Reviews from

in the past


is it just a challenge now to see which studio can make the most pointless remake of all time

Unmatched. I would die for Ellie and I'd take the planet with me if I had to.


The story is predictably boring and shallow, any form of depth that could be perceived in it has no real basis whatsoever and is only through rigorous over-analyzation by fans who haven’t had a single good Naughty Dog release in decades, all the characters with the exception of Tommy are badly written, not to mention the dialogue feels as if it’s been jotted down by an emotionless robot, the intrigue is stale and you have no real reason to care for either Joel nor Ellie.

The voice acting is as alive as a fish out of water, it’s completely monotonous, nobody talks like that unless they’re basement dwellers who haven’t had any form of social interaction in decades, no wonder gamers adore it.

The gameplay is awful, it’s existence is a disrespect to any videogame with well thought out and complex mechanics and controls. No. I don’t care for your made-up excuses such as “B-But Joel is a civilian who can’t handle weapons!” Not only is that a stupid form of applying logic to video game mechanics where they shouldn’t be applied, like in-gameplay zombie bites in Resident Evil turning you into a zombie, that would be a disastrously boring game and basically what The Last of Us ended up doing, but these design choices are not even intentional, there isn’t a single interview with any developer or director that says they are, you came up with these excuses to protect the game from any form of scrutiny and criticism because you’re manchildren who cannot handle any opposing opinion whatsoever.


Me when I'm in a pointless remake contest and my opponent is The Last of Us Part I

1/10 a worse game than the yearly shooter i buy every year

I'm cool with y'all leaving .5 star reviews because it immediately identifies which of you are some baby back broke bitches who are crying about a game you had no intention of buying in the first place. Nobody is forcing you to buy it. You're not some valiant soldier bravely laying down your life to defy Sony. You're just a chud feigning for internet points. If you simply think the price is too much thats fine, just don't buy it or wait for a sale, like an adult.

As far as an actual review for the game - this is a pretty excellent remake and anyone saying it's a simple "Graphical uprez" is being disingenuous or willfully ignorant. Nearly every model/asset has been completely remade and the revamped facial animations are a game changer. Scenes that I've seen countless times before are now able to carry even more weight, thanks to the industry leading animations. The nuances and subtle details conveyed in these performances are staggering, and quite literally something you will not find in any other video game except for TLOU2.

Same goes for the new lighting, as Naughty Dog continues to prove that they also have the best lighting artists in the business. Lighting is such a weird topic to discuss though, because the majority of debate with gamers usually comes down - vibrant colors = good lighting. Or they just throw buzzwords around and talk in circles. Like people who say the 2013 version had better lighting because it "...makes the world dead but also alive..." (Real quote) So I'll just say my stance on the lighting is that TLOU Part 1 and 2 are eons ahead of every other game and I refuse to argue about lighting with morons who have never lit a film set, or a game scene.

Now for the whole "iTs ThE SaMe GaMePlAy" folks out there... no. You are, objectively wrong. AI has seen a massive overhaul from the original, and no amount of out of context twitter clips with accessibility mode maxed out will take away from the fact that on the harder difficulties, both this game and part 2 have some of the most advanced enemy AI in gaming. The partner AI has also been greatly improved and there were several instances where I noticed they were far more active in trying to hide/avoid detection than they used to be. Those changes ARE a substantial upgrade to the game, and I promise you if you go back to the OG it will not feel the same. The gameplay animations have also been beefed up, with some new execution/death animations, updated bow handling, and far more reactive glass, debris and other destructible objects. Stalkers also function like they did in part 2 which is HUGE because I always thought the OG stalkers were really weirdly designed and didn't make much sense.

