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Do you like hurting other people?

Hotline Miami is a top-down shooter developed by Swedish studio Dennaton Games and published by Digital Revolver. You play as an unnamed protagonist, dubbed "Jacket" by the fandom.

You go from level to level decimating the Russian mob, dabbling in a little bit of the ultra-violence. You can beat, shoot or generally maim your enemies until you are the last man standing. You can punch an enemy, leaving them unconscious for a while until you deliver a killing blow, usually by strangling them or snapping their neck. You can use the weapons enemies drop like bats and knives for an easy and swift kill. There are also guns available from pistols, SMG's to shotguns each with their advantages and disadvantages. Do it fast enough and you get more points which in turn unlocks new weapons to be used in the levels.

Play more of the game and you unlock "masks" which give you various advantages like starting out the level with a weapon, making it so dogs don't attack you on sight etc. The moment-to-moment gameplay is fast, chaotic and cathartic. The game gives you several difficult challenges that you need to overcome with patience, quick thinking and sometimes, a bit of recklessness. Memorization and being on your toes at all times are the keys to your success. Death is around every corner and you will die a lot. Thankfully, restarting is quick and hassle-free.

There are a few flaws with the gameplay and these are not easily avoided. Enemy AI is spotty and inconsistent. Normally, enemies react to gunfire but that's not always the case. Enemies that are in close proximity barely react to your shots and enemies from far away do react. These inconsistencies make it harder to employ your strategy if you want to achieve a high-score. Enemies sometimes get stuck in the environment or even go out of bounds. This makes it impossible for you to kill them thus making it impossible for you to finish the level. This happened during my playthrough on a few occasions. There's a problem that arises when you kill a lot of enemies in the same place. They all drop their weapons in the same place and it becomes difficult to acquire what you want to use

Interspersed between levels are cutscenes, detailing the plot and giving a tiny bit more context to your murder spree. Depending on who you ask, Hotline Miami does a lot with its narrative or nothing at all. On a surface level, it is a story about a psychopathic rage-induced maniac who gets strange phonecalls, talking about mundane things like picking something up or coming to work earlier right before getting in your Delorean-inspired car and racing of to the next mission. It's Drive mixed with Scarface. There are subtle little hints that invoke a much larger plot and those details even make a return in the game's sequel.

The game's central narrative is focused on thing you do the most in this game: enacting violence. The game asks you the question: "Do you like hurting other people". The narrative scatters several trails of breadcrumbs in different directions and asks the player where they want to go. You can try to make sense of the actual story in the game, Jacket's path of a violent psychopathic killer or you can explore it's different themes. There is a lot of room for you as the player to fill in the blanks, to derive some sort of meaningful message out of the entire experience. It's as introspective as it is violent.
To me, the game asks the question why we partake in this form of simulated violence, why we do gruesome things to these pixelated mobsters and warns us not to become too detached from it all.

Everything you do in Hotline Miami is to the beat of a stellar soundtrack from a variety of different artists. From the title screen to the end, every track is a banger and perfectly encapsulates the mood in every scene. Hotline Miami's soundtrack is an anomaly when comparing it to other video games. Instead of one or several composers, the soundtrack features tracks from a lot of different artists like Scattle, M|O|O|N, Sun Araw and Jasper Byrd. Sure, other video games have done this approach too but then we're talking about big AAA sports-titles. This is a game made primarily by two guys. The music is there when it needs to be there. It keeps your blood pumping during action-heavy intense shooting sprees, comes to a screeching halt when you have killed the last man standing and it mellows out before and after missions, giving you a brief respite in your appartment, the pizza parlor or the VHS-store. These are brief moments of calm and serenity before continuing your tour of depravity.

Released in 2012 to critical acclaim, the game was a phenomenon when it released on PC first and consoles later. While being influenced by movies like Drive or Scarface, Hotline Miami would in turn, influence a lot of other artists and game developers.
On paper, Hotline Miami can be a lot of things to a lot of different people. Shocking, exciting, unnecessarily violent. But Hotline Miami is greater than the sum of its parts. For videogames in 2012, this game was lightning in a bottle and twelve years later, the synth-wave fueled magic is still here. It's still one of my favorite games of all time.

This review contains spoilers

Definitivamente uma experiência! Esse é um jogo que eu joguei há muito tempo e não dei continuidade porque sinceramente... É dificinho. Pode não ser pra muita gente mas eu acabei me irritando bastante com esse jogo, talvez por eu ter o mesmo reflexo de uma marmota, ou talvez por esse não ser meu gênero de jogo favorito, ou o que eu sou melhor.

