilk skull the hero slayer'ı oynadığım için oyunu bundle'ın ismi ve skull the hero slayer oyununda da olduğu gibi full oynanışla ön plana çıkan hikayesi çok siklenmeyen oyunlardan sandım. meğersem oyun bildiğin into the moon gibi birşey çıktı. eğer beklentim into the moon'daki gibi olsaydı oyunun başındaki abartılı seviyede fazla ve anlamsız gelen diyaloglar daha katlanabilir ve daha anlamlı olurdu, oyuna çok daha az sövmüş olurdum. oyunun 8 saatlik felan bi gameplay'i var 4-5 saati sinematik amk kojima yapmış sanırsın pixel film izledim. produksiyon bayağı da kaliteli ha. ben produksiyon anlamında bu kadar kaliteli başka pixel art bir oyun oynamadım görseller felan çok iyiydi. neyse siz siz olun oyunu oynarken beklentinizi doğru ayarlayın bu oyun katana zero'dan çok into the moon'a benzer bir oyun haberiniz olsun. artılarına gelirsek:
+ çeşitlilik az da olsa iyi bir core oynanışa sahip. oyunda çok oynanış olmadığı için tekrara düşüp baygınlık geçirme hissine kapılmaya yaklaşsam da kapılmadım
+ iyi müzikler
+ çok iyi sanat dizaynı/pixel art
+ çok yaratıcı ve akılda kalır iyi bir hikaye

başta da dediğim gibi oyunun eksi yanları, kusurları çok da olsa yukarda anlattığım büyük kusur dışındakiler küçük anlık deneyimi hafif etkileyen kusurlar o yüzden her birine tek tek değinmeyeceğim. sadece son olarak bana mantık hatası olarak gelen hikayedeki bir olaya değineceğim:

SPOILER SPOILER SPOILER SPOILER SPOILER
8 yaşında bir birey nasıl o kadar complex bir kod yazabilir SPOILER SPOILER SPOILER SPOILER SPOILER

I was kinda down on the story at first but I think it gets loopy enough at the end that I ultimately enjoyed it. And the gameplay is quite good.

In spite of how great the gameplay loop is, once the main character "awakens" the game becomes incredibly easy. Press shit, kill enemy, repeat. To add insult to injury, the platforming, even though, again, has an enormous potential, is incredibly bland. The gameplay becomes a shore you must do in order to get to the story. That sucks..

Spoiler warning
And that ending... No pretense. No final boss. Just.. story? It was good, if not a bit cheesy in the very ending, but still? No final fight? I understand the decision, but I can't find myself agreeing with it.

Strong 7

This is one of the best games ever made. Please play this game knowing as little as possible. For the first time in years, a game has finally made me shed tears. 10/10


This game has a very good story and an excelent gameplay. I would recommend going blind into it for the history sake.

That being said, i feel like sometimes the story drags for too long, and the fact that you cant pause during the cutscenes also agravates me.

The plot twist is good but also a bit predictable if you are paying attention

Overall great game 8/10, could be better but it delivers a fun experience

I'm incredibly split on this game. The art direction and the way this game presents its narrative feels incredibly refined and creative but the flaws in its storyline just can't be ignored. The soundtrack is immaculate but I resent the jarring decision to stop it every time you die or take damage. The gameplay feels serviceable in a way that feels like it should be better. It's incredibly abundant in bugs and there's one boss that is so unbearable to fight I would've given up had it not been so close to the end. By far the biggest issue with this game though is the ending, it near ruined the entire experience for me. I don't think I've ever seen another piece of media try THIS hard to have an emotional moment. It is so unbelievably sappy which completely contrasts what I liked about the subtle, detached presentation of the entire game prior and they just seem to completely drop the rest of the climax. I was in disbelief that it ended as it did.
Overall this game definitely has what I want to see more of in games, that being an interesting approach to presenting a story, but it hits far too many sour notes to fully realise its potential.

Also just stop writing Futaba-archetype characters please, thank you.

I was not expecting such an heartfelt and emotional story from an 2D platformer.

I really cannot put it to words how beautiful this game looks. The pixelart is just drop-dead gorgeous and the way it interacts with the lighting at times is just mindblowing. The sound and music are no slouch either and work great with the visuals.

Weirdly enough the gameplay might be the weakest link. This does not mean its bad, not even close to that as it is very solid with lots of different gameplay gimmicks and set-pieces introduced along the adventure to keep it fresh. But at times I did feel like I just wanted to get to the next story bit instead of grappling around the city.

Fantastic, smooth and fast platforming gameplay paired with one hell of a cyberpunk themed soundtrack and solids story.