Now, does the game have a dodge or dedicated jump? No. Does Joel need those? Also no. This game was designed around neither of those things being there and I like the fact that it feels a bit different from part 2. Joel is not the same as Ellie, so they should control differently (this man is in his 50s btw) and I found myself playing Part 1 SIGNIFICANTLY different to how I approach Part 2, which I think, is pretty cool. I played on survivor, and far more bricks, bottles and fists were thrown than I think I did in all of part 2. And these combat/stealth scenarios are still excellent and intense, and I sincerely hope anybody calling them outdated has never enjoyed a game made by Ubisoft.

Now thats' not to say everything has aged as well as the combat scenarios, because the puzzles are definitely not as good as the ones in part 2. But they take like 2 seconds to complete so its not like it really slows anything down. I did also notice a few minor bugs and graphical mistakes like LODS popping too early, but they aren't major and shouldn't be hard to fix.

In the end, Part 1 is easily the best way to experience the game. If you haven't played it before, its certainly worth the $70, and if you have played it before, that's up to you to decide its worth. For me, it was worth every penny, and the storytelling and combat still hold up as some of the best in gaming.

The Last of Us as a franchise is in a bit of a weird spot now, as it's getting a lot of content, but its also super trendy to shit talk it online. It is a bit unfortunate that the best in the business have to deal with incessant screeching from people who called TLOU2 woke for "Making Ellie gay", but I suppose it just is what it is. When you're the best, those behind just wanna see you fail. I'll just be here enjoying this banger lookin like Robert Pattinson in the meantime - [https://i.kym-cdn.com/photos/images/original/002/059/024/d2c.png]


no amount of great encounter design can make up for The Last of Us's ugly form. "trust no one", "bond with caution": it has every cliché associated with its genre but the twist is that everyone dies, sucks, or both! you can predict literally every single part of the experience if you simply assume the worst in every character. if it wasn't such a cookie-cutter game it could have probably explored some interesting angles.... but no! get along with your basic ass found family while the game sets up the next arc written entirely around a boringly artificial sad twist.

Not even sure what im reviewing tbh. For what is ultimately an extremely safe remake for a game more normie than Fortnite, The Last of Part I has me bizzarely fascinated. Not really in the game's content itself, but of the avenues of attack for criticism available here. Both good and bad.

The deal is that the things that make this specific version of TLOU good and bad are things that i'd argue are completely valid to make the focal point of your review. At the same time, I think it's also fair to completely disregard it. Chief of these is the price. $70 is an unconscionable price for this and the only reason I bought it at all was that I was fairly confident I could beat it before Splatoon 3 came out and just trade it in and get the experience for basically £15. It's truly indefensible and up there with Super Mario All Stars and EXA-Arcadia of a Publisher knowing they'll get away with blatantly predatory consumer practices. But at the same time, is that a fault of the game? Should it be judged against for that, especially when price is temporary? Likewise, yes, this remake is pretty pointless, especially as it's ultimately not that compreshensive and doesn't bring P1 quite up to the spec of P2 - but i'd personally that since it's out here, Idk, i'd rather judge it on it's own merits.

But on the other side of the coin there is the game's incredible accessibility options. Even compared to P2s excellent inclusion they're a true step up here, with the dualsense haptic vocals being absolutely mindblowing in particular. I care quite a lot about accessibility options and if i wanted, i could easily focus a 5 star review of this game on them alone. But they're also very reasonable to completely ignore, even if I think the majority of players could improve their experience by at least dabbling in them.

And that's all without discussing the matter of the original game. How much should that factor into a criticism of an enhanced re-release? Honestly this game is very fortunate in that regard because I think both the remastering and the original game are both a case of "yeah pretty alright", but I know i've thought about this before. Still not sure Demons souls PS5 should deserve when its a wack remaster attached to one of the best games ever made.

To give this review a veneer of actual criticism instead of drunken rambling, i'll touch on the TLOUPI remaster work here, irrespective of other stuff. It's fine. The main improvement is honestly just the lighting, of all things. It being more dynamic and more stark than in the original game lets Naughty Dog flex their muscles of directing the players eye better than ever, and has let them slightly tone down the original game's kinda laughable use of landmarks in the distance, etc. The enemy AI is also vastly improved, with Humans loving to flank behind you, something that means the game is a tad more challening in a fun way, and encourages player movement more. It also just looks generally better, and you can see more emotion in the characters faces particularly.

