Tons of great little gameplay improvements make this game a dream to play. Bullet Time slowing the world more and more as you pile bodies and keeping Max the same speed makes it so much more useful here. Being able to keep shooting after you hit the floor when you dive also is a game changer. Frequently in 1 if you didn't kill the enemy right in front of you after a dodge, he could pump you full of lead while Max was doing his getup animation, even if he had more bullets. Now in 2 Max only gets up once he's empty or you stop shooting. Small changes that make the best part of the first game even better. Physics enabling you to shoot enemies into the air and fly away is super fun. Gameplay is even stronger here in the sequel, with improvements to core mechanics.
Story presentation follows the same style as the first, though sadly missing Sam Lake looking ultra goofy. I think the tone is on average a bit more serious, though it has its goofier moments throughout. I did find the plot a little easier to follow, even if it came at a cost of being simpler and less ambitious. But that's not to draw attention away from the stellar presentation which it retains from the original.
I wouldn't call 2 such a major improvement that I would recommend playing it over the original. Instead, I think it's more of a refinement. Small issues cleaned up, to make the gunfights just that much more satisfying. A fantastic game that holds up stunningly well for its age.
Story presentation follows the same style as the first, though sadly missing Sam Lake looking ultra goofy. I think the tone is on average a bit more serious, though it has its goofier moments throughout. I did find the plot a little easier to follow, even if it came at a cost of being simpler and less ambitious. But that's not to draw attention away from the stellar presentation which it retains from the original.
I wouldn't call 2 such a major improvement that I would recommend playing it over the original. Instead, I think it's more of a refinement. Small issues cleaned up, to make the gunfights just that much more satisfying. A fantastic game that holds up stunningly well for its age.
Max Payne desde o início é aquele tipo de franquia que não tem muito o que contar, basicamente é um detetive investigando crimes e trocando tiros enquanto lida com seus próprios conflitos, mas é exatamente essa a proposta de Max Payne; não ser levado a sério, e no 2 não foi excessão, conseguiram manter a essência e a qualidade do original com alguns aprimoramentos bem vindos, a atmosfera noir continua incrível, e alguns problemas relacionado ao volume alto dos tiros mesmo com o som do pc no mínimo me incomodaram, uma pena não terem mudado também o péssimo sistema de salvamento o que acabava sendo comum em jogos na época, apesar disso Max Payne 2 e 1 continuam jogáveis e revolucionários até hoje mas não espere um jogo complexo e com uma grande história.
Max Pussy whipped 2. Max is pussy whipped. Dear god. The gameplay is leagues better than the first game. The writing is leagues less entertaining.
There are less comic book shots, leaving for more scenes to be told through just the game engine like your regular PS2 cutscene. Which is honestly nice, because it lets you stay locked in to the game. But the comic shots that were in the game are less cool than the first one which is a shame!
The gameplay allows you to be expressive and actually use the fucking bullet time mechanic. It's basically what you imagined the first game would be like before you booted up that abomination. You can jump around corners and shoot shit up like a king. Getting kills in slow-mo regens your slow-mo, badass.
There are sections where you play as Max's girlfriend and I have no idea why they exist. She plays exactly like Max, and they didn't feel relevant to the story.
I had fun
There are less comic book shots, leaving for more scenes to be told through just the game engine like your regular PS2 cutscene. Which is honestly nice, because it lets you stay locked in to the game. But the comic shots that were in the game are less cool than the first one which is a shame!
The gameplay allows you to be expressive and actually use the fucking bullet time mechanic. It's basically what you imagined the first game would be like before you booted up that abomination. You can jump around corners and shoot shit up like a king. Getting kills in slow-mo regens your slow-mo, badass.
There are sections where you play as Max's girlfriend and I have no idea why they exist. She plays exactly like Max, and they didn't feel relevant to the story.
I had fun
"Firing a gun is a binary choice. You either pull the trigger or you don't."
Keeping this one brief, I have similar feelings of Max Payne 2 to the first game. It gets the job done, for being a sequel; improved presentation, more cinematics, and expanded gameplay that fixes a few issues from the original. And of course, Sam Lake's writing is weirdly satisfying.
