Reviews from

in the past


this shit had me in a vice grip

I had heard about the Mass Effect series and finally picked it up. It is as good as everyone had been saying. The gameplay is fun and the RPG elements work well, but the range of choice and freedom you're given as a player is what makes the game really appealing. The story is great and backed up with some of Bioware's best gameplay. It is definitely among the best video games of all time.

The rover missions suck! And who'd choose Kieran over Ashley?

Très solide une big masterclass


This review contains spoilers

Mass Effect is a good game. This review is for the Legendary Edition of the game, so keep that in mind. Having not played the original, I'm not sure what is exclusive to LE and some things may not make sense.

I hadn't ever played the first installment in the Mass Effect saga, and had only had spurts of starting and quickly putting down the other two games over the years. While I did have a solid grasp on the core ideas going in, and (unfortunately) knew about the big "upset" regarding the third game's conclusion, I was virtually in the dark when it comes to ME1's plot.

So, I started my playthrough by creating my version of the legendary Commander Shephard. My Shephard was born in the drifts of space to a military family and became somewhat of an infamous character after being the lone survivor of a military operation gone awry. I didn't expect these biographical decisions to mean... well... anything, really. To an extent, I was right. They don't have any impact on the mechanics of the game, nor do they have any affect on how the story plays out. What they do accomplish, however, is an occasional reminder that your character IS somebody in the fiction. They have a history prior to the player taking control, which is occasionally brought up in dialogue in a way that does some noticeable legwork when it comes to immersion and worldbuilding.

Speaking of, the worldbuilding is where I feel ME1 shines the most. The writers did a fantastic job of morphing classic sci-fi ideas into a unique set of systems for the player to experience. The mass relays, while they can of course be compared to any other form of intergalactic portal or superspace highway (etc. etc.), are as mysterious in function as they are aesthetically beautiful. Who doesn't love a giant alien railgun? In ME1, humans are a new addition to the intergalactic scene - a fact that causes a lot of tension between them and the already-established forces of the Milky Way. This tension is a large part of the story, and there are multiple opportunities for the player to make decisions that can either ease this tension, or exacerbate it. There are also quite a few moments where characters (both minor and major) voice opinions that are pretty xenophobic (it an especially literal sense). It's not really pleasant, but it does help drive home the instability that is ever-present in the galaxy. I should also note that the game does give you plenty of opportunity to set people straight in that regard (of course the option to back them up is there too, if you feel your human pride flaring).
The minor characters that you will see in pretty much every landmark you walk through will also often have interesting stories to tell, not even necessarily through a side quest, though that is sometimes the case. The Normandy's pilot, for instance, will tell you at one point that he has a rare disease that makes his bones weaker. He will accidentally clue you in to the fact that this ailment almost barred him from becoming a pilot, and is a sore spot for him in general. Another even more minor character will confide in you that her sister is currently working at a club as an informant for Citadel Security. You can ask questions and offer advice, but none of it has any impact on the story at large or grant you any kind of quest or reward. What these situations both do, though, is make you feel as if the world you're interacting with is alive and breathing. While you're out saving the world from mechanical demons, normal people are still going throughout their days, dealing with normal people problems.
One more interesting plus for the game's worldbuilding, most of the planets you visit will have easy to skip past text that explains the location and some of it's history. Interesting enough on its own, sometimes this history will become relevant in what Shephard experiences there. A small thing, but very cool.

Ok, ok. I didn't give the game a 5 so there's gotta be something wrong, and it had to come up here eventually. Mainly, it's the mechanics and gameplay. I'll preface my criticisms with the fact that I am playing this game in 2024, and didn't play it back when it first came out, so my frame of reference is undoubtedly a bit biased. However, there are some things that just don't feel that good.
First, I'm not a fan of the radial menu for switching abilities. It feels a little unintuitive, and only having one button mapped for a quick-cast is a bit limiting when I know there are ways more could have been squeezed in to the dare-I-say jank control scheme. It also seemed like whenever I wanted to strategically use a squad member's abilities, they had already wasted them on some random low-health enemy that definitely didn't deserve to be cellularly rended while his 7 foot-tall rocket-launcher-wielding companion was standing right next to him.
I did very much like the variety in the different guns within their categories. I had a burst sniper at one point, a Geth assault rifle that ramped up its fire-rate at another, and (my favorite) a marksman rifle single-shot AR that was perfect for popping the heads of Geth that had taken low cover. However, there was no indication of any of these effects or attributes when I was in the equipment screen. There were some relevant stats including damage and heat generation, but never any mention of what actually made those guns interesting and fun. Maybe it seems a bit nit-picky to some, but UX is a field of work for a reason. That stuff matters.
Last issue before I wrap up: almost none of the dialogue options presented to the player during a conversation actually match what Shephard says. The discrepancy can range from order of words to saying something that is just completely out of left field based on the option chosen. Too many liberties were taken when matching those voice lines to the written options, and it leads to some conversations taking wildly unexpected turns. Not great for immersion, nor playing your ideal Shephard.

