Reviews from

in the past


Bruce Straley, diretor do primeiro jogo:

“Se há uma batida emocional ou uma exposição que [o jogador] absolutamente precisa ouvir, então pode ser em uma cena, mas, fora isso, se você puder colocar a experiência no controle, envolvendo o jogador no momento, isso é realmente usar nosso meio da melhor maneira possível. Você está fazendo um jogo que conta uma história, em vez de fazer uma história que está em um jogo."


This is a legendary classic that everyone needs to play, it's a fun yet depressing adventure, and a truly unique videogame experience.

I don't like Post Apocalyptic Survival games but The Last of Us is something more than that.
Joel is one of the most complex protagonists I've ever seen, sometimes his actions are villainous and selfish but he's so well written, you can definitely see where he's coming from, his loss impacts the story a lot and you feel his pain throughout the whole game.

Ellie on the other hand, is the perfect deuteragonist, she is a deep character with a tragic past but she's represented as sweet, happy and quirky, which shows that she is still a kid after all. In terms of gameplay, she never gets in your way and helps in combat as much as she can.

The story itself is pretty simple on paper but it's very well written, and the pacing is absolutely perfect.

Now for the negatives, the game is very linear, and the secondary characters are forgettable.
That being said, despite some minor flaws, I think that this game is absolutely timeless and definitely deserves to be in PlayStation's Hall of Fame.

Final Rating: "Amazing" ~ 9/10.

le jeux est extrement beau je pense que c l'un des jeux avec les meilleur graphismes que j'ai joué.
Apres le sénario est ok
le gameplay est pas mauvais mais trop trop répétitif
le contexte et l'environnement est incroyable
mais je pense le plus gros defaut ces l'interaction avec les personnage que ca soit t alliées ou tes ennemies
en dehors des cinématique
et sinon les cinématique son ok
le point fort du jeux c vraiment l'environnement, les detail des visages et le motion capture
en sois c un bon jeux mais il donne le paqué pour le visuel realiste mais l'ia des bot est à chier
et j'ai l'impressions d'avoir tué dix fois le meme gas

The Last of Us is one of the best experiences that an fellow player can have, the solid gameplay mechanics, outstanding writing and world-building, phenomenal soundtrack, it's an special game and an one of kind experience.

in terms of this remake though, yeah it's totally useless. the visuals definitely got improved but that was the bare minimum, the actual features are disappointing, the only new thing that this has over the original PS3 release or PS4 Remaster that directly affects gameplay is the animation, things like the weapon upgrade bench, Joel checking up lore notes or the way he interacts with the enviroment is definitely better, I am an animation junkie and seeing those details being more realized here made me happy but for the value of 70 dollars though? this alone doesn't make it worth it. what about including the prone mechanic featured on Part 2, blocking and dodging attacks, more cut content maybe? there is not an single new addition in terms of game modes, the multiplayer got canned too.

the visuals were already masterful back on the PS3, of course it's better here but I can't deny that I liked the art direction as it was before, character designs are often better in their previous version as well.

the PC port is in an better state than before, I played on Steam Deck and had a few frame dips but overall an okay experience.

overall I will give the rating based on the game, this re-release though it's not worth it, stick to the PS4 Remaster, the art direction is better and the price point is wayy cheaper, you will get basically the same game without the extra visual fidelity and the multiplayer included.


otimização tenebrosa pro pc, mas o jogo é lindo demais

In the last years I've always been saying that God of War, The Last of Us, and Uncharted were the big three that would convince me Sony is serious about PC ports of their games.
We're now almost at a constant release schedule of PlayStation games on PC that makes owning a PS5 more of a tax to experience them earlier and good from the start instead of the only way to play them.
At this rate I'd be almost convinced Bloodborne is about to come to PC, but, alas, it's still a dream more than a reality.
Sad to see that for two of their three biggest IPs, they choose to go with Iron Galaxy as a partner to execute the PC port in both cases ending with disastrous launches - one of which we're talking about here - when Nixxes has already shown its talent and has been purchased by Sony.

