Reviews from

in the past


I think what impresses me most about Rift Apart, a game that blows me away in pretty much every way it possibly could, is how strongly it sticks to the same goals the series has had since the PS2. It's very confident that the same mix of straightforward collectathon action platforming with a bunch of different guns with a ton of character in levels that provide a bit of freedom for exploration (but are still pretty linear) linked together by big cool setpieces that worked in 2002 also would work in 2021.

It goes without saying that they were right. While years of convenient streamlining and tightening are clearly visible in the final product here, the core is exactly the same as ever and somehow that never comes off feeling particularly "retro". Make the action platforming tighter and more engaging and make the big fancy setpieces bigger and fancier, and you've got a game that feels at home in the modern gaming landscape despite not really sharing all that much DNA with anything coming out today with any budget to speak of.

The game as a whole falls into place. The arsenal is full of all the inventive, odd, and satisfying weapons you'd hope for, all enhanced by the Dualsense's haptic and adaptive trigger capabilities giving much more room for them to feel distinct from one another in your hands. There's all kinds of sick movement options that on the highest difficulty are required mid-combat to constantly restock on health and ammo, with the arena flow often reminding me of the best moments in the nu-Doom games. Levels are alive with an overwhelming amount of things happening in the background at any moment to a degree that seems like it should be impossible even on the capable PS5 hardware. The rift gimmick is used to its fullest extent sparingly, keeping the wonder of being thrown into whole new environments mid-fight special. Character designs are beautiful and the characters themselves are infinitely lovable and warm. Every interaction is so sickeningly sweet and I can't get enough of it. Everything works.

And even if it doesn't seem appealing to you, I think anyone with a love of animation owes it to themselves to give this a shot.

I have a lot of time for Ratchet and Clank. I liked this one quite a bit. Not my favourite. Not my least favourite. Good action. Loved the new character Rivet. Dr. Nefarious being back is always a win. Good.

Un verdadero hombre nunca habla mal de Ratchet y Clank.


Captivating. Peak nostalgia on steroids with “Next gen”. One of PS5’s best looking games

I loved playing through this game, reminded me of my childhood and I look forward to the next Ratchet and Clank game.

Great game but very similar to the others. Platinumed

Superb. I was already expecting it to be fantastic and it still impressed me.
An anecdote of I guess somewhat irony, I finally got around to playing what I would say is the only game I've seen so far that justifies the PS5 hardware, on my Windows computer, but from how it crashed a handful of times, I think even this version advertises getting a PS5 pretty well. Also, yes, it crashed about 6 or so times, high enough I forget, lower than two digits though. Normally, I'd be pretty annoyed to the degree of penalization, but I think the game is fantastic enough to warrant closing an eye.
The game makes great use of the haptic feedback (I got a dualsense basically just to play this game) to supplement the sights and sounds with accompanying satisfying sensations. I wouldn't say that this game has fully turned me around on seeing the dualsense as a worthwhile investment but it has by a great degree.
Insomniac went above and beyond with this title, in the best way possible it feels like a game of this era of technology but of a bygone era of generous giddying collectable design. The golden bolts each functioning ala Lego game red bricks/cheats is such a fantastic decision, something that was a pleasant surprise to be sure.
In conclusion, this game has big head mode, it's a worthwhile purchase if you're on playstation, and a decision that you might need to weigh yourself if you don't have a strong enough computer. I personally have not played the game with keyboard or an xbox controller, so I cannot recommend that mode of play because I haven't tried.

Very fun and beautiful game to play. Feels like a Pixar movie at times and the dual protagonists do not detract from the narrative or gameplay. Excellent game overall.

I wish i got into ratchet and clank when i was younger its so good

I always enjoyed 3D platformers since I was a kid, and although I do own a PS5, because I had never played Ratchet and Clank when this game was released I was definitely interested in general because of how polished it looked but without any rush. I was interested in the many technologies they used to achieve the end result, especially because of Insomniac and their mastery of ray-tracing 60fps which I thoroughly enjoyed in Spiderman Miles Morales.
Years have passed since, and my excuse of waiting for the price to go down became worthless the moment it was announced on PC with even more technologies I wasn't only interested in, but had built my PC for. Graphics are not everything, but it's not a bad incentive to get into a new title while also benchmarking the hardware.

