All-in-all, We Were Here Together picks up where everyone returning to the franchise expected, and that's perfectly okay. It boasts some really clever puzzles and lays down the solid foundation on constructive teamwork. While some puzzles require a couple retries along some trial and error, and the plot feels like a misguided stepping stone to leading our two players into a derelict castle in the middle of nowhere, it's still worth hunkering down and working out your brain with a buddy for a few hours.
Definitely the best of the series -- honestly a pretty damn wonderful co-op puzzling experience. It's different in tone and execution to, say, the co-op half of Portal 2, and very nearly lost me in the final 15 minutes or so, but has scratched that itch better than any other game I can immediately think of. Very pretty too, especially for a game of this kind, with a much more distinct aesthetic than the second without falling into the hyperstylized goofy trappings of the fourth.
Honestly, what the fuck?
We Were Here Together expands upon the original games in its scope, amount of puzzles, storytelling, and most of all incomprehensible logic.
I mean honestly, how you're supposed to figure out the knight rotation puzzle is beyond me, it's the only puzzle we looked up the solution for and I still don't get it. Maybe I'm just small-brained but Christ.
It has some standout puzzles like the colour-making pipes, watersilo, and the crystal creation, but the others like knight rotation, poisons, and bridge let it down MASSIVELY.
I'd still hesitantly recommend this if you want to learn more about the lore and don't mind the occasional insane logic but otherwise just play the first two.
We Were Here Together expands upon the original games in its scope, amount of puzzles, storytelling, and most of all incomprehensible logic.
I mean honestly, how you're supposed to figure out the knight rotation puzzle is beyond me, it's the only puzzle we looked up the solution for and I still don't get it. Maybe I'm just small-brained but Christ.
It has some standout puzzles like the colour-making pipes, watersilo, and the crystal creation, but the others like knight rotation, poisons, and bridge let it down MASSIVELY.
I'd still hesitantly recommend this if you want to learn more about the lore and don't mind the occasional insane logic but otherwise just play the first two.
This review contains spoilers
Varios bugs, no me pareció tan divertido como las otras dos precuelas pero que se yo estuvo entretenido
AHORA
HAY UN PUZZLE CHOTISIMO es extremadamente malo
Se supone que yo tengo que especificar el tipo de sonido sin conocer las otras opciones es imposible muy mal
ah y aparte el final otra vez con la misma feature pero hecha peor zzz
AHORA
HAY UN PUZZLE CHOTISIMO es extremadamente malo
Se supone que yo tengo que especificar el tipo de sonido sin conocer las otras opciones es imposible muy mal
ah y aparte el final otra vez con la misma feature pero hecha peor zzz
DO NOT BUY
DO NOT BUY
DO NOT BUY
easily worst in entire series, all the other ones are quite fun, but this one is stupidly tedious and the puzzles aren't really even satisfying. You're just relieved that you didn't make a small mistake that set you back 5 full minutes of progress for the 30th time.
2/5 stars
DO NOT BUY
DO NOT BUY
easily worst in entire series, all the other ones are quite fun, but this one is stupidly tedious and the puzzles aren't really even satisfying. You're just relieved that you didn't make a small mistake that set you back 5 full minutes of progress for the 30th time.
2/5 stars
Very fun, definitely the best one so far. It was a nice surprise to turn a corner and see Michelle’s character standing there – we’re in the same room! It was neat being able to interact with each other and still have some sections where we naturally split off and assume different roles. But we could always switch out at any time if it wasn’t working. The vibes were awesome in this one and we were invested in the story this time!