But there's also a real case of it not changing enough when there is clearly the oppurtunity - despite the left behind DLC and Part 2 showing that humans + infected encounters can be really good among many other imrprovements to be had out there, the entire game's encounter design is identical to the original, and a couple of the combat improvements in Part 2 which definetly should have been included arent - dogs, prone, more craftables, an improved weapon balance and drops.

And that's probably where I actually reach point of attack. This game's job, for my money, was to bring Part 1 up to the standards of Part 2. It doesnt really come close. Its the best version of the original game but still lacking versus Part 2, especially as a stealth action experience.

In conclusion, I have no idea what i'm going on about.

It’s The Last of Us so gonna rate it the same, but since it already has a remaster that’s playable on PS4/PS5 and still holds up perfectly fine, there was little reason for something like this to be made yet here it is…

While this is considered a “remake”, they’re very technical with their definition here. I went through a chunk of it just to see how significant the changes were, and aside for the visuals it’s pretty much the same game I’ve played numerous times already. There’s a notable improvement with more refined gameplay animations and much better audio, but the level design is completely unchanged, I didn’t notice much difference with AI, and there’s no additional mechanics from Part II that would’ve made this much more interesting to revisit

That’s not to say this is a low effort re-release, as the graphical facelift for PS5 does look fantastic to their credit. Facial animations are stellar with real time cutscenes and the general jump in fidelity brings this in line with Part II, making it one of the best looking games out right now. There’s also the usual DualSense features and a wide amount of accessibility options which are nice to see

But to me there isn’t much incentive for existing fans to get this unless they really want to replay it for the visual upgrade. For new fans sure, this is the definitive version of an already excellent game so no reason not to go for it if interested. But even then, the remaster’s also there for much cheaper (and has Factions which this disappointingly doesn’t include)

Still to this day, one of the greatest stories told in any video game....

As I completed my 5th playthrough, (2x PS3, 2x PS4 (Remastered), and 1x (Remake). This game has seriously stood the test of time. The Last of Us Part 1 on PS5 is the definitive way to play the game nowadays but I wouldn't bar anyone who has access to it on PS3 or PS4 as the Story remains the same and most of the combat elements. The AI certainly feels like a slight improvement as they feel more "real" and strategize really well to where Joel is when he is hiding but they make it a fair but challenging endeavor unlike the previous versions of the game where they would just randomly walk to places. Graphics and audio are where this remake shines. It uses what seems to be the Last of us Part 2 tech and just makes it so pretty and visceral where it needs to be. Also not to mention it has accessibility features which are not present in the older versions of the game as far as I can remember.

The story is honestly one of the best in gaming. I am sure this sounds like a broken record but there is a reason they adapted this game into a tv show. With that it proves that video game storytelling has much to offer. Very emotional and still packs a punch even after 5 playthroughs and 10 years later.

Overall, I think the Last of us Part 1 is a great standalone experience. One of the best in gaming. Now the elephant in the room is should you buy it for full price. In my opinion, if you have not played the last of us at all and only have seen the show. Absolutely. Worth the price of admission albeit there is no multiplayer but there is the expansion "Left behind" included. If you have played the PS4 or PS3 version of the game, I would say wait for a sale or even have someone gift it to you or even borrow it from a friend to get that itch out of the way. I was gifted this game during Christmas and I was still pretty stoked to play it all things considered. It looks so pretty with the new tech and I was hooked from beginning to end I did not leave disappointed even being familiar with the gameplay and mechanics the game offers. There is a ton of extras such as a Cutscene commentary and comparing the original screenshots from 2013 to the 2023 game. Very nice little extras that I am barely touching the surface on. (NG+, Custom Difficulties, Skins, Models). Certified Hood Classic at the end of the day!