Out of Rift Apart, as a complete newbie who hasn't even seen an introductory video about the story, I expected nothing but a fun 3D platforming experience. Overall, the game satisfied me and gave me all I wanted. It's just the right length, exploring and the characters' mobility in platforming is fun, guns are great to use, and lastly, the Dualsense haptics and adaptive triggers enhanced the experience.

The story, while entertaining is simple, a bit like in Crash Bandicoot games, but I didn't expect more, although I must say during cutscenes I felt a disconnection between the mobility of the characters in-game and in-cutscene.
Don't get me wrong, animations in this game are a delight to see. Every detail and second movement part of their bodies, for example, when jumping, shows a level of attention to detail that is just breathtaking. That said, the characters in cutscenes feel more grounded and realistic than a double-jumping lombax. It feels like cutscenes have the same mobility Nathan Drake has in Uncharted, which felt out of place to me.
The progression in the game, new abilities, and collectibles were handled masterfully. For example, although there is an arena, you can't do all trials immediately which I was a fan of as I'm the type of player that would.
Compared to other games I played in the last period, Rift Apart also handles completion well, where mostly everything can be done whenever, and especially weapon-related achievements can be done in the arena in a controlled environment, which I don't take as granted after Final Fantasy 16 which forces you to do it in the overworld, with companions.
When it comes to bosses maybe there's a bit too much repetition after the first third of the game, but because of how fun fighting is while it wasn't amazing to have to fight yet another of the same giant robot, it wasn't too bad.

I was sad to see again, though, that challenges in the arena are affected by difficulty while offering the same rewards. I don't want to sound like an elitist or anything, but I'm always mixed when it comes to this because I like that choice is given to the player, but at the same time I think a challenge should be the same for everyone to also create a sense of community in who completes it. Rewards could have been given out either in other ways leaving the arena just a challenge or by rewarding them for a partial completion. That is the case for other parts of this game completism, where you only need 5 bolts out of 25 for platinum, for example. I just wish that like in many new Nintendo games - i.e. Koroks in BOTW and TOTK where you need 500-ish to max your inventory but there are 900 - or like the platinum of this title, the choice would be between completing or leaving it at the minimum necessary, instead of being between changing or not changing difficulty since the reward is the same.

I loved this time Sony used Nixxes for the PC port, and I would say overall it was definitely more polished than TLOU:P1 on PC just a few months ago.
The game on PC is not perfect, though. In my first hours of gameplay, I experienced many crashes, some just for equipping armors in the menu but this has improved since, maybe because of the patches that were released or because I progressed further.
The game also struggled a bit with clipping. Mainly some alpha textures that are layered incorrectly in some posters in the first planet and some 3D fish models clipping through the walls of an underwater tunnel come to mind. I also noticed with some armors the fur of Ratched and Rivet clips through, but I think that happens on console as well.
On PC the game is likely one of the most technically advanced ports to date, supporting ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion, DLAA (and DLSS, FSR, etc.), and Direct Storage.
All things that as mentioned before, I was interested in testing on my new computer, built with them in mind. I must say, it was a pleasure to play with all these technologies and although they are quite heavy, the game handled it well for most of it, except for one moment towards the end where all the effects on-screen dropped it to 30 for a moment. Funnily enough, this happened to me in Miles Morales too on PS5, towards the end. Solid the whole way through, except for one moment of the game.
After watching videos comparing the PS5 to the PC version by Digital Foundry, plus my experience with the game, I must say I think the ray-traced reflections are the ones I would go without. It seems the equivalent of PS5 quality on PC would be high, but considering the resolution being halved I would argue the screen-spaced reflections and their grainy look might deliver a better result. I had ray-traced reflections at Ultra and there are moments in the game where there is a glass floor, and you see these awesome reflections on the floor that are wonderful to look at. That said, the game doesn't have a lot of glass surfaces and I am almost certain the ray-traced reflections are still being used on these opaque surfaces, which I think at that point is just a waste of resources. Maybe there was a smarter way to implement them, with a hybrid between ray-traced and screen-spaced reflections so that you don't use that much power for blurry opaque reflections, which, actually was the case when I had those frame drops. In Miles Morales on PS5, it happened in a glass room, as the boss was breaking glass. In Rift Apart I was in a wooden boat with some details of opaque metal. It might be the case that there is a hybrid application going on, but that doesn't change how heavy they are for how little result they yield. For these reasons, I would say a game like Spiderman is a better-suited title for ray-traced reflections and I think it would be better to use screen-spaced in this title. That said, the other ray-traced technologies work amazingly and I strongly suggest them. On the dinosaur bosses, the Grunthors, there were some issues with shadows, and I think it might have been the ray-traced ambient occlusion. It's a minor issue in something that adds a lot to the game so I would still keep it on.

