Reviews from

in the past


You are woken up from your drunken stupor by an explosion in the distance, smoke rising over the hill. Pavol, what do you want to do?

I grab my armor and sword.

They're right there, near the broken glass and the empty cups. You put them in a hurry. Then?

I need to speak with the lord of the castle right away.

Sure. When you get out of your booze smelling room, you see the stone and the frescos adorning the tight and oppressive walls of the keep. You see the lord ... whatsisname.

He's called Josef. Have you read my notes?

Yes I have. Anyways. You meet him -

Josef.

Lord Josef, yes, he seems to not believe what you tell him. "An explosion, you say? Are you sure you're not drunk? Was it a dream?" He crosses his arms in disbelief. Roll persuasion with disadvantage.

I roll a persuasion check... Do you think I convinced him?

Pavol, for heaven's sake, you rolled a 3. He takes a long look at you and tells you to go pray in the chapel. Oh, also he says you should get rid of your stinking breeches.

I tell him to get bent, say goodbye and go towards the explosion.
__________

Felvidek feels like a very elaborate and quite profound take on a D&D module in which the DM is clearly and enthusiastically trying to mimick Medieval society, but has to meet the players halfway in order to accomodate their not very clever and not always bright ideas. It's refreshing to read and play, thanks to the clever writing, the wonderful soundtrack which has no business being this funky and the stunning visuals; what I really appreciated were the interesting premise and characters. The combat is quick, tactical and never grindy (I mean there's no exp, so there is no real reason to fight enemies). Thus, battles feel heavy, impactful and especially towards the end, brutal. One small note: the script is filled with Ye Old Anglish, so if you're not comfortable with reading that much I fear the game isn't really for you, since it'd lose probably all the charm.

Felvidek doesn't shy from showing weird or horrid stuff, peel by peel taking away from the ahah funny drunk knight looking for his wife to I wonder if he had kids waiting for him at home. It hits peak after peak, rarely doth the speech feel hollow and pointless.

It's raw, emotional and packing with soul and secrets, it's a passion project like nothing else and I was clearly part of its target audience. Easily my favourite game of 2024 thus far.

"Let my ass be pure. I maintain that so long as one does no harm, God views the curtailment of one's freedom as the gravest offense. True kindness must spring forth from the free will, for all else is but a façade. Doth my pursuit of women offend the divine? Nay, for did not He fashion those very behinds?"

such an amazing vibe but BOOM its an RPG good luck having fun interactive gameplay

Awesome game. Took me 10 hours because I was voice acting every dialogue, would take me 5 hours if I didn't. Was very fun reading character interactions with each other, humor is on point. Made me laugh a lot, and character, environment designs were great.
Story got me interested, and didn't dissapoint. Wasn't a fan of the gameplay at first, but it became better as my party grew stronger. Really liked the music as well.
Overall good and short experience, glad that I checked it out.

Felvidek is a short, roughly 5 hour story about an alcoholic Slovakian knight. I personally am not good with history at all, so in regards to that, I didnt know or care much about it.
What drew me into this game was it’s unique (or, unique at this day and age) art style. While that definitely is one of its strong suits, what really made me love this game was the silly dialogue and actions mixed with the sort of surreal enemies and overall story. The silly dialogue could be a turn off for some people, but I thought it had its place, and didnt overstep its boundaries, keeping the tone of the story consistent all throughout. A lot of the characters were also fun to interact with too.

The story itself I thought was good, around a 7. Nothing crazy, but nothing like I have played before really, and I was pretty invested.

Overall, a great short game, probably the best game I’ve played under ~10 hrs. Will be memorable, and is definitely worth the price.


welcome back agni
absolutely one of the most unique and fun games ive played of recent, the only thing keeping it from being a 5/5 is how short it is and how weak the final boss was.

Short, (bitter)sweet, and created with a lot of passion. Thoroughly enjoyed my time with it. Very clever use of RPG Maker to create very pretty visuals and animations, the first person ones especially. Loved the characters and their personalities.

a very interesting story, tainted with very fitting humor in a historically relevant (i assume accurate too) medieval slovakia.

i personally don't like turn-based combat and in felvidek it's made in a way that's not tedious. there is no xp, so it eliminates having to grind and instead scales based on the equipement your party has.

the art style is mad unique although somewhat reminescent of games like papers, please in the limited color palette and the way the characters are shaded, but brozef definitely made it their own thing, it's one of the main strengths that this project has going on. the music is also very enjoyable leaning a lot on heavy hitting drums, mellow guitars and analogue synths that play a lot with textures.

as a one man project i can't recommend this game enough. it's also the very first slovakian game i've ever played!

Hungarian excellence.

Seriously though, a very fun, short, atmospherically dense little RPG. The writing, lo-fi visuals and funky music is the stand-out here obviously.

I tend to be quite critical of turn-based rpgs that don't deviate from the core final fantasy formula, but here I think the fights are sparse and tense enough that it actually works in its favour. Advancement being solely equipment based makes getting access to new stuff, particularly the ranged weapons, feel very exciting.

Only reason it's not getting a full five stars is that it's too simple to just run back and forth between altars to pray after every fight. Honestly would have been preferable to just ignore HP and Tools attrition outside fights altogether.