Because I had played the TLOU Remastered not too long ago on my PS5, when the Remake of TLOU1 launched I decided to wait it out and play it on PC this time, especially to have more control on the god-awful weapon sway that hindered my experience at the time.
To be honest, the first time I played it, Part 1 didn't do it for me. Might be because I had friends overhyping it, because of the fact I played it almost a decade after and the technologies were not that impressive anymore, or because it's a story I already knew in parts because you'd have to live inside a good internet echo-chamber not to have a good part of TLOU P1 spoiled by pop culture, memes, and what not.
I still liked the game, but compared to other works of Naughty Dog, see Uncharted 1 to 3 that were prior to TLOU Part 1, it was not that remarkable to me.
The same I could not say of Part 2, as it was one of the most memorable game experiences I've had in my life, and I hope PC gamers can soon get their hands on it. A great videogame that ended up changing my opinion of the prequel, now that I had this much more emotional attachment both to the characters and the story, reason why I was interested in this remake.

That was last year, and since then, in the meantime, I rebuilt my computer and was ready to get a game that I hoped would be a good benchmark for the new rig, while giving me the opportunity of replaying the game, this time going for 100% as it has an easier platinum than the original, which included multiplayer trophies at the time.
The Last of Us Part 1 is not a different game from the original or the Remastered, but it has all the benefits from the extra power and technologies we have now that were not there then, especially coming from that awful PS3 Cell microprocessor, which was a developer nightmare. From graphical fidelity to difficulty settings, accessibility options, and better AI for enemies and companions: this is the remake.
Just like in many recent Playstation releases, the level of customization for the experience, especially for difficulty and accessibility is one if not the best on the market.
The things the game is known for are still there, in a better package. The story is still the well-written story of the past, and with the added knowledge of all the collectibles I got from my run, the world took a more defined shape. Exploration is the same, the stealth is still kind of limited compared to other games even from that time, and the gun-play, while benefitting from mouse and keyboard, retains that very frustrating sway when aiming, which makes it so that the first character upgrades I would suggest are to improve the weapon sway, especially at high difficulties with ammo scarcity.

If I was living in my own bubble I would have thought this game, besides a lengthy shader compilation, was a really good PC port. I could run it all at Ultra with roughly 70% usage of my hardware, with a solid 66 FPS lock and a frame time completely flat. Hell, I was waiting on the classic PS5 comparison video with optimized settings from Digital Foundry so I could get a better bang for my watt, as Ultra settings are often a waste with little payoff. I'm happy to be part of an "upper echelon-esque group" that was able to enjoy the game unpatched and with no problems, which was why I did not chime in during the review-bombing. I could smell something was wrong. I've since read of people even with a 4090 having problems running this game. Looking at my own experience and videos that discuss this in detail, see Digital Foundry, I am confused as to how an even better build than mine could perform so poorly, but the game clearly has problems.

The problems seem to be summarized between three main culprits:
- The game on PC seems to be using the same PS5 compression system Oodle-Kraken instead of something like Z-Lib, which is less CPU friendly than the latter. When entering a new area, there's a lot of background streaming going on, which impacts performance. Still better than the Ureal Engine 4 stutters many games suffered from in the last generation, but definitely not ideal.
- The game has incredibly long loading times, going from 13 seconds on PS5 to minutes on PC, and this I did experience too. Very similar to TLOU P2 on PS4, except that's on 10y old hardware on a mechanical disk. I was running it on brand-new hardware and an M.2 that never had any such problems.
- The settings block off a flat ~15% of the GPU VRAM for the Operating System, but it does not seem to scan for how much it's actually using before doing so, placing people with 8GB VRAM in the condition of only being able to use Medium textures, which look very blurry. Almost like textures were compressed to make them lighter with no regard for the final image. Especially the map clutter looks like a PS2 game and is nowhere near what an 8GB VRAM card should be limited to. The worst offender of this is how although you might have that VRAM free, going past the in-game limit, will cause crashes, even if that VRAM is free.