Узнал об этом проекте совершенно случайным образом, обнаружив его добавление в вишлист одним из друзей в стиме. Как оказалось, бум популярности пришёлся на СНГ от совсем недавнего русскоязычного ролика на ютубе, поведавшем о существовании Sanabi на игровых просторах.
Первое, что приходит в голову, рассматривая изображения - Katana ZERO. Далеко не постыдная ассоциация, а вполне эффективный крючок на ценителей нечто подобного, коим я сам и являюсь. Но оправдала ли себя схожесть? Не совсем. Если Катана представляла из себя очень ёмкое, лаконичное произведение, не отнимающее у геймера больше 5-6 часов на прохождение, словно погружая в живой игрофильм, то Санаби же прибегает ко всему тому, что Катана умело избегала. Опыт прохождения выглядит примерно подобным образом: пробегаешь геймплейную секцию минут за 5-10, после лицезреешь постановку болтающих текстовыми облачками пиксельных спрайтов, что занимает если не столько же, то словно вдвое больше времени. По крайней мере ощущается это именно так. И не сказать, что это оправдано, ведь тут далеко не тарантиновские диалоги, и не кинематографичная постановка. Нужно очень постараться, чтобы удержать взгляд человека у монитора, взамен предоставляя немое кино мало прорисованных и мало анимированных 16-битных спрайтов. Авторам явно далеко до устоявшегося выражения "Краткость - сестра таланта". Кстати, ни за что не проходите игру в русском переводе. Он машинный, и он отвратителен.
Буквально каждая "катсцена" представляет из себя межгеймплейную интермиссию в виде текстовой болтовни двух человечков, и не сказать что без этого нельзя было раскрыть историю и лор. Можно всё, если уметь. Никто не отменял сюжетные детали в окружении, повествование между строк, киноязык и т.д. Не надо недооценивать умственную полноценность игрока. Вспомните хотя бы тот же Hotline Miami. Кстати, одним из основных крючков сарафанного радио является якобы слёзовыжимательная концовка. И я конечно всё понимаю, основополагающим фактором эмоциональных моментов является контекст, но и про подачу не стоит забывать. А какова подача? PNG-шка с обменом текста двух персонажей на протяжении пары минут. Без комментариев.
Ну а что до геймплея? Тут всё просто. Если вам интересно опробовать в платформере механику раскачивающегося и притягивающегося крюка, то добро пожаловать. Ничего особо, но на разок пойдёт.
В целом, Sanabi посредственный представитель современной инди сцены, но негатива не вызывает. Проект на любителя, но каким-то чудом любители и правда нашлись.

Shoutout to Elon Musk for being such a terrible human being that he indirectly inspired this game's creation.

Insane that this flew under the radar. Amazing story, engaging gameplay, it's got everything.

wasn't sure what to give this because the good ending left me a little cold, as this extremely anti-corporate game turned out to be weirdly pro-military and suspiciously neutral on the state, plus the writing in the emotional conclusion didn't really hit the way i wanted it to from such amazing buildup. But seriously, before that this was top 5 material. I love everything about this; the smooth, flowing platforming, the amazing controls, the beautiful pixel art and animation, the banger soundtrack and to cap it off a story that genuinely subverted my expectations multiple times and had me hooked all the way through. I really hope this game gets the love and fanbase it deserves, and that this studio gets to do whatever the fuck it wants in future I would play anything from this team.

Very good game. Felt very similar to Katana Zero throughout all of it which was really neat. I never expected anything to capture that same feeling. The combat was pretty fun with everything jelling together very cleanly from the hook to the dashes, every new movement mechanic felt like it slotted in effortlessly. There were some noticable hiccups in the game with something like Major Song's gauntlet feeling impossible to be good at due to the dash being shit. Firebird was also not a great boss, but in hindsight I don't dislike it as much as I did in the moment. Just unfortunate game design. The story was a definite highlight as well though. I didn't cry like I did with some of the other stories this year, but I definitely got a bit emotional as Mari talked to our main character in the ending cutscenes. The gradual piecing of everything together that something was up with you was also done extremely well. Finally, as a sidenote I finished this game in just two days.

Fantastic gameplay, very entrancing and satisfying. Too bad the story feels intrusive when it decides to be unskippable, the equivalent of those Wii "take a break" messages. Forced walking sections can be awesome in games, but
compared to the in-game momentum, it feels like I've swung straight into a pole. I'm sure it's story is good, there just desperately needed to be consistency letting me skip everything.

The best game I have ever played. The gameplay is immensely satisfying, and the story is the best I have ever experienced in my 20+ years of gaming.

Very fun, with a delightful core loop, great visual style, and a solid OST. The narrative doesn't do much for me, especially in the second half, but it was solid overall. Well worth a play.