"After all we've been through, everything that I've done... it can't be for nothing."

While maybe not classified as a "remake" in every sense of the word, it's still a pretty justifiable rendition of one and a really good one at that. I really loved the Remastered version of this game specifically and have played it a ton since my first playthrough, but Part I hits really different and honestly dethrones Remastered as the preferred way to play the first game in all it's glory.

Obviously, nothing has really changed in the narrative department as everything was used as originally recorded and intended, it's more the focus on the gameplay and visuals that make this game worthwhile over the original and Remastered versions of the game. While I agree at some points, the price is a tall ask for a game that already exists twice over, I also feel like the money was worth it, especially for newcomers which it is honestly justifiably more aimed towards?

In any case, the quality of life is so much better in this than in the previous versions. I especially loved how much more emotional everything felt with the updated character models and facial expressions that far exceed the calibre of what the PS3 version and the Remaster were able to achieve. Things just feel much more real and grounded, a lot more personal than before, I don't think I can even touch the original versions anymore after this because, as it once did, it no longer has that emotional punch you get with these high detailed cutscenes and environments.

It's also way less buggy than before, I always found some bugs in my playthroughs, could be because I was pushing the game to it's limit on higher difficulties, but still, there shouldn't be any bugs fullstop. Safe to say, Part I was absolutely bug free in that department, even more so on Survivor difficulty which I did this playthrough on.

I mean, sure, it's not Part II level gameplay. There's no dodge or prone. A lot of people had an issue with this, but it actually makes sense. You can only change so much before the level design starts to feel a bit too different to what you remember. I completely see where Naughty Dog is coming from when they say the dodging mechanics could add to that issue (although there were some close combat instances where I really wish I could have just fucking dodged) and as for proning, well... the levels aren't really designed with that in mind. When you look at Part II, there are so many obvious options indicating you to prone. Like through grass, under trucks, in small spaces and the like, however, that was not the case here and it would be silly to add a mechanic that just... wouldn't really be used without drastically changing things about the levels themselves.

Haptic feedback was a real game changer for this title, it was like re-experiencing the whole thing all over again with an added layer of immersiveness which immensely contributes to the fact that the original versions might not hold up as well to me anymore in the gameplay department.

Overall, it's great and definitely worth your money, maybe not as much if you technically already own it, but get it on sale and you'll never go back.

An incredible story that made me wish I was doing anything but playing it.

The Last of Us is often heralded as one of the greatest games of all time, so needless to say my expectations were quite high upon starting the game. And in some aspects, these expectations were met! The story in The Last of Us is brilliantly written with incredible themes not explored enough in AAA games. However, as beautiful and deep as the story and its underlying themes are everything else surrounding the game is about as shallow as a puddle.

For a game with such a mature and thought-provoking story the puzzles and stealth in The Last of Us boil down to "find a ladder that's five feet in front of you" or "you COULD sneak past these guys it's just incredibly annoying and way less fun plus we'll still shower you with enough ammo anyway". Moments like these frankly felt insulting considering how deep the characters of Joel and Ellie are written and yet I'm never challenged to think when playing as them. It got to the point where the actual game felt like a mindless chore just to get to the cutscenes that would actively challenge my perception, and when these cutscenes ended I would always end at the same conclusion- why am I wasting my time with this game when I could just be watching the TV show?

This game feels as if it's embarrassed to be a videogame with its puzzles that never actively challenge the player or combat that plays out more like a movie. This is such a shame considering it houses such an engrossing story, I just wish everything else surrounding it was treated with that same level of thought.