Mas essa estética neo-noir pra mim é a melhor coisa do jogo! Amo como os lugares são coloridos, amo as transições de capítulo com letreiros neon, toda a estética do anos 90 é muito bem feita aqui, muito satisfatório ver jogos que não tem medo de ser coloridos. As referências sutis de filmes como Drive e Kick-Ass são muito bem feitas, fora a trilha sonora que por si só é um absurdo de tão boa, são a melhor parte do jogo pra mim.

Não é o melhor jogo do mundo, mas é extremamente divertido e mesmo que eu tenha sofrido muito pra terminar algumas fases, sempre que terminava era muito satisfatório, então acho que a dificuldade dele não deixe ele ruim nem por um momento. Ok, talvez alguns momentos.

A história não é a mais concisa do mundo, ou a mais clara, mas acho que ela consegue entregar o que prometeu dentro de um jogo onde tudo que você tem que fazer é matar russos (e policiais) de uma forma brutal, mas tem profundidade, as paranoias do Jacket, o jeito sutil que ele sofre pela morte da namorada, o desenvolver da história é muito simples, mas isso não a deixa ruim. Pra um jogo feito por apenas 2 cabeças e em 2012, onde já haviam empresas multi-milionárias lançando jogos muito abaixo do nível de Hotline Miami, acho que a história que ele traz é muito mais bem feita, por mais que curta, do que qualquer AAA sem personalidade.

No geral, eu me diverti com esse jogo! Achei que não ia conseguir zerar porque sou muito ruim, e por algum motivo esse jogo maldito decidiu me dar um trabalho enorme pra resolver ele, mas no final valeu a pena por ter experienciado esse jogo.

E obrigada @jaqueta que me ajudou a passar de 3 fases. 🩷

Gameplay muito boa, uma história bem vaga e uma vibe bem legal que o jogo passa. Uma das coisas que me incomodou foi que as hitboxes as vezes bugam e você e o inimigo não conseguem se acertar de muito perto, e tem vez que você toma tiro de muito longe e nem sabe da onde que veio, mas mesmo assim o jogo continua maravilhoso. Recomendo. Obs: zerei em 3h

Demorei muito pra jogar, é rápido, divertido, e sinceramente nem é difícil. esse jogo é filho da puta mesmo.
Os npc não erram tiro por nada, pode ser frustrante mas é desafiador, que é o que eu tava querendo.
Envelheceu bem até, trama interessante que não trata o player que nem tapado e te deixa raciocinar, e o gameplay é uma maravilha bicho.
Curtinho e divertido. Bão.

No começo eu achei esse jogo dificil demais e bem chato, mas voltei a jogar a alguns dias e virou um dos meus jogos favoritos. O level design do jogo é muito boa, deixando o jogo difícil, mas não impossível. A gameplay não tem nada de impressionante, mas é muito divertida, além disso, a diversificação de máscaras faz com que você crie uma estratégia para determinada fase. Não vou falar da história porque a maioria seria spoiler.


Half of the game is an addicting gameplay loop which constantly makes you go "just one more", the other half is some of the jankiest shit in any game, from shooting your gun through enemies to doors that are always interested in fucking you over.

dude my cock is throbbing everywhere rn

ost is going very hard
the gameplay is simple and yet very fun
good game a must play

The wooden doors in this game are an affront to God. I have genuinely, truly, without hyperbole, never had such an experience with doors in a game before. I'm not sure what's worse, the fact that literally every interaction you can have with a door is a negative experience, or the fact that every single one of those experiences seems to be working exactly as intended.

Even worse than that, the game has moments of BIG JUMPSCARE volume that repeat every time you respawn in certain sections and NO FUCKING AUDIO OPTIONS so if you're sensitive to loud noises like me, you can eat shit, basically.

I don't like hurting other people, but the chicken face is funny and came free with the job

This almost makes furry conventions look fun to go to

That's what a game is, really. Sometimes you find a game, it's very different, and it's refined, it's not just open world stuff that you have to click on, it's over in a couple of hours. That's the kind of experience we play games for. Hotline Miami is exactly that kind of game. It's a very sweet game that ends in two and a half hours, offers a different world, doesn't blow your mind with its story, but it's not empty for those who want to look into it.