I'm now at the hospital getting my arm replaced with a huge grapple hook because this game inspired me... too bad I don't get a cool neo-noir story included with it. Go play this game and please do it as blindly as possible

A great story troubled by not very complemental gameplay and some plot incongruences, although none of that diminished my enjoyment of it. I was fully invested into the characters and story and sad that it had to end so soon, even though the gameplay parts went on for way too long -- I switched to easy midway because I had no incentive to getting good at the game, and even then I almost gave up because of a bullshit boss near the end.

Still, absolutely no regrets playing this.

Great game with a great story. My only complaint is that I feel like you are incredibly overpowered throughout the whole game, and while it was satisfying to feel almost invincible and destroy everything with ease, it leaves a lot to be desired in terms of challenge.

If you liked Sanabi, I would also recommend checking out Ghostrunner, Rusted Moss and Katana Zero.

I feel like where this goes narratively (and the almost comical amount of hoops it jumps through toward the end to get there) almost requires a different structure of game that wouldn't have to have its pacing absolutely tanked to tell its story. The worldbuilding suffers for it too - the central mechanic here would have been lovely to explore the setting with, but as it stands we mainly just get tight, underwhelming start/stop corridors (and that bullshit laser robot) - it wasn't until the last stretch where I felt the level design and energy really kicked it into gear. Makes me long for a 2D grappling hook metroidvania Deus Ex. Still, I thought the main supporting characters were genuinely well-realized, and I did like the ending.

I bought this game on a whim bruh, that 2nd half is insane.

Comparing this game to Katana Zero is a massive insult to Katana Zero.

I've spent more time reading cringe worthy, poorly written and paced dialogue written by a disgusting weaboo that probably gets off to Silver Wolf in Honkai Star Rail and decided to put her in the game, than actually playing the game. The writing is abhorent. It's a mystery to me how can anyone sit through the cutscenes and actually pay attention rather than wanting to just return to the gameplay.

Stages themselves get old very quickly. Halfway through the game they just become annoying, relying on leaps of faith and being outright confusing. They aren't intricate set pieces that the player slowly masters like in Katana Zero. Bosses are also, quite bad.

The OST is fine, the only problem is that just like with the story, the dev has no idea how to pace the OST. You can basically mute the OST and put on a "80s SYNTHWAVE DRIVING MIX" on youtube and get the same exeprinece. It's not bad, it's just lackluster.

All in all, this game is awful. I was told that it was Katana Zero with a grappling hook. I got a mediocre platformer with an awful story.

(v1.3.31, veteran difficulty) Good game, very nice animations and pixel graphics. Long time since a game had me so frustrated that I almost threw my computer out the window.. somehow I managed to finish the game.


Опять же Проходил на стим деке на работе. В принципе не могу чего-то такого классного рассказать про эту игру.
Сюжет. Если без спойлеров, то сюжет про отца который ищет дочь. Конечно же это совершенно не так, но в целом пусть будет идея такая. Игру я дропнул, потому что прошло много времени с тех пор как я в неё заходил. Подается сюжет через двух персонажей которые ну просто общаются как два спрайта. И все… ну… ладно. Честно особо интересно не было, катана в сюжете была прикольнее, хотя здесь пытаются запутать, и даже навалить драмы. Но… чет как-то мех 5/10
Гамеплей. В Игре ты должен Летать и притягиваться хуком. Выполненно это достаточно удобно чего-то такого Необычного не могу выделить. Играется просто приятно, здесь можно просто Отключить мозг и наслаждаться. 6/10
Графика. В игре прикольная задники достаточные интересные цветные здания в виде киберпанка. Интересные противники, выглядят они стильно на этом наверное всё. 5/10
Звук. Каких-то интересных саундтреков я выделить точно не могу заглавная тема звучит неплохо, и еще пара синтвейвов.
Итог. 5. 5/10 игру это нужно проходить запоем. У меня же был перерыв примерно в два месяца. Игра после этого стала достаточно неинтересной, хотя я скилл свой не растерял и прыгал хорошо. Опять же там интерес к сюжету и так был минимальный, а после перерыва его вообще не стало. Поэтому побегав еще минут 20 я без зазрения совести ее удалил, и точно вряд ли включу.

An incredible game, the story however might be the best part. This game is best experienced blind.

Very glad that getting to the end is not what's important because this ending still feels off! anyway legend difficulty was surprisingly incredibly fun and not a slog like i was half expecting it to be, it kind of feels like the way the game was designed to be played after a first playthrough warm-up. It added some much needed difficulty and took away the option to cheese or damage tank certain sections, beating it felt great. Even after getting 100% I would still go for speedrun mode this game is just so satisfying to play

After beating the game after it finally came out of early access I can finally say this game is worth your time

the story starts off fairly weak and the gameplay while being fun isnt particularly hard however this game snowballs hard.

You can quite literally feel the developers improvement making the game more interesting more difficult and the story almost made me cry an amazing game held back by a weaker front half