Those who see art as a shortcut to prestige have a very distorted idea of ​​what is "prestigious" - Look Kojima, creating spiritual connections through eschatology, total genius -, And few of this horrible ilk exist like Neil druckmann or conrad roset. Guys who use the medium of video games as a platform to satisfy their hunger for prominence and recognition. and incidentally, along the way, dividing in a problematic way the reception and conception of "arthouse" and pop games

I'm not going to blame them for Little Nightmares being read as an empty and morbid trip, because before that there was Playdead with his Limbo.
Neither of the obsession with the tone and fixation with photorealism without a plastic sense more typical than seeing the pores of Nathan Drake's skin, but, God, how I would like a timeline in which Roset and Druckmann are considered the worst in a way unanimous. Because they may not be the worst in general in the horror pile, but their popularity exposes the sad reality that some are interested in video games being validated by those who do not appreciate them in all their aspects, and those who need them to carry an HBO series cosplay or Milanese exhibition box
____________________
the idea of ​​how necessary any author was -beyond programmers- in videogames came to me for the first time playing Dragon Quarter "the shape of this game does not seem to be the product of chance or trends" said little Ardu at one time where he assumed that experimentation was the standard and the methodology to follow, the correct choice. Poor ignorant little Ardu.

In 2013 Little Ardu also said: "In the same year as Attack of the friday monsters, Drakengard 3, TW101, Proteus and Resogun... There is The Last of Us, this game that has enchanted me for its solidity and surprising humanity ( little Ardu didn't see that coming) but it's also the pinnacle of the formally conservative tv prestige show wannabe game type, which seems to be the way forward for pop games. mmmm maybe it's not that bad either? I mean it has overlapped many games that I consider better, but that always happens to me haha ​​if one day justice will be done, but meanwhile, if the AAA are like that, maybe we will advance something "

Poor ignorant little Ardu.

The Last of Us: Part I is the best way to play one of the best games ever made but it's not a product for everybody.

The PS3 and PS4 versions of The Last of Us are still good even today. Even after 10 years, the PS3 game looks like a modern game. So why should you play this version?

If you played The Last of Us in the last few years, I would say to you stay away of this version. It's the same game with graphics a lit bit more closer to Part II.

But if you played the original version when it was released on the PS3 or you never had the chance to play any of them, I think there's no reason for you to play the older versions.

The Last of Us: Part I takes one best games of all time and make it even better. The new graphics don't let the game look old.

I probably don't need to talk about the story. It's still one best stories on the entertainment busniess.

The gameplay is the same we saw on the older versions. It's not bad at all, but Sony could work in some upgrades.

The bad side? It's not a remake like Sony said. It looks like a remaster and everybody knows that! Why?

In the last few years we had a lot of remakes nomitaded for the VGA and it didn't happened to The Last of Us: Part I. I'm pretty sure if this was the first version of the game, he would probably win the Game of The Year award. As everyone knows it looks like more as a remaster, it wasn't even nominated.

Like I said, you should give it a try if you only played the game when the first version came out or if you never had the experience.

Even with all that, I had a great time. The Last of Us still one of the best experiences that you could have with videogames.

Naughty Dog is yet again on its way to remind us why gen 7 was terrible

Masterpiece, must play. It cannot be described but only experienced.

Im not here to argue about the price. Games go on sale all the time, and 70 dollars just looks like it's gonna be the new norm. It sucks but thats just how it is. Quality is not equivalent to price, same with game length.

Was this remake necessary? No. The remastered version on ps4 still holds up really well and is still great looking. You could say that this remake does mess with the art style of the original and id agree. But anybody can just share compressed twitter screenshots. When you're there playing it the game looks phenomenal, and HDR doesnt translate well to pictures anyway.

Price and necessity aside, this is an incredible remake. They couldn't implement all of Part II's gameplay without changing up the level design, but what they added is more than enough to make the game feel so much better. I dont see people mention enough of just how great the sequel is to play despite that being the most common complaint against the original. and if all you wanted was for that level of intensity and smoothness combined with the genuine perfect levels of stortyelling of the first game: this product damn well delivers.