So what is this game about? Friends, I think this game tells something very beautiful. The main character gets a message on his phone. Go here to get the package, and we don't give a damn, we go there, kill everyone and get out. I think my main character can't make sense of it, just like I can't make sense of it, and I love this concept (even though I haven't seen much of it so far). I mean, usually games start in the middle and you play for half an hour to catch up while your main character already knows everything. In this game, your main character starts the game as clueless as you are. He vomits after his first massacre, but in the end, when we think about what we are doing as players, we don't like it very much. Of course, there is a factor of how much you can distinguish that it is a game. So far, I have only failed to be a villain in Undertale and RDR2. I mean, I know that they are games, but these two games really hooked me and almost ceased to be games. Coming back to our topic, I think Hotline Miami basically doesn't have a very deep story. I usually play games like this slowly and try to understand them, it gives me pleasure to figure out the story, so I can usually understand the story of Dark Souls games even without looking at the internet. But this game doesn't have that problem. It's like it doesn't want you to understand the story. And interestingly, it's a comfortable thing. I mean, big games in the gaming world now want to have good stories like God of War, but not every game has writers like that, and I'm tired of banal stories. At this point, games like Hotline Miami come to our rescue in the mode of "there is a story, but you don't need to worry about it, you have enemies, kill them". We can play without thinking too much. What do I understand about the story? We're trying to avenge something and we're taking down the Russian mafia, there are jails and comas and stuff like that, but I felt like the story wasn't fully told. I guess I'll understand it fully if I play the second game, but that's it for now. I don't even care, to be honest, if they had written a story that would make this game unnecessary head scratching, I would have been annoyed. Keep it up, we don't have to read novels in every game.

The gameplay is where the game shines. Hotline Miami offers us a "one shoot or oneshot" gameplay from an overhead viewpoint. You can kill anyone with a single stab, and if you take one of those stabs, you die. That's the basic mechanic of the game, then of course weapons are added and they're exactly the same, you only have one life no matter what weapon it is, and so do your enemies. The game starts you from the beginning of the level as soon as you die. There are frequent checkpoints between levels, there is no annoying loss of progress. You die a lot in the game, but the game doesn't have a difficult theme in general. Although it may not seem like it at first, the game is more about knowledge than reflexes. The more you master the structure of the chapter, the more you make your plan accordingly and proceed accordingly. In other words, you can't dive into rooms on your own, you draw a path in your head as soon as you start the chapter and proceed accordingly. Although you need to rely on your reflexes in case of a mishap in the level, this game basically wants you to use your mind rather than your wrist. You can understand this by watching the boss fight, which I spent 15 minutes on because I didn't understand it. As far as I remember, there are 2 bosses in the game and these are completely gimmick fights. In other words, you need to know what to do, and after that it's simple. In a game like this, it would definitely not be fun to constantly shoot an enemy with a life bar with a gun, but I wanted 1-2 more bosses. Since the game is already short, the moment you start to get bored in the gameplay loop, it starts to end, you complete the story and leave the game. Another important mechanic of the game is the masks, you wear these masks throughout the level and you get power-ups throughout the level. There are features such as moving faster, starting with a knife (normally you start without a weapon), silent gunshots. You normally start the levels with a punch, and the punch is not a single shot like a knife. After the first blow, the enemy is knocked down and you have to go over and finish him off, which takes a long time compared to the weapon. Weapons like knives and clubs are both single shots and silent. However, weapons such as pistols and machine guns make noise every time you shoot and enemies naturally come at you. Enemy AI works very differently. Sometimes they can see you from kilometers away and take you down with a single bullet, but when they see you go out the door, kill you and come back in, they literally come to the same place to die. In this case, even though it would have made more sense for them to wait for the door with a gun in the distance, it could have been very cruel. Since you start from the beginning of the level as soon as you die, the pace of the game is very fast and dying doesn't feel like torture. It's more like a time to try new tactics. As you play the same level, you realize that you are playing better. There's nothing more satisfying than jumping into the middle of a level you'd normally play scared of and taking everyone out with a single bullet. This gameplay loop is basically very nice and the game ends without getting boring. It's also special, I don't remember it in any other game.

Even though the art design of the game is not very special, I think it fits the theme of the game very well. So it's really hard to imagine this game with other kinds of graphics. I think it looks good, if not visually spectacular. Especially the blood that appears after fighting your enemies is very well reflected. You can tell how you got there by looking at the blood. The masks are also very nice, even though I didn't see them as much as I expected while playing, the designs are nice and I would want a few of these masks in real life. Another area where the game shines is the music and sound design. First of all, the sounds of the weapons are very impressive. However, they made very good choices in terms of music. As far as I understand, they have taken music that has been done before rather than their own music and this is really admirable. Because most of the soundtracks of the games I play are made by themselves and they usually don't do a great job. In this case, instead of always making your own music, especially when it's appropriate for the theme, you can turn to such music. That being said, I also had a hard time finding the game's soundtrack in an organized way, and it's nice to listen to it in playlists that you can listen to in an appropriate situation, rather than having specifically good tracks.

