Reviews from

in the past


This review contains spoilers

Definitivamente uma experiência! Esse é um jogo que eu joguei há muito tempo e não dei continuidade porque sinceramente... É dificinho. Pode não ser pra muita gente mas eu acabei me irritando bastante com esse jogo, talvez por eu ter o mesmo reflexo de uma marmota, ou talvez por esse não ser meu gênero de jogo favorito, ou o que eu sou melhor.

Mas essa estética neo-noir pra mim é a melhor coisa do jogo! Amo como os lugares são coloridos, amo as transições de capítulo com letreiros neon, toda a estética do anos 90 é muito bem feita aqui, muito satisfatório ver jogos que não tem medo de ser coloridos. As referências sutis de filmes como Drive e Kick-Ass são muito bem feitas, fora a trilha sonora que por si só é um absurdo de tão boa, são a melhor parte do jogo pra mim.

Não é o melhor jogo do mundo, mas é extremamente divertido e mesmo que eu tenha sofrido muito pra terminar algumas fases, sempre que terminava era muito satisfatório, então acho que a dificuldade dele não deixe ele ruim nem por um momento. Ok, talvez alguns momentos.

A história não é a mais concisa do mundo, ou a mais clara, mas acho que ela consegue entregar o que prometeu dentro de um jogo onde tudo que você tem que fazer é matar russos (e policiais) de uma forma brutal, mas tem profundidade, as paranoias do Jacket, o jeito sutil que ele sofre pela morte da namorada, o desenvolver da história é muito simples, mas isso não a deixa ruim. Pra um jogo feito por apenas 2 cabeças e em 2012, onde já haviam empresas multi-milionárias lançando jogos muito abaixo do nível de Hotline Miami, acho que a história que ele traz é muito mais bem feita, por mais que curta, do que qualquer AAA sem personalidade.

No geral, eu me diverti com esse jogo! Achei que não ia conseguir zerar porque sou muito ruim, e por algum motivo esse jogo maldito decidiu me dar um trabalho enorme pra resolver ele, mas no final valeu a pena por ter experienciado esse jogo.

E obrigada @jaqueta que me ajudou a passar de 3 fases. 🩷

Putisima joya, nunca dejo de ser bueno.
Hotline Miami 3 nunca.

Gameplay muito boa, uma história bem vaga e uma vibe bem legal que o jogo passa. Uma das coisas que me incomodou foi que as hitboxes as vezes bugam e você e o inimigo não conseguem se acertar de muito perto, e tem vez que você toma tiro de muito longe e nem sabe da onde que veio, mas mesmo assim o jogo continua maravilhoso. Recomendo. Obs: zerei em 3h

Half of the game is an addicting gameplay loop which constantly makes you go "just one more", the other half is some of the jankiest shit in any game, from shooting your gun through enemies to doors that are always interested in fucking you over.

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It gives me the feeling of those games we played as kids and didn't want to stop. But besides that, this game is really good

Bir ara Barda filmi için map yapmam lazım buna

jotkut vois sanoo cringeks mut ite tykkään

Graphics - 5/5
Gameplay - 5/5
Story - 5/5

Sim, eu gosto MUITO de machucar pessoas

hotline miami is a game that i absoluetly worship, although after replaying it, i'd rather play hotline miami 2, this game is what started an amazing franchise, and a super cool sub-genre, even if small ; this game had undeniable impact on a good amount of indie games

Excellent jeu trop sous côté. Jeu d’action en 2d, et vue de dessus. J’ai découvert ce jeu grâce à mon frère (comme beaucoup de jeux), et franchement, au début j’avais pas du tout accroché, vraiment pas. J’aimais pas le style, le gameplay. Mais j’ai décidé de lui laisser une chance, et au final j’ai bien aimé. Les musiques sont cool, le gameplay et le lore aussi. La violence est l’élément clé sur ce jeu, et franchement, j’ai pas grand chose à dire mis à part que c’est à jeu plutôt cool, mais je comprends qu’on ne puisse pas aimer car j’étais pareil au début. Mais franchement, faut l’essayer pour se faire un avis.

i found it rather difficult at first but it turned out cool, fun and interesting, the music was also awesome

"Do you like hurting other people?"

Esse jogo deveria ser considerado um clássico da steam, sendo um dos grandes indies já feitos e popularizados por lá. A jogabilidade, história confusa, mas de propósito, e trilha sonora muito bem colocada com o tema do jogo fazem isso aqui ser do caralho. apenas é difícil em geral, mas não diria que é difícil fora do do tom, a dificuldade chega a ser um charme

Hotline Miami delivers a visceral, adrenaline-pumping experience with its fast-paced gameplay and neon-soaked, retro aesthetic, though its extreme violence and high difficulty may not appeal to everyone.

Soundtrack banging, gameplay addicting, palm sweating, blood spilling, joystick drifting, animals talking, doors spamming, adrenaline rushing, I'm cumming.

