Reviews from

in the past


The combat is awkward and some of the puzzles are really fucking obtuse, but the attention to art design and environmental storytelling is above and beyond. There’s a good reason why you’ve felt bits of this game in so many others over the years.

Whatever your opinion is on Penny Arcade (and whatever it is it’s completely valid), I have to say they did a far better job describing what playing Ico is like better than I ever could

Ico and Yorda
Sitting in a bench

S-A-V-I-N-G

One in a million experience.
Going through it blind is mandatory!

Altas aventuras de um moleque corno e sua namoradinha autista, autistando por aí...

Se não fosse o combate terrível a nota seria maior, é um sólido 7/10.


I get why this game is so influential and revolutionary. Because of this game we have people like Hidetaka Miyazaki creating games. Not only that we can also see a lot of it's DNA in modern games. From the level design, art design, minimal storytelling and dialogue, ambience and environment, the companionship mechanic.

This game inspired two of my favorites which is Dark Souls and The Last of Us. Dark Souls and The Last of Us is quite different from each other but the DNA of Ico is on both of them. I also LOVE that this game doesn't handhold the player. Most old games handhold the player too much on what button to press or what to do. Ico eventhough it's a linear game, it lets you experiment. I like but also dislike the camera system, I like it because it gives you a breathtaking view on the world outside the castle and the castle pretty well but the problem with the camera system when you are doing the puzzle where it's pretty easy to miss key items because of the camera and sometimes hard to move the character. The puzzle in this game is also really fun but not that hard which i like, it's on a perfect difficulty for puzzles. The storytelling is minimal but it makes you care about the character and i think we care about the character more because there is physical touch between the characters and i think that really helps.

In conclusion,this is a really good game and i see why it inspired a lot of gamemakers out there. I also hope there will be a remake one day, because this game with new gen graphics will go HARD.

Interesting game with a really nice concept although it's lacking in some things

I absolutely respect Ico for the influence it had on artistic adventure and exploration games along with Shadow of the Colossus. I really wanted to like it, as Shadow of the Colossus is one of my favorite games ever.

Unfortunately I hated Ico.

The loose controls, weird camera, and blurry, eye-straining graphics with way too much bloom gave me an actual headache. I just could not continue playing when the game had made me physically unwell in the first half hour.

The North American cover-art is the visual antithesis to the sheer quality I precieve of this particular game.

It's a simple, haunting story about a cursed boy, whom is controlled by the player, that is forced to be a sacrificial lamb, only to free himself and later free a glowing girl that speaks an entirely different language from him.

It's a simple, haunting game where the two travel through the ruins and structures, navigating treacherous and perilous environments, solving ancient puzzles that lock their exits, and fight back against shadow beings that seek to spirit away the girl the player character freed.

It's a simple, haunting theme about a growing bond of friendship beyond language, and the power of trust and determination against nigh insurmountable odds.

It's a simple, haunting journey where boy meets girl, boy saves girl, and boy frees girl, with nothing but a stick and little else left to lose.

Is this review pretentious? A tad. Am I biased? Very likely. That said, this game isn't for everyone, and its simplicity alone might turn most away from it, but power and respect to those that give it an honest try.

I LOVE ICO AND YORDA I LOVE ICO AND YORDA THIS IS MY ONE OF MY FAVOURITE GAMES OF ALL TIME IEAIJOKOWMLDNKQGQKNMQKLFLQ

It’s true that Ico may not be the perfect game, I think the puzzle design is frankly infuriating at points (although the puzzles and mechanics are overall intuitive). Yet, I think it does reach a level of sublimity not a lot of games are able to reach due to how everything is stripped back to the point that it is all gestures that transcends spoken word. To me, that’s beautiful.

I respect this game, but honestly, I had to drag myself through it. The escorting and fighting enemies became tedious. However, I do find the vibes of the game awesome, and I really like its concept.