Reviews from

in the past


I don't care for RPGs, so this compact, whimsical adventure with extremely tight storytelling was a real treat.

Gayest shit I ever did play but it was free

This review contains spoilers

I view this as sort of a ‘demo’ of Deltarune the full game. This is the smallest and most basic of the seven chapters(at least, presumably), and even so, it is absolute joy despite being released for free.

With Undertale having a stacked cast of iconic characters, you might wonder if the spiritual sequel could ever hold up; truly, there are a number of incredibly humorous, lovable characters and moments that occur here.

The story, while a foundation for something greater, is still very good. I think the card kingdom aesthetic was the perfect choice to start out the idea of darkners vs lightners, as it ties all of the races together with a very visual unity, while the designs are allowed to be more free and different later on. It does a great job throughout at dropping the lore throughout and never truly feeling like exposition, even if that’s what a lot of it is; even Ralsei’s prophesy is interesting and has a lot of humor surrounding it depending on the dialogue you choose.

I think the ‘your choices don’t matter’ angle here is sharply fascinating. Opening the game with forcing the player to get attached to their created character before having the narrator throw their work in the trash is such a powerful gambit, and I remember feeling shocked when it happened, especially since one of the main themes of Undertale is the weight of your choices. I also love that there seems to be a counter-thread going through the story beneath the surface, first shown in this chapter by the secret boss Jevil, with his lovable insanity and frequent cries that “I CAN DO ANYTHING!”.

The gameplay is a really cool evolution of Undertale’s while still feeling very familiar. Deltarune leans heavier into the traditional RPG elements of turn-based combat, but ACTing and the battle board are still very much prevalent, too. On my first playthrough, I had a slight complain that the game was a little too easy, but after playing chapter 2 and repeating this chapter, I’ve begun to really appreciate it for its focus on the narrative and characters even more than Undertale; besides, it would be harsh to criticize a game too much on being easy when it’s the first 1/7th of the whole. And, Jevil’s fight was a very fun challenge and an exhilarating thing to experience, both the cryptic lead up and the fight itself.

The music is simply wonderful, as I’d expect from Toby Fox by this point. There are only a couple of true standout, blow-your-mind songs, but there are still a couple, and that matters a little less to me here for a few reasons: one, this is part 1 of 7. And two, Deltarune is extremely focused on leitmotifs, which is one of my favorite things that a game can do musically, and it makes the whole feel a lot more cohesive and emotional; even more than Undertale’s commendable leitmotifs, in some ways. I’d single out “Hip Shop” and “The World Revolving” (while two extremely different vibes) as the songs I go back to most outside of the game for chapter 1. But even the very contextual tracks are exquisite in setting the intended feeling for the moment (see: “Another Him”, “Beginning”, “The Holy”).

I think a case could be made for giving this game five stars, but I think I’ll just shave off a half-star due to knowing that this could be—or, rather, will be—much much more, despite how awesome it already is. This is certainly a piece of one of my to-be favorite games of all time, anyway!


Y’know this happened to my buddy Eric once

This review contains spoilers

Jevil is my enemy for real that battle was hellish. This was so fun!! Loved the art style of course. I enjoyed how this felt similar to undertale taking aspects of it that I loved and thought were creative like the gameplay mechanics but switching it up by now having multiple party members and making it feel fresh in that way. The story is also good and I'm invested to see how it progresses. I think Susie is just misunderstood and what the hell does that ending of the chapter mean. Toby Fox always delivers with the music no surprise there and the battle music in this game is going to be on loop for months I fear. I didn't like the lack of consequences for actions throughout the game. That was a big part of undertale with the different endings for pacifist, neutral, and genocide and I'm not saying there needs to be all these endings because I imagine that would become astronomically difficult to have branching pathways for a game with multiple chapters because the branches will just build but I just wish there was something. I played the game by not attacking anything because I wanted to and there was no real purpose to doing so (beyond a few extra dialogue lines) which just feels antithetical especially considering that is what Ralsei urges. I also didn't enjoy how the final boss was a joke compared to Jevil and not saying it needed to be that level of difficulty but I would have liked a bit more of a challenge for the end. Overall, thought loving this game and excited to play chapter 2.

Not sure why I didn't play this back in 2021 when I played undertale for the first time but at least I won't have to wait as long for the next chapters. Also imagine my shock when I saw there were 7 chapters planned, this game isn't going to be completed until the late 2020s lol but I'll be seated from now on.

Pretty good, it was fun and enjoyable but not as creatively great as chapter 2

Back when Undertale came out, like almost 10 fucking years ago, I fell in love with my whole soul. That shit was fucking speaking to me at a time when I wasn't mentally well.
As time passed by, I grew to kinda despise Undertale, still giving it credit for how I loved it but putting it in the same bag as all that I liked at the time, "cringe", especially for how disproportionate and dumb my relationship to the game was.
I was somewhat prepared to have the same feeling for Deltarune, but this shit blew me away. Seeing the characters I have loved 10 years ago in that setting was so emotional. Seeing the overlapping of my own life with the game events with an Asriel that has now grown enough to go to college and leave his divorced family longing for him... hearing the old musical themes... examinating the same butterscotch pie... watching this universe grow in parallel of my own journey is completely breaking me. I don't really know how to describe that relationship, but fuck, it's making me sad.
In parallel to that, Deltarune still managed to be fresh as hell, with its—very effective on me—humour, its lovely characters—in love with Ralsei—its still engaging soundtracks and its effective gameplay.
I have no idea if ever coming back to Undertale will make me love it again or not, but I can say that Deltarune is a treasure, a funny, creative and ever so sweet treasure.

Kris Deltarune was just an average kid, who no monster understands, Mom and Dad's Divorce and Azzy going away always raining on his plans.

but when he finds a darkworld with the school bully with your 'help' everything changes...

Deltarune Chapter 1 is a Demo intro to a game while also being the first Chapter of a game and yet it feels somewhat complete on its own.

this was probabbly no EXTREMELY LIKELY to be intentional, retaining the humour of undertale but refining the battlesystems that turned me away from it, the musics banger, the characters lovely. and the ever increasing Existential Dread Anticipation for future entries leaves me excited every replay.



Me gustó más que el segundo capítulo, Toby Fox mejores canciones

Used to think it was amazing till Chapter 2 dropped, still very good it just feels like a demo comparatively

Jevil

It had pretty good sountrack i guess.

Es como si tus personajes de Undertale se pusieran a hacer rol en vivo y se montasen un drama increíble porque el escudo imparable para a la espada aniquiladora de escudos imparables.
Peak