This said, Naughty Dog is directly involved in the troubleshooting of the PC version, and in 10 days since launch have already released 4 updates, so I'm positive they will improve the situation and make amends for the poor conditions of the port.
In the end, the game was exactly what I expected. I enjoyed my time on it and it was worth the purchase for the new insight from all the collectibles and the refresh of my mind before starting the TV show. It was a complete improvement from the original and although I can see some people are having problems with the PC port, this is my review based on my experience.

8/10

a gameplay é absurda e tensa que a história é impecável

a Ellie e o Joel são dois personagens incríveis que eu amo muito

conclusão:
quero ser pai de menina

The narrative is solid but the hype for both last of us games is still confusing to me. The combat situations have very little variety and while it feels satisfying at first, the gameplay simply does not do enough to warrant replaying the game at all.

Joel can decide what drug each pill contains after he find them on the ground.

Tied for second favorite all time for me with part II. Amazing story. Amazing characters. Amazing gameplay. All I have to say.

This review contains spoilers

Perfection

The Last of Us is well-executed for what it is. Effectively the first of its kind in a generation of gaming rewarding cinematic narratives delivered in prestigious AAA realism, the harsh post-apocalypse puts on the pressure with a linear but immersive and distinctly survivalist experience. But perhaps as a consequence of the hype and awards it received over the last decade, it turns out I am not the audience for the exact way it tries to blend gameplay and story–it feels like oil and water to me.

I love video games as a storytelling canvas, for the unique language they are able to take advantage of. I love Psychonauts, Half-Life, and Undertale for trusting the player to engage with the depth of their worldbuilding when it is baked deeply into the game design itself. You don't really get enough in The Last of Us that utilizes the gameplay language meaningfully for narrative effectiveness like those games do. The game’s story IS good, that much is fact. Rarely, however, can TLoU deliver any piece of it in a way only a video game can.

Outcomes are all predetermined by TLoU’s set path, dampening its themes about the cycle of violence (a topic Undertale’s player freedom engages with more intimately since you can affect the narrative by choosing murder or mercy for yourself.) Extraneous worldbuilding is typically found only in written notes, a far cry from Psychonauts demonstrating who its side characters are with the intramental level designs that represent them, right down to even the collectibles therein. Ellie is typically invincible, taking away from the stakes of protecting her as you bring her across America. Compare that to Ashley from Resident Evil 4, who isn’t even close to being as much of a character, yet you feel more need to actively defend her since she has a health bar and a failstate for it dropping to 0.

All these simpler decisions TLoU makes lend to it having broad appeal, but in trying to please the many, it fails my expectations about what video games are truly capable of. I enjoyed subversion of numerous established functions in the late-game, where you're made to think you'll be going through the motions, but enlightened by character-informed twists instead. But it feels like too little too late. I dunno. Frontloading the game with status quo and saving subversion for the eleventh hour could be genius, actually, but it doesn’t come across that way after the gameplay basics got repetitive and eventually felt like a slog.

I hear the HBO show is a good adaptation! Looking forward to watching that with my mom. Having a version of this story that doesn’t bog itself down for me by falling short of expectations of its artistic medium ought to be nice.

The Last of Us was always a special game to me, however I rarely reflected on it. Now I am a good few years older and have experienced much more in my life, I better understood the minute details in the story and as a result I have a much larger appreciation for this remake. Now, the game itself - the graphics are tip top and I doubt if I've ever seen better, the scenery is redone and improved.. and that's about everything new. For first timers or people who played the original when they were younger (such as myself), this is a must buy.

Dispensa comentários. Platina super acessível. Recomendo!