The only thing I can't really say I'm a fan of with this sequel, in comparison, is its overall plot. This is a story about love, following up the first game's story of revenge, and thus doesn't find itself going into similar bizarre, action-packed setpieces. It results into a narrative that is both simpler and often convoluted. (Those funhouse sections are pretty fantastic, though.)
That issue with the narrative aside, Max Payne 2: The Fall of Max Payne is a must-play, for those who enjoyed the first game. It may not seem necessary at first, but with its shorter length, it fills extremely well into this dark duology of a detective filled with loss and vengeance.
Keeping this one brief, I have similar feelings of Max Payne 2 to the first game. It gets the job done, for being a sequel; improved presentation, more cinematics, and expanded gameplay that fixes a few issues from the original. And of course, Sam Lake's writing is weirdly satisfying.
The only thing I can't really say I'm a fan of with this sequel, in comparison, is its overall plot. This is a story about love, following up the first game's story of revenge, and thus doesn't find itself going into similar bizarre, action-packed setpieces. It results into a narrative that is both simpler and often convoluted. (Those funhouse sections are pretty fantastic, though.)
That issue with the narrative aside, Max Payne 2: The Fall of Max Payne is a must-play, for those who enjoyed the first game. It may not seem necessary at first, but with its shorter length, it fills extremely well into this dark duology of a detective filled with loss and vengeance.
I don’t have a lot of experience with games like this where they hide threats in blind spots in tight corridors, rendering it impossible to know where they are without possessing an intimate familiarity of the game—it’s very trial-and-error. Although the presence of a quick save is meant to offset this, frankly, I just don’t like this approach to design.
While I’m a big fan of Remedy, and I do respect the impact the first two ‘Max Payne’ games had on the gaming landscape, they don’t do much for me. I kept playing for the writing and general style of the game—which are killer. It makes me sad to admit that there’s not much else for me here.
While I’m a big fan of Remedy, and I do respect the impact the first two ‘Max Payne’ games had on the gaming landscape, they don’t do much for me. I kept playing for the writing and general style of the game—which are killer. It makes me sad to admit that there’s not much else for me here.
This review contains spoilers
As I continue my journey through this classic of series I finish the only one I had yet to play prior. I originally played 1 through the mobile port (have since got a original xbox copy of the first game) and I played 3 much more recently witch brought me to want to finally finish the first game and play its sequal. I played through this game on my Steam Deck with the widescreen fix and my god does it play good on steam deck with gyro controls, absolutely wonderful time.
Now on to the actual review.
I did not fully know how to feel when starting this one, I had just come off the heels of the first game, witch has a delightfully wierd and even funny feel to it even through it gritty one liners and story,. Max payne 2 took some time for me to get that remedy feel, but once I started seeing those tv shows (and a level that takes place in a old theme park) max payne 2 really solidified itself as sequal unique from the first. 2 is trying to tell a bigger story, as well as flesh max out more, instead of being a man deadset on a revenge mission where he revels in the killing hes become more contemplative and for lack of better phrasing just more depressed. I appreciate the new dream segments, they still have that wonderful trippy feel, and Mona as a secondary protagonist gives this game so much more to really latch onto. While Mona and Max's love could have definitely got more fleshing out I love the ending of max finally being able to move past the death of his family (even if 3 throws that somewhat out the window).
Now that I have finished both 1 and 2 for the first time I now plan on replaying 3 with my new outlook on this series, and appreciate the context these 2 original romps have given me for the rest of remedy's catalog.
Now on to the actual review.
I did not fully know how to feel when starting this one, I had just come off the heels of the first game, witch has a delightfully wierd and even funny feel to it even through it gritty one liners and story,. Max payne 2 took some time for me to get that remedy feel, but once I started seeing those tv shows (and a level that takes place in a old theme park) max payne 2 really solidified itself as sequal unique from the first. 2 is trying to tell a bigger story, as well as flesh max out more, instead of being a man deadset on a revenge mission where he revels in the killing hes become more contemplative and for lack of better phrasing just more depressed. I appreciate the new dream segments, they still have that wonderful trippy feel, and Mona as a secondary protagonist gives this game so much more to really latch onto. While Mona and Max's love could have definitely got more fleshing out I love the ending of max finally being able to move past the death of his family (even if 3 throws that somewhat out the window).