In conclusion, I liked my time on the game. I liked it was just the right length and didn't overstay its welcome even while going for 100%. I liked the gameplay and while this is not the birth of a new passion for a new series, I will for sure be looking out for the next one with more interest than I had before.

7.5/10

Sequência tão divertida e curta quanto a anterior, Rift Apart diverte bastante com as duas duplinhas durante o percorrer do jogo. Não podia me importar menos com a história, mas o gráfico impressiona.

Com a mesma fórmula boa do antecessor, este pega algumas coisinhas a mais e faz missões secundárias, uma liberdade maior entre diversos planetas e fases e bons desafios.

Porém, por se tratar de um jogo da moderna Insomniac, sofre do fator Ubisoftzação que ela vem levando, diversas coisas no mapa, listas para pegar e eventuais "tarefas" que cansam conforme o tempo.


Probably the best exclusive PS5 game, nothing about it really reinvents the wheel but it's Ratchet so who the fuck cares. Insomniac drop the super hero shit and make more of this please

Esse jogo é a definição de diversão e surpresa, esse jogo é lindo ele é maravilhoso, ele sim usa muito bem a nova geração e sendo Ratchet e Clank sempre tem uma história legal, faz tempo que eu joguei mas havia esquecido de colocar aqui

This review contains spoilers

Justo lo acabo de terminar y esta muy bueno, entretenido sobre todo, nunca había jugado otro de ratchet mas que este y esta muy bueno, los personajes la historia todo

It makes me happy this franchise is still going strong, and I am hoping for more games this generation.

This one is graphically impressive and hilariously fun. However, it is lazy that both protagonists play exactly the same.

Loved the dimension hopping shenanigans!! Rivet and Kit were also a nice addition to the world, hope to see more of them in the future (if we get more R&C games)

Sieht sehr schön aus, frühere Teile machten irgendwie mehr Spaß.

My Steam Review


This is probably the most cinematic game i have ever played so far. The environments are beautiful along with the graphics/animations that really bring this game to life. It really feels like your going on an adventure when you play this game. I used to play Ratchet and Clank back on the PlayStation 2 and i hadn't touched another until this game Rift Apart and happy to say that i was not disappointed. Love the variation in the weapons and the upgrades you can apply to them was awesome it was always exciting going to the shop to discover what gun was to be unlocked next. I loved playing as Rivet it was nice to be able to play as other characters in the game.

The game is not perfect though some of its drawbacks are that the game is way to easy i was playing on the hardest difficulty throughout the whole game and only died a few times on some boss battles but apart from that it was really a cake walk. I feel that there needed to be more different types of enemies there are a lot to start with but after reaching late game it becomes a bit stale fighting the same enemies over and over again.

The story was interesting enough to keep me engaged i wish there was more time spent for Rivet and Ratchet getting to know each other it felt a bit rushed when they finally meet late game.

Overall i would give this game a solid 8 out of 10 being a Ratchet and Clank fan myself for other people just coming into this for the first time maybe a 7 out of 10.

Would recommend picking up on sale not full price.

Amazing game and great addition to the Ratchet & Clank franchise. Movement in this game felt amazing, weapons were cool (I hate the buzz blades, why do they keep returning, absolute waste of a weapon), story was really fun and captivating, even doing a NG+ run was fun.

The only real downsight of this game is the fact it’s literally 10h long, with little to nothing to do afterwards. And I don’t mean the story is 10h long, fully 100%ing, as in all achievements, all unlockables, upgrading every weapon to the max, EVERYTHING took me a bit over 10h. That’s why I was so surprised the game still has the premium 80€ price tag 3 years later, and that for only 10h of play.

TLDR: Amazing game, but very short.


é divertido, mas não tem nada de outro mundo

The story was painful to go through,
The gameplay was alright.
The game made me realize I’m not a ratchet and clank guy

bad and majorly overrated. Not even rivet can carry this one m8

This game is exactly what i would expect Ratchet and Clank in the modern day would feel like, for better and for worse. It's visually stunning, but the gameplay feels just as simplistic as it did on the ps2. Still its nice to have such a classic feeling game on a modern system.