So if you don't think you can do something well, don't pay too much attention to it and focus on what you have in mind and you'll make a much better game. Hotline Miami is a very good example. If they had put more resources into the story and the music, it probably wouldn't have had such good gameplay because they wasted resources. Hotline Miami is definitely a very fun, refined game that offers such a different and beautiful gameplay. I highly recommend it to everyone and I can't wait to play the second game, which builds on such solid mechanics and will probably go much further with its variety of weapons, levels and gameplay.

Video-game violence with an amount of criticism to violence itself, and very defined aesthetic, pretty cool

JOGÃO. Não sei porque levei tanto tempo pra jogar, honestamente.

Hotline Miami é mais uma grande pedrada da Devolver que trás um estilo de gameplay único e completamente viciante onde você mata inimigos num ritmo bem frenético, além de uma trilha sonora FODA, memorável e que combina muito bem com a vibe, visuais e estética que o jogo apresenta.

Confesso que entendi pouquíssimo da história, mas sinceramente? Isso pra mim foi CINEMA de qualquer forma.

Apenas não recomendo fazer o 100% desse jogo, caso você prefira manter a sua sanidade mental em dia (digo isso por experiência pessoal, infelizmente)! Porque apesar dos pesares, o jogo pode acabar sendo estressante pra muita gente devido a sua dificuldade e a IA dos inimigos que considero meio injusta e quebrada.

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I played this for the first time around a year ago during the final days of a period where I was intensely overworked for weeks straight. I had entered into some kind of sleep deprived rhythm, every day doing the exact same thing. One night I had a couple of hours of free time, saw Hotline Miami on sale for 99 cents, and four hours later I was a different person. There aren't even words that would explain how playing this felt after looking at spreadsheets for so long

Adorei o jogo, trilha sonora fenomenal, gameplay muito divertida e extremamente difícil. Me diverti em cada momento do jogo, desde a sua historia misteriosa, até a frustração de perder algumas vezes, tudo nesse jogo foi incrível.

História
Nada muito revolucionaria e bem misteriosa, tenho algumas teorias dela, mas não é o foco do jogo.

Gameplay
O melhor do jogo, é simples, mas é extremamente boa. Diversas maneiras de passar os capítulos e segue aquela dinâmica de tentativa e erro que eu adoro. A estética é linda e tudo é muito bonito e original no jogo.

Trilha Sonora
Outro ponto fortíssimo do jogo, já conhecia algumas musicas de Hotline Miami mesmo sem ter jogado. A musica se encaixa perfeitamente com a gameplay e com a estética do jogo, além de ficar na cabeça.

Pontos positivos e negativos
+Gameplay muito divertida
+Trilha sonora fenomenal
+Estética impecável

Conclusão
Hotline Miami foi incrível e adorei cada momento que joguei ele. Com sua trilha sonora impecável e estética magnifica, o jogo é muito bem feito e divertido. Nota 9/10.

Brutal fast paced action that is super fun despite it's high difficulty

Não esperava muito, mas me surpreendeu em todos sentidos, ótima história, trilha sonora frenética pra krl, dificil pra porra, mas bom pra demais

Bir ara Barda filmi için map yapmam lazım buna

shelved 2023: my gawd thats cool but fucking hard, like middle of the game and i feel like it takes me two hundred tries to do shit right, bashin my head against a wall until shit works
ill come back to this later aurgh

updated 2024 review coming:

Ive had to rewrite this shit like FOUR times because I keep trailing off, but I loved this game I think that it really did hit once I finally got through Assault

Ive known about Hotline Miami for so many fucking years that I think to me this was always a portrait example of an indie game that everybody fw
I never got around to it myself though until wayyyyyyyy later and I played a few levels and this gave me not just a fun arcadey feel but even reminded me of some of my favorite action flashgames id enjoy as a kid thatd be just really quick, violent and satisfying(for the time)

if its not the menagerie of all the visual sweetness that rests in your eyes with the colors, the commitment to realistic tinnitus pop, how quick it is to die and try again all working in simultaneous motion getting you to study the layout and at near-muscle memory press through

it's also the presentation of the story thats kinda cool too, ive been told things get recontextualized by the second game but to me this game was strange enough and vague enough about it to question what was going on while also havin it in the backseat and not say or do more than it needs to