"I guess no matter how hard you try, you can’t escape your past..."

God this one hit hard.

While I have yet to play The Last Of Us Part 2, or the first game before, this game's story has been unmissable due to its impact on internet culture. Hell even though I spoiled myself many years ago and watched Markiplier's play-through of the game, it still managed to hit so fucking hard.

To start, the game is incredibly cinematic. But not in a over-the-top bombastic way, rather a reserved and emotional way. More than anything else, the developers wanted to tell you a story, and I was sooo down.

The Last Of Us's acting is phenomenal. This is one of the few games I've played where I feel like almost every actor could've earned an award for their performances. But Troy Baker and Ashley Johnson easily stole the show.

The writing for this game was amazing as well. While it was difficult for me to block out the spoilers I've been exposed to for the second game, I still found so much nuance in this game's story and dialogue.
Even if the second game was never made, Jole and Ellie would feel like fully realized characters. All of the credit goes to Neil Druckmann and all the lovely people who worked on this game.

As for the gameplay, I actually really liked it. In many ways it felt like a much faster Resident Evil 2. Limited ammo and supplies, and lots of scary enemies that need to die. While the combat took me a while to get the hang of (fuck the clickers), once I started playing aggressively I was mowing through EVERYBODY

But yeah, this game is a MUST PLAY, and I can't wait to try out Part 2

We all know and love the first game so I'll try to keep it short.

So was this remake necessary?

No not at all, I wouldn't even call it a remake and if you compare The Last of Us Part I to other remakes like the Resident Evil 2 Remake then you notice really quick that you could call this game a bad remake and some evil tongues would call it a cash grab because the remaster still holds up really well.

Is the worth the price?

Normally I have no problems to pay full price for games that I enjoy. But for a remake which adds not much new and with the remaster in mind it's really hard to justified the price.

But why did I buy it then you might ask?

First off I bought this Remake for 40€ instead of 79,99€, I also didn't pay for the remaster or the PS3 version. I got the remaster for free via PS+ and it also always bothered me the I never got the platinum trophy because of the shitty factions mode. Another reason why I wanted to play the remake is that Ellie and Joel are among my favorite characters of all time. I was so excited to experience the really great story with these two characters again including top notch facial animation, great voice acting and stunning visuals. I absolutely love the little details and how Ellie interacts with the environment like when she failed to whistle and later masters it so she can annoy the shit out of Joel. These little details make the characters feel so much more alive and make them stand out from others. All these were enough reasons for me to buy the game via sale. Ofc all other pros and cons regarding the gameplay are still valid because the didn't change anything which means the gameplay is still really outdated. But I'm still glad that this "remake" exist and I enjoyed replaying it a lot.

Yea so much for "I'll keep it short"...

Nunca vou enjoar de The Last of Us. Essa é a minha 14º vez zerando a parte 1 desde seu lançamento para PS3 em 2013, agora fazendo os 100% da steam, e tenho certeza de que não será a última revisitada ao meu jogo favorito. Sempre volto quando me dá saudades. 'Não pode ser em vão, certo?' 🎸

I like this game, no ifs, ands or buts, I just really like it. I could go on a spiel about its drastic impact on the gaming industry, whether it was negative or positive, but that’d take us back to that games as art debate that got old and tired really quick. Getting it out of the way, they are art, there’s no point in frolicking about trying to find the answer. It’s right there, please curtail that redundancy in the entertainment area. This game did not bring the advent of good storytelling in games, it’s been there years before this game was even in the concept stages. Games have had good stories since at least the fifth generation, and you can go further back. This game has a good story, just like all the other games with good stories.

