At some point, growing up, I developed a fear of dead bodies. I've always been afraid of death, ever since I was young. But, the development into being unable to touch the body of a dead fly came later, a fear I'm still unsure the origins of. It's a fear that caused me to put off playing this game for some time - despite now owning it from many bundles.
The game treats death with a lot of care. As Charlie, your job is to prepare the bodies for the funeral - whether this is through cremation or embalming. The graphics are simplistic, not shying away from the medical nature but not marvelling needlessly in it either. The bodies don't show any injuries from how they died, and the use of blood is minimalistic. It doesn't treat tragedies as a source of entertainment.
The game holds your hand through each step, not allowing you to go wrong. I didn't mind this, but it may eliminate the feeling of 'gameplay' for others. The use of colour to guide your eye is well executed, and the UI and controls are minimal and easy to understand.
The game consists of a few stages for each day you play. You can check your emails, as well as an extra tab on the computer (one of these days involving a Minesweeper esq minigame.) Upon accepting the job, you prepare the body. After this, you move to the funeral, where you can listen to their loved ones and pay respects.
The story throughout the game is interesting, and one reflective of real life. I knew where it would likely end up. I found myself engrossed into the snapshots of other people's lives at the funerals, however. Learning from only a brief moment their relationships, their worries or fears.
It's a very poignant game, yet a gentle one. I think I've come away with a better understanding of death and the process, and a respect for this.