Reviews from

in the past


uma demo paga (R$ 36,99) do M.G.S. V dor fantasma ,
é muito curta , mas é um bom tutorias pro MGS V

Ground Zeroes is a bit odd to talk about and review in isolation, since it's pretty much tethered to the main game's story and its too short in itself to actually go out of your way to dissect all its mechanics, it really just serves as a technical demo showcasing the newest and final era of Metal Gear running on the all-new Fox Engine. It doesn't try to be more than that, and honestly if I was excited for The Phantom Pain back in the day getting a fully-featured demo with pretty much the exact gameplay as the main game and a shocking and thrilling couple of cinematic cutscenes of that caliber following the events of the Peace Walker Incident, with those dreadful and honestly pretty dark moments, damn, I would be sold with getting TPP the day it released no matter what.

The only real complaint is that they actually charge you a pretty penny for it, and while yeah you can get some mileage out of it considering that there's multiple missions to do and whatnot, it's way better to get it nowadays bundled in with the main game for dirt cheap.

Gameplay's a little less robust than the main game, but man the mood of sneaking around an extrajudicial torture camp on a rainy night, the dense map and a story that in comparison to PP was actually exciting to experience on the moment to moment level, it makes this game unforgettable.

That opening cinematic is so unbelievably good and atmospheric. The atmosphere, the Ennio Morricone song, the one-taker, the slick chit-chat between Snake (he actually has a personality, holy shit 😱) and Kaz, it's so fucking good.

Maybe even the best cinematic sequence overall in Metal Gear history.

So Deus sabe quantas horas gastei me divertindo nesse jogo.


A nice little gameplay demo for MGS V.

Had me actually hyped u bastards

Lo bueno que puede ser un juego tan corto. Creo que es una demo, pero me la pasé muy bien. Es muy curioso como realmente solo es un nivel, pero lo tomas por lados diferentes, y si dan muchas ganas de reintentar cada vez para tener la estrategia correcta para pasar.

Some of the most fun, tight-knit gameplay that MGSV has to offer, but its status as basically a standalone teaser holds it back from feeling really connected to the rest of MGSV in a satisfying way.

La absurda cantidad de cosas que puedes hacer y rehacer a lo que te plazca en un simple mapa cerrado con misiones predeterminadas es increible, el gameplay es una gozada como ninguna con ciertas cagadas en la IA en algunos patrones de enemigos pero nada fuera de lo puntual. Mucha expectativa por el juego completo que tambien lo tengo a la mano

I don't have anything to say for this one because the game itself is a mere paid demo so I'm logging just for the sake of it

Sick cinematography though

its cool but not worth the money

Masterclass in video game cinematic direction.

An incredible sample of MGSV's gameplay with one of the best designed maps I've ever seen in a game. The side missions are all great with a lot of variety and multiple ways to approach them. I wish The Phantom Pain had side missions of the same quality as this game's.

I can definitely see the appeal here, but mechanically I liked 2 and 3 a lot better. While there's more going on here compared to those games, the simpler gameplay ironically felt a lot more polished since it was always clearer what my actions would do. It's hard to explain.

Por mais que seja apenas um prólogo para o The Panthom Pain, eu curti bastante, só uma missão é de história e as outras por mais que simples são bem divertidas, tem até uma missão em que você resgata o Kojima!
Porém a que eu mais curti foi a missão "Déjà-vu", que disponibiliza uma skin com os gráficos do PS1 para o Snake, e tem várias referências ao MGS de 98, simplesmente maravilhoso!
Agora falando da história, é um bom prólogo, que após ouvir todas as tapes deixa a história bem mais pesada e triste pra caralho.

esse jogo é como uma demo (paga) do que seria o próximo jogo, ele apresenta as mecânicas, jogabilidade, em uma rápida missão com a historia de oque aconteceu antes de Metal Gear Golid v: The Phanton Pain.

Cool little gameplay demo that sets up the stakes for MGSV, but there's not too much to be said other than that, honestly.

For a prologue to the Phantom Pain and sequel to peace walker, It carrys on the story of Big Boss exceptionally well, this is one of the darkest games in the metal gear series and it is HARSH.

The biggest issue is its length, it is a short game if you don't plan on doing all the bonus objectives and side missions, and the story is only really in the tapes and main mission. This has faded with time, the game practically being bundled with Phantom Pain and generally being far cheaper now than at launch. For a vertical slice of Phantom Pain, it does it's job wonderfully, this gameplay is clean as hell. Also, still looks absolutely stunning, visually the cutscenes are immaculate and in gameplay the base is wonderfully realised, lots of small details scattered around with multiple routes through the mission.

While this is a glorified tech demo/prolouge, it is damn good and I'm glad now we're not in the launch window with it's absolutely absurd original pricetag, this can be admired for the quality it is.

They really did play us like a damn fiddle.

In some ways better than a lot of missions in TPP. Hard to justify the price tag though.
Buy the complete edition.

This game rocks! Great little prologue to MGSV and one of the best single level designs I've ever seen in Camp Omega.

I really wish I just have the free time to dick around in this map but I just did it in like an hour or 2. A cool idea to set up V and it's a great looking game. But come on did you HAVE to replace David Hayter???

Tech demo. The prologue is incredibly effective and serves as a great intro to where MGSV is headed. But man, $30-40 dollars for a tech demo? It's $20 now and still feels a bit steep. Should be $15 max. The extra side op shit is actually pretty good and gives you more time with the gameplay, and the cassette tapes and extra ops increase the demo's longevity, but the bottom line is there's really only one mission, Konami sold it as a standalone product, and it was priced at $30 for the longest time. It's good but there's not a lot to it.


É mais truncado quando jogado depois do The Phantom Pain, mas continua exalando esse charme áustero dum cenário de guerra política e bélica quando se propõe a compor lore, o esquenta definitivo pro jogo real.

Bastante criminal cobrar por una demo de 20 min (contando únicamente la historia principal).