All in all, the game was a fun experience. Knowing that the continuation of the story is well-received and generally love by gamers everywhere, I can confidently recommend it to pretty much anyone who stomachs sci-fi. The game's short length kind of helps the issues it has, in that it can be over well before those issues start to wear you down. I look forward to starting the second game in the future.

Thanks for reading!

Ну массивный эффект какой то не оч массивный вроде, но нормальный

It's a fairly compelling sci-fi adventure with janky combat mechanics and pretty terrible sidequests anywhere outside the Citadel. I suppose it's worth playing to set up the trilogy but you don't have to linger here.

My favorite game in the series.

While I won't claim that it's the best entry, I liked its focus on RPG elements and general shenanigans. It's kinda the game I look at a lot when I think of a game that has elements that could be improved to a point where they're a lot of fun but instead they just get scrapped entirely. Like, going to barren planets is incredibly boring in this game, but the prospect of landing on different planets with different conditions and hazards in hopes of finding treasure/people or valuable mining materials could be fun. But it was just dropped instead.

Understandably, like I get why they went with the "less is more" Action game approach with future games. But I liked Mario jumping on Geth mechs with my vehicle and I thought the idea of biotics was kind of cool back then. Also the lack of live service elements was nice, and it had most of my favorite party members.

This was the only one I got all the way to the end of and I have fond memories of it. It's a good time.

Mass Effect 1. I will admit I wasn’t much of a fan of this series when I heard BioWare was making this but it was only when I played the first game is when I was hooked on this game from start to finish.

This game is special, aged but special there’s a lot of things to like about this game from the sci-fi power fantasy it provides to the amazing story that it gives and the lore of the aliens and planets you visit to, this game has a lot of love and care put into it. There are moments where the game’s age has shown itself whether it’s by the generic combat, clunky physics and the semi open areas that the planets provide is a negative for me but I still enjoyed my time with it and even have a platinum trophy because of how easy this game can be in Insanity by using Adept.

The story in this game is good while not perfect I believe it hooked me enough for me to play the sequels of the series and they do not disappoint. This has my seal of approval to play as it has a charm to it

ok start, but this feros mission is so fucking tedious: endless shitty gunfights, endless walking through nondescript buildings. i hate this fucking planet. if noveria is like this i might just move on to me2

Incredible universe and lore marred by shit everything else, I used to think this was unquestionably the best Mass Effect but not anymore after my last run through the series.

Playing this on the legendary version, with some mods installed, not enough to change up too much, just minor tweaks and re-additions.

It's been a bit since I sat down and replayed the Mass Effect trilogy, it used to be a yearly tradition, and I don't know why I pulled back. I think when they announced that there was going to be more of this shit, I lost interest because being a Mass Effect fan is like being hit with a metal pipe. Now, this shit was a middle-high school obsession of mine. In middle school, I couldn't play it, but I'd watch all these videos and playthroughs of it, and in high school I finally sat down and played them, and I got hooked. These games hit me like crack in the 80's. Mass Effect is a 2007 game that handles like a 2004 game, it plays rough, yet despite any and all issues: this game is fucking incredible. This game is rife with piss poor gameplay, audio issues, and RPG jank, but goddamn it's world building is so fucking incredible, it's all worth it.