This game is pretty cool. Gameplay is really fun and aside from some consistency issues with some really ass levels, the pacing is well done and the story is very interesting. It's a game you can probably beat in an afternoon and I appreciate it for that. The atmosphere is also really nice and one of the best aspects of the game. This is definitely going to go down in history as one of the most important indie games to ever release, and is a must play to someone how hasn't tried out this phenomenal game already

Incrível como um jogo tão simples acabou sendo tão complexo e tão divertido. Essa foi a maior surpresa que eu já tive com um jogo

Wow! It's just like that movie Drive!


ost is going very hard
the gameplay is simple and yet very fun
good game a must play

Sinceramente no me acuerdo si me lo pase pero tampoco me parecio para tantisimo aunque la banda sonora sea GOD

It's fine.
While I do consider Hotline Miami to be a must play for most people, I never had that much fun playing through the game. If it wasn't for the soundtrack, or it's sequel, I probably would have forgotten about it not too long after beating it.

Do you like hurting other people?

Hotline Miami is a top-down shooter developed by Swedish studio Dennaton Games and published by Digital Revolver. You play as an unnamed protagonist, dubbed "Jacket" by the fandom.

You go from level to level decimating the Russian mob, dabbling in a little bit of the ultra-violence. You can beat, shoot or generally maim your enemies until you are the last man standing. You can punch an enemy, leaving them unconscious for a while until you deliver a killing blow, usually by strangling them or snapping their neck. You can use the weapons enemies drop like bats and knives for an easy and swift kill. There are also guns available from pistols, SMG's to shotguns each with their advantages and disadvantages. Do it fast enough and you get more points which in turn unlocks new weapons to be used in the levels.

Play more of the game and you unlock "masks" which give you various advantages like starting out the level with a weapon, making it so dogs don't attack you on sight etc. The moment-to-moment gameplay is fast, chaotic and cathartic. The game gives you several difficult challenges that you need to overcome with patience, quick thinking and sometimes, a bit of recklessness. Memorization and being on your toes at all times are the keys to your success. Death is around every corner and you will die a lot. Thankfully, restarting is quick and hassle-free.

There are a few flaws with the gameplay and these are not easily avoided. Enemy AI is spotty and inconsistent. Normally, enemies react to gunfire but that's not always the case. Enemies that are in close proximity barely react to your shots and enemies from far away do react. These inconsistencies make it harder to employ your strategy if you want to achieve a high-score. Enemies sometimes get stuck in the environment or even go out of bounds. This makes it impossible for you to kill them thus making it impossible for you to finish the level. This happened during my playthrough on a few occasions. There's a problem that arises when you kill a lot of enemies in the same place. They all drop their weapons in the same place and it becomes difficult to acquire what you want to use

Interspersed between levels are cutscenes, detailing the plot and giving a tiny bit more context to your murder spree. Depending on who you ask, Hotline Miami does a lot with its narrative or nothing at all. On a surface level, it is a story about a psychopathic rage-induced maniac who gets strange phonecalls, talking about mundane things like picking something up or coming to work earlier right before getting in your Delorean-inspired car and racing of to the next mission. It's Drive mixed with Scarface. There are subtle little hints that invoke a much larger plot and those details even make a return in the game's sequel.

The game's central narrative is focused on thing you do the most in this game: enacting violence. The game asks you the question: "Do you like hurting other people". The narrative scatters several trails of breadcrumbs in different directions and asks the player where they want to go. You can try to make sense of the actual story in the game, Jacket's path of a violent psychopathic killer or you can explore it's different themes. There is a lot of room for you as the player to fill in the blanks, to derive some sort of meaningful message out of the entire experience. It's as introspective as it is violent.
To me, the game asks the question why we partake in this form of simulated violence, why we do gruesome things to these pixelated mobsters and warns us not to become too detached from it all.

Everything you do in Hotline Miami is to the beat of a stellar soundtrack from a variety of different artists. From the title screen to the end, every track is a banger and perfectly encapsulates the mood in every scene. Hotline Miami's soundtrack is an anomaly when comparing it to other video games. Instead of one or several composers, the soundtrack features tracks from a lot of different artists like Scattle, M|O|O|N, Sun Araw and Jasper Byrd. Sure, other video games have done this approach too but then we're talking about big AAA sports-titles. This is a game made primarily by two guys. The music is there when it needs to be there. It keeps your blood pumping during action-heavy intense shooting sprees, comes to a screeching halt when you have killed the last man standing and it mellows out before and after missions, giving you a brief respite in your appartment, the pizza parlor or the VHS-store. These are brief moments of calm and serenity before continuing your tour of depravity.

Released in 2012 to critical acclaim, the game was a phenomenon when it released on PC first and consoles later. While being influenced by movies like Drive or Scarface, Hotline Miami would in turn, influence a lot of other artists and game developers.
On paper, Hotline Miami can be a lot of things to a lot of different people. Shocking, exciting, unnecessarily violent. But Hotline Miami is greater than the sum of its parts. For videogames in 2012, this game was lightning in a bottle and twelve years later, the synth-wave fueled magic is still here. It's still one of my favorite games of all time.