It’s a great game, and even greater than the sum of its parts. It deserves its accolades even if some of it feels misplaced or derisive of gaming at large. Y’now what? I don’t just like this game, I LOVE it, especially Part 1, since it fixed all the issues I had with vanilla’s gameplay, but please, will everyone just shut the fuck up? Console warriors, naysayers, the “Sony just makes movie games” crowd, snobbish games journalists, twitter hoes. Thank you. As for the remake(ster) in question:

Vanilla has brain rot AI that barely functions as intended unless you’ve cranked up the difficulty to grounded, but even then, grounded lives up to its name, and it’s not fun. Part 1 not only remedied that, and just looks downright better, but it also has a new movement engine, new animations, and seamless gameplay to cutscene transitions, in turn making what’s basically the same game but somehow much better. It’s the little things. It’s not worth the asking price, but it’s at least worth half of it with how much effort they put into it, which is what I spent on it thank dog for years of unused in-store credit.

Post facto:

Rest in peace Annie Wersching, you gave a stand-out performance and this game wouldn’t have been the same without it.

its still The Last of Us

whether thats a recommendation or not is in the eye of the beholder. if you want this game, you probably already bought it. otherwise you probably already bought the remaster thats already playable on ps5.

is this the definitive version of TLoU? yes. is this game undeniably gorgeous? yes. does the gyro aiming make the original impossible to go back to? yes.

would i recommend the remake over the remaster? at full price fuck no, but if the new graphics and especially accessibility features are a real selling point to you then this is a great way to experience a game with frankly grossly unappreciated TPS combat.

this marks the second PS5 exclusive to be a PS3 game. what a time to be a gamer


"Uma relação sólida construída com o tempo, através da compreensão e superação de dificuldades" é a frase que, pra mim, descreve The Last of Us.
E isso não apenas por este ser um elemento chave na história do jogo, mas também porque essa frase, literalmente, descreve a minha experiência com o jogo.
A gameplay que eu achei, inicialmente, repleta de pontos irritantes e com elementos que pareciam desnecessários ou inúteis, com o tempo, e mesmo se mantendo imutável, se tornou uma experiência fantástica e dinâmica que eu simplesmente não queria parar de jogar.

Acho que é desnecessário eu focar aqui em dizer o que todo mundo já sabe, que é o quão maravilhosa é a história do jogo, assim como seus cenários e ambientação, então irei pular direto para a gameplay, que se trata justamente da minha jornada de entendimento do jogo.
Primeiro, vamos ao contexto geral: The Last of Us é um jogo que você precisa gerir muito bem seus recursos, porquê tudo quanto é tipo de situação pode rolar - e dependendo da situação, seus recursos vão se esgotar como água em um único embate.
Em situações Stealth, você não possui nenhuma habilidade extra de locomoção (como Dishonored) e nenhuma arma com silenciador que te permite derrubar inimigos de longe, de maneira precisa, sem alertar ninguém ao mesmo tempo que gastando só uma bala por inimigo (como em Metro). A única arma silenciada que você ganha no jogo é um arco e flecha, que é bem limitado dependendo da situação, distância e mobilidade do inimigo, o que te deixa em um Stealth quase exclusivamente melee, onde derrubar os inimigos silenciosamente é uma ação arriscada que toma alguns segundos... A menos que você utilize alguns recursos, o que, como se deve imaginar, é algo que não temos o luxo de fazer a qualquer momento - e qualquer deslize pode alertar os inimigos, que vão começar a te caçar violentamente. Em situações de batalha a coisa é igualmente complicada pois os inimigos sabem como te flanquear, além de se mexerem que nem umas enguias, o que dificulta economizar balas com headshots.
Esta, meus amigos, é a situação caótica que vai te acompanhar o jogo inteiro e, a menos que você aprenda a lidar com elas, você vai sofrer e gastar todos os seus recursos - e é JUSTAMENTE ISSO que te ensina a lidar com as situações do jogo: SOFRER COM FALTA DE RECURSOS!