No need for comments. Super accessible platinum. I recommend it!

A compleat game in every sense of the word. It can't be enjoyed constantly, it's story-driven pathos, logos and ethos make this a slow burn that can be best enjoyed once in a while, with long periods between to digest its complexity and enjoy some palate cleansers.

It's also so fucking cool when the clickers shamble into my nail bombs and go BOOOOM!

2nd time completing Part I, 4th time completing the story of this game.

This time I found the opening 3-4 hours incredibly strong, in a way i've never seen them as before. At one point I even started to ponder if maybe Part I is actually better than Part II. Having completed it, though, Part II is, in plain terms, just a far more ambitious, far more complex and, ultimately, far more impressive achievement.

Still, the original has a ridiculously confident vision behind it and equally gobsmacking execution of that vision. A heartwrenching journey that is 100% the 2nd best game ever, behind it's own continuation. God, what a miracle it is to have these 2 incredible games all for myself until I'm dead and gone.

uma boa história, ótima direção e personagens junto com top 3 melhores performances que eu já vi (troy baker e ashley johnson como joel e ellie)... que infelizmente estão presos no jogo mais insuportavelmente chato que eu consigo imaginar. Honestamente eu me divirto mais batendo a minha cabeça na parede do que com os "puzzles" de levar escada dali até aqui.

goat game, port is way better than the inicial one
about the game: best storytelling (both I and II), incredible gameplay, cool DLC but nothing more than that.
This game just makes you feel that you are inside of it and the violence makes it better.
10/10 amigos

An interesting case in that it's good but like 90% of the purpose of the game is the story; gameplay and combat is fine but not what we're here for. Now that would be dandy and all, but at this point the TV show honestly did the story better, with more intruige, better cinematography and deeper, more developed characters. So I'm unsure what that leaves for the game.

Amazing game, shame its that short.

This review contains spoilers

i gave up cuz it was too hard but i love the lasty franchise rip joel we miss you legend

Just get the remaster of the original, because holy shit, it's literally the exact same as the original game. You're literally paying full price for a game that's nearly identical to the original except it looks slightly prettier, i guess.

The only new things in this remake that weren't in the original are accessibility options, and.... that's it. Most pointless remake ever made.

Dependência e insuperável.


I do think this is a great game and I did have a lot of fun with it, but at the same time damn do I think it's overrated.

This is a very story heavy game, and it's story just didn't really click with me. Joel is without a doubt one of my favorite characters in video games. The way you see him harden from his tragic situation while also opening up to Ellie was great. Every side character you come across, also great. The whole interaction with David and his group, amazing. All these moments I thoroughly enjoyed that were part of an overarching story that I found a little bland and predictable. As soon as Joel meets Ellie and figures out what's special about her, I knew where the ending would go, it's reminiscent of movies like Leon, Papermoon, The Road, all have the same two characters with the same arc. I don't think it's a copy, but didn't find the way this game does it to bring an interesting spin on it, just more of the same but now represented in video games.

My biggest issue; however, was Ellie's character. I found her dislikeable and annoying. I've been seeing this more and more in pieces of fiction since the mid 2000s but have never seen or heard of it in real life and makes me question if these types of people are even real. That is of the kind of character who goes through a shit ton of traumatic experience, has absolutely no one left, raised in an orphanage during a zombie apocalypse and then is the sassy, quirky rebel who's every line holds unfunny sarcasm. This does not happen in reality. It reminded me a lot of Chloe from Life is Strange but I don't find this kind of personality to be natural from either of their upbringings. She seemed like an unrealistic character in a grounded story who was written by people with millennial humor. I found games like God of War 2018/Ragnarkok, or The Walking Dead to portray a troubled kid far better and in a way that doesn't take me out of its story.

I still enjoyed the game, it has fun brutal gameplay and again many amazing characters and story bits but those negatives hurt hard for me as they're such a focus of the game. I fully understand why people love this game though.