Ground Zeroes is a bit odd to talk about and review in isolation, since it's pretty much tethered to the main game's story and its too short in itself to actually go out of your way to dissect all its mechanics, it really just serves as a technical demo showcasing the newest and final era of Metal Gear running on the all-new Fox Engine. It doesn't try to be more than that, and honestly if I was excited for The Phantom Pain back in the day getting a fully-featured demo with pretty much the exact gameplay as the main game and a shocking and thrilling couple of cinematic cutscenes of that caliber following the events of the Peace Walker Incident, with those dreadful and honestly pretty dark moments, damn, I would be sold with getting TPP the day it released no matter what.
The only real complaint is that they actually charge you a pretty penny for it, and while yeah you can get some mileage out of it considering that there's multiple missions to do and whatnot, it's way better to get it nowadays bundled in with the main game for dirt cheap.
The only real complaint is that they actually charge you a pretty penny for it, and while yeah you can get some mileage out of it considering that there's multiple missions to do and whatnot, it's way better to get it nowadays bundled in with the main game for dirt cheap.
For a prologue to the Phantom Pain and sequel to peace walker, It carrys on the story of Big Boss exceptionally well, this is one of the darkest games in the metal gear series and it is HARSH.
The biggest issue is its length, it is a short game if you don't plan on doing all the bonus objectives and side missions, and the story is only really in the tapes and main mission. This has faded with time, the game practically being bundled with Phantom Pain and generally being far cheaper now than at launch. For a vertical slice of Phantom Pain, it does it's job wonderfully, this gameplay is clean as hell. Also, still looks absolutely stunning, visually the cutscenes are immaculate and in gameplay the base is wonderfully realised, lots of small details scattered around with multiple routes through the mission.
While this is a glorified tech demo/prolouge, it is damn good and I'm glad now we're not in the launch window with it's absolutely absurd original pricetag, this can be admired for the quality it is.
They really did play us like a damn fiddle.
The biggest issue is its length, it is a short game if you don't plan on doing all the bonus objectives and side missions, and the story is only really in the tapes and main mission. This has faded with time, the game practically being bundled with Phantom Pain and generally being far cheaper now than at launch. For a vertical slice of Phantom Pain, it does it's job wonderfully, this gameplay is clean as hell. Also, still looks absolutely stunning, visually the cutscenes are immaculate and in gameplay the base is wonderfully realised, lots of small details scattered around with multiple routes through the mission.
While this is a glorified tech demo/prolouge, it is damn good and I'm glad now we're not in the launch window with it's absolutely absurd original pricetag, this can be admired for the quality it is.
They really did play us like a damn fiddle.
Quite possibly the best stealth gameplay the franchise has ever seen!
Smart AI, a big map encampment that feels robust, and one of the best optimized experiences I’ve seen. You can feel the love and care that was placed in this game and all the ways you can approach it. And while the short time with it feels like a drawback, it’s only because you’re having so much fun that you don’t want it to stop.
Smart AI, a big map encampment that feels robust, and one of the best optimized experiences I’ve seen. You can feel the love and care that was placed in this game and all the ways you can approach it. And while the short time with it feels like a drawback, it’s only because you’re having so much fun that you don’t want it to stop.
The Tanker mission equivalent for MGSV. It's an awesome way to start the game and is a classic Metal Gear experience, but it can't be fully appreciated until you play through the main game and understand the controls. However it's still a great setpiece with very smooth controls, an amazing opening sequence, and an intriguing story that I was surprised to take place straight after Peace Walker as I assumed they'd not give much attention to a PSP game, but I was glad to know that playing it at least had some benefits.
Por mais que seja apenas um prólogo para o The Panthom Pain, eu curti bastante, só uma missão é de história e as outras por mais que simples são bem divertidas, tem até uma missão em que você resgata o Kojima!
Porém a que eu mais curti foi a missão "Déjà-vu", que disponibiliza uma skin com os gráficos do PS1 para o Snake, e tem várias referências ao MGS de 98, simplesmente maravilhoso!
Agora falando da história, é um bom prólogo, que após ouvir todas as tapes deixa a história bem mais pesada e triste pra caralho.
Porém a que eu mais curti foi a missão "Déjà-vu", que disponibiliza uma skin com os gráficos do PS1 para o Snake, e tem várias referências ao MGS de 98, simplesmente maravilhoso!
Agora falando da história, é um bom prólogo, que após ouvir todas as tapes deixa a história bem mais pesada e triste pra caralho.
Phenomenal for what it is. I had a great time with this and I believe it to be one of, if not the, best examples of gameplay that this series has to offer. That being said, the price of this is ridiculous, and was even more so at launch. Twenty dollars, or thirty at launch, for something you can 100% in then or so hours. Get MGSV Definitive Edition on sale or from a key seller for fifteen bucks or so.