Mass Effect's main story is simple, bad guy does a bad thing, you assemble your ragtag team, and try to stop him. But it's the layers of it that make it work. The galaxy you inhabit, the characters and races you meet, the motivations of characters, and the unravelling of the overall plot make Mass Effect something special. Granted, only 4 of your 6 members have a big impact on story beats (ironically, the two outliers end up being my favorite characters in the series, and in period lmfao) but everyone has their motivations, their beliefs, and give background to the groups they represent. I like the cast in this a lot, even Ashley who gets shit on a lot by people who don't pay attention. Wrex is my favorite in this game, the things you learn about the Krogan from him is all interesting, his pessimistic personality towards his race makes him the deepest of the cast in my humble opinion. The game also has some really cool side characters, with some notable VAs sprinkled in, and Seth Green (I do really like Joker tho so good for you, Scotty). The game has some real nice world building too, in codexes, missions, and such. Even something innocuous can give you a piece of worldbuilding that's pretty neat. Granted, a lot of it ends up being a wall of text, but it's neat regardless.

Well, the gameplay sucks. Moving on.

Ok, I guess I should say more.

Mass Effect 1's level design is weak as hell, the gameplay and shooting is clunky as fuck, inventory problems end up being an annoyance, powers feel bland and boring, and the mako. Granted the LE version tweaks gameplay a bit, and it's less miserable, but it's still outdated and clunky. The way 1 plays makes me somewhat appreciate the future streamlining, cuz it makes playing feel more tolerable. Levels will have regular combat and mako sections, and the combat parts feel strung together quickly, and the mako sections tend to be long straight lines. Speaking of the Mako, it handles like shit, and while it handles somewhat better in LE, the lack of gravity defiance can make open world sections feel worse. Oh yeah, there's "open worlds" as in, empty fucking planets devoid of anything fun. The random worlds are poop.

LE makes some graphical changes I either don't mind or don't like. The eden prime mission lost a lot of it's life, and some of the lighting in areas makes characters look like melted wax. But, for a remaster of a 2007 game, it looks fine. In terms of the soundtrack, I dig it. There's a lot of fun energetic electronic pieces, and some fantastic immersive ambient tracks. Issa goodun.

It's nice to go back to this game, this trilogy means so much to me, and I hope to GOD this company goes under before that new one even has a proper gameplay trailer.

A style and commitment to world-building lost in the sequels still hold this above Mass Effect 2 and 3 for me. But its as the opening act to this massive story and world that Mass Effect 1 truly stands out.

One of my favs, replayed it so many times. The biggest isssue is a very bland planet exploration.

Al no tener juegos, mi hermano y yo recurríamos al típico: pedirle prestado a un vecino. Fue así como conocí una de mis sagas favoritas.
En su tiempo este juego me parecía una absoluta locura, crear a mi propio personaje, darle una apariencia física y habilidades, escoger mi propio camino y personalidad, el manejo de los pelotones y uso de sus propias habilidades, joder, de sólo pensarlo me dan ganas de volver a jugarlo. El comandante Shepard es para mi de los mejores personajes en los videojuegos, muchos aspiran a ser lo que él representa. Eso si, admitiré que envejeció un poco mal, más que nada por los combates, de ahí en fuera me parece extraordinario, merece la pena si no conoces la saga.

A tremendous space opera story hindered by what was a dated gameplay experience even at release

Played the remastered version but this was incredibly engaging, so many cool characters and locations. The world is fascinating and I can't wait to explore the sequels.

This review contains spoilers

No, but seriously, why were the romance options so lame

The first one will always be my favorite.

It is KOTOR 1 with all the kinks worked out. Despite having some of the worst side missions in any game ever, they thankfully also made one of the best main stories ever to be put in an RPG.

I will always love it, flaws and all.

An amazing launch to an amazing franchise.

Report to the ship as soon as possible!






....Well bang, ok?

Definitivamente um dos melhores jogos de ficção científica já feitos, e um dos jogos mais influentes da história. A gameplay tem uma estrutura clássica de um third person shooter, mas com elementos táticos e de RPGs que funcionam muito bem. A história é um ótimo início para algo grandioso, com diferentes ramificações e mudanças que levariam a diferentes acontecimentos nos jogos seguintes.


I love the story and the characters and the world and the music and everything but that space car sucks so much and the combat is not so good.

Are you a space racist... or not? The choice is yours.