Now that I have finished both 1 and 2 for the first time I now plan on replaying 3 with my new outlook on this series, and appreciate the context these 2 original romps have given me for the rest of remedy's catalog.
Max Payne 2 follows in the footsteps of the first game in the series by building on the same core gameplay and including that same dark tone. You've got mostly the same guns, gameplay mechanics, and comic-book style cutscenes. I really don't have much to say about this game other than that if you liked the first one, you will definitely like this one.
The only thing that was a bit of a turn-off for me was that the story was just a bit tough to follow at one point, with the time-skips and stuff, and its direction made me ultimately prefer the story of the first game. However, this game has a lot more humour and interesting easter eggs, and my personal favourite addition that made the game so much more fun was the introduction of ragdoll physics.
The only thing that was a bit of a turn-off for me was that the story was just a bit tough to follow at one point, with the time-skips and stuff, and its direction made me ultimately prefer the story of the first game. However, this game has a lot more humour and interesting easter eggs, and my personal favourite addition that made the game so much more fun was the introduction of ragdoll physics.
Enjoying this so far but I have to say why the fuck did Max and Mona start making out right after they escape NYPD? Like they've known each other for a grand total of 3 hours and exchanged words maybe a handful of times. Is Max just that desperate for pussy? I struggle to see the chemistry between them. The story is also confusing right out of the gate, the part about Gates' murder as the reason for setting everything off went in one ear and out the other.
A great sequel and improvement on an already great game. I think it does everything I liked about the first even better, alongside a better soundtrack, (from what I noticed) subtitles outside of the comic book cutscenes, and a much better final fight. Worst I can say is that it might be a little easy (and this time it isn't because of a mod) but that's not a problem (specially cause it's still easy to get yourself killed if you're being reckless).
For the most concise review of all time: If you liked Max Payne, you’ll like Max Payne 2.
That might seem like a redundant thing to say for a sequel, I mean that it almost feels like DLC for the original game. You will probably feel exactly the same about both of them. I read a review that called this game just as much an epilogue as it is a sequel. I agree with this is a few ways:
One, the first game was already short, but this one is even shorter, to the point you can beat it in one sitting if you’re motivated enough. It feels more like more like wrapping up loose ends rather than branching out into new territory.
Secondly, it looks and feels almost identical to the first game, but more polished. It is similar enough that you might as well read my Max Payne review to get my opinion on gameplay and presentation.
The main gameplay difference is that instead of shitty platforming sections in the nightmare sequences, we get a couple escort missions. Said nightmare sections stand out a bit less (it’s hard to top the “funny as hell” part of the first game) but I’m still glad they kept them. They feel just as much of the series’ identity as the graphic novel cutscenes. Sadly, Sam Lake’s beautiful face has been replaced in the gameplay and graphic novel sections, but it makes sense since they were able to get animated face models. Locales are a bit more varied than the first game. I could actually understand what Payne was saying during gameplay because they added subtitles. Story was less distinctive than the first but still pretty solid. The TV shows you can catch are a nice bonus and are actually pretty detailed.
That might seem like a redundant thing to say for a sequel, I mean that it almost feels like DLC for the original game. You will probably feel exactly the same about both of them. I read a review that called this game just as much an epilogue as it is a sequel. I agree with this is a few ways:
One, the first game was already short, but this one is even shorter, to the point you can beat it in one sitting if you’re motivated enough. It feels more like more like wrapping up loose ends rather than branching out into new territory.
Secondly, it looks and feels almost identical to the first game, but more polished. It is similar enough that you might as well read my Max Payne review to get my opinion on gameplay and presentation.
The main gameplay difference is that instead of shitty platforming sections in the nightmare sequences, we get a couple escort missions. Said nightmare sections stand out a bit less (it’s hard to top the “funny as hell” part of the first game) but I’m still glad they kept them. They feel just as much of the series’ identity as the graphic novel cutscenes. Sadly, Sam Lake’s beautiful face has been replaced in the gameplay and graphic novel sections, but it makes sense since they were able to get animated face models. Locales are a bit more varied than the first game. I could actually understand what Payne was saying during gameplay because they added subtitles. Story was less distinctive than the first but still pretty solid. The TV shows you can catch are a nice bonus and are actually pretty detailed.