The Last of Us possui uma gameplay singular que te faz, independente do costume com outros jogos, acabar jogando ele errado no começo. Isso devido as várias vezes que o jogo te pega de surpresa com a agressividade e letalidade das situações. E o jeito de aprender a jogar certo é caindo em situações de necessidade de recursos (que é uma situação que você vai se encontrar diversas vezes, acredite), que te obrigam a ser criativo, improvisar e utilizar coisas que você antes ignorava. Com isso, junto a determinação de sobreviver, você começa a entender DE VERDADE os diferentes elementos e mecânicas do jogo, assim como a forma correta de manipular eles para ganhar vantagem frente aos inúmeros problemas que te esperam no caminho - o que é FENOMENAL!

Por mim, eu daria 5 estrelas ao jogo fácil, mas infelizmente a versão que joguei (a de PC) sofre com uma quantidade muito alta de crashs súbitos. Pode ser que o jogo feche sozinho no menu, ou carregando o save, ou 5 minutos após carregar o save, ou 5 horas jogo adentro, ou simplesmente não fechar (o que, durante o meu jogo, foi um golpe de sorte que só tive duas vezes). Dando uma lida por aí, vi que sofrer com crashs no PC não é um azar incomum. Há soluções como desabilitar o DLSS ou limitar o FPS, que, dependendo, até ajudam, mas não em definitivo, então vai da sorte ou azar da compatibilidade do jogo com o seu PC.

Mas fora isso, The Last of Us é uma experiência fantástica e marcante que soube trabalhar ao primor todos os seus aspectos e que absolutamente merece ser jogada!

It was nice to revisit the first game after so long, it's still as good as I remember. The updated graphics are phenomenal and I like the changes. I don't fully feel it was necessary, but it's still great.

I wasn't really sure whether I should review this as simply how The Last of Us holds up in 2023, or based on the value of buying this new PS5 version of a PS3 game. It's pretty ridiculous that Sony decided to charge $70 for this version when base level PlayStation Plus subscribers can play the PS4 version for free. This was actually my first time playing any version other than the original PS3 release (shoutout to my friend Matt for letting me borrow his copy), and when I replayed that in 2020 I really didn't have any issues with the way it looked. Obviously this new version is a significant visual upgrade but, like it usually goes, once you really settle in the prettier graphics don't really matter so much.

Naughty Dog has pitched this as a remake of the original game but outside of some very modest tweaks here and there (I noticed bow mechanics more akin to Part II), the gameplay is very largely the same. You won't see the added movement options from the second game here, or redesigned combat encounters. There's a commentary track that's weirdly locked behind game completion- I would've liked this right off the bat considering I've already beaten The Last of Us maybe five or six times.

While it's not an impressive remake, The Last of Us is still the incredible game we all fell in love with in 2013. Sure, the Naughty Dog environment traversal feels a bit silly at times with repetitive situations like "Ellie jumps on the pallet to cross the water", but the combat, stealth, and crafting systems are just as solid as they were when the game first came out. While I've challenged myself on more recent runs by stealthing my way through the higher difficulties, this time I set the game to normal and just had a good time being more aggressive and letting loose in combat.

The game has a great propulsive pace to it that has you feeling like you went on a whole journey with these characters, but it at the same time its hard to put down. I really like the way the narrative handles its time jumps as Joel and Ellie move across the country toward their goal.

The Last of Us is one of the most powerful and effective post-apocalyptic narratives ever told, and while it leans heavily into tropes it brings a depth that is frankly still ahead of most narrative-driven video games ten years later.

Credit also has to go to Gustavo Santaolalla's soundtrack for really giving this game its distinct personality. At this point it's easy to take his work for granted but I'm stoked that they've got him back for the promising television series about to debut at the time of this writing.

The Last of Us: Part 1 is only a package I can recommend for diehard fans or with those with plenty of funds to spend on games- but at the same time it's the new best way to play one of the greatest video games. While it might not be my personal favorite Naughty Dog title, I think that it is probably their best and a game everybody should experience. It's just that you'll probably be fine with the PS4 version.