Infact, i got pretty pissed when someone said "ur still playin that? its so short though!" bc ive died literally. L I I I I T ER A L LY over a thousand times at this point playing this game and I think its really just boiled down to feeling that short however much it clicks with you and you adapt

BECAUSE BY THE TIME I WAS PAST ASSAULT... honestly wasnt dying so much, i was getting into the rhythm of things again annnnnnd saw the credits. I was actually so floored by this it didnt even initially hit me that I beat this when it gave me so much trouble before and time to get use to... kindof like how when walking back out of each completed chapter you kinda see the brains splatteredddd

you see the broken glass everywhereee

you see the weapons, the shells, all of that

and you just Went through it maybe like.. in the span of a run a MINUTE.. maybe a couple more minutes in linear time not counting retries of shit with the adrenaline winding down
But it really does have that mouthfeel afterwards where youre like "oh. oh my god its over i gotta get out yes" and the dial getting turned down like that mentally and physically within the game is really well done to me

In a way it actually reminds me of when i played Postal 1 for the first time, COMPLETELY different gameplay and experience ofc ofc. But when playing Postal 1 id often be wandering the areas, the washed out landscapes of the towns or forests or caves and just kinda slightly grimacing at the thought
because when the music dies down and youre without someone to kill youre basically just sifting through the area hunting any survivors and the gravity of the situation is more felt like youre a truly desensitized guy doing all this.....clearin my throat hotline miami aint like this rlly, but the prospect of wading through seas of gore that you wrought (figuratively speakin) with the tone and tension sunk is something really palpable to me that i enjoyed

its disturbing and added to the high tension action, i mostly leaned towards using the cobra mask and the tiger one and didnt really bother with much of the rest but i could still appreciate having so many options to tackle and tough through the game with

Sometimes this game's AI is also so fucked too, like its cool how each reset they can behave diff but that also means youre gonna go up against ANYTHING happening or sometimes the doors fuck you up or sometimes the enemy can see you even when it feels like they shouldn be able to or they glitch out the rims and you cant progress
AND THIS WAS ALL RARE! dont get it twisted, i think the game is still cool but moments like this had me laughing or groaning in frustration and i felt like its worth noting that
but otherwise i rlly dont got much complaints whatsoever this game rules

I don't think ill hop at hotline miami 2 immediately
maybe give it like another week or so? im not too sure
But i did really love what was here

Iconic music and visuals. Story is just ambiguous and sparse enough to keep the gameplay refreshing and unrelenting. The controls on mouse and keyboard make my brain hurt. Please listen when they say "twin stick shooter" its best with a controller

I don't think I am a huge fan of this gameplay formula the game is going for, but I still liked the game.

The storyline can be a bit confusing and cryptic at times, but I do certainly enjoy rushing in and trying to kill everyone as quickly as possible without dying.

By far, the best aspect about both this and the sequel is the music, mostly really solid picks that make the gameplay loop so much more fresh and exciting.

Good game! Would probably replay some day, maybe.

Um dos melhores indies que eu já joguei na minha vida, a história é viajada pra caralho mais é muito interessante, a trilha sonora é viciante pra caralho e nunca foi tão bom matar russo ao som de música eletrônica, só não faz isso na vida real por favor...











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Amazing album that comes with a solid indie title


the best game to beat people up with pool cues

As the title says, this game is pure violence. I love it!

When I first played this game about three years ago, I didn't expect it to be this way, I thought it was sooo different... I was a bit disappointed, but still satisfied to see what a work of art this is. This game opened my eyes for a lot of things, my mind went blank.

Replaying it now feels like home, even if I was horribly bad the first time through and hadn't replayed it since, I became better, which made me enjoy this game more. In general, I can see now that Hotline Miami taught me how to play video games properly: To always be open to change, and to always try to better myself.

Also, yes, it's got a big discourse on violence and its normalization and how we enjoy it a lot to stupid levels, which is pretty clever in my opinion.

Esse jogo deveria ser considerado um clássico da steam, sendo um dos grandes indies já feitos e popularizados por lá. A jogabilidade, história confusa, mas de propósito, e trilha sonora muito bem colocada com o tema do jogo fazem isso aqui ser do caralho. apenas é difícil em geral, mas não diria que é difícil fora do do tom, a dificuldade chega a ser um charme