Reviews from

in the past


I like the character variety, the combat is alright, but I feel the per-stage rewards tend to waver into very meh.

Cool action roguelite, very much following the hades formula, but as a sidescroller with different playable characters.

The combat is fluid and reactive, but lacks impact, and enemies sometimes stack together and become unreadable jumbles. I did like the 4 spell system though, building your somewhat random personal combo each playthrough was fun.

The pixel art is good, but can feel a bit basic at times, and I didn't end up caring much for the story or characters. The intro cutscenes for the bosses are pretty well made though !

I enjoyed playing through this, but I don't feel like pushing this game much further than the 6 successful runs necessary to get the ending.

Astral Ascent is extremely confident on its combo-system that it decided to throw comprehensibility and readability out the window, in order to make sure that your dopamine is at an all-time high.

Surprisingly, Astral Ascent loves to hammer variety. Every single move has its own unique utility. Some are for mobility, some strike vertically, some leave a tornado for a short amount of time; it's fun, stupid and is even furtherly customizable by an element and sub-stat upgrade system that makes your moves furtherly unique. UI and UX unfortunately suffers due to the wonky implementation of this system. The recent update also gave all four playable characters two additional unique weapons that shift their playstyle. The game also encourages the player to engage with its hard-mode system, providing higher difficulty for its seasoned players.

The game also throws a lot, by a lot I do mean A LOT, of progression systems at the player. You may like it or not, but it's progression system feels just right, only ever relying on a single meta-currency.

Astral Ascent is fresh. While it may not be a perfect game, and it obviously wears much of its influence on its sleeve, Astral Ascent presents so many options that each and every run feels chaotic and experimental enough, that it embraces its roguelike roots fairly well. If there's anything else that I can say, it's power-fantasy done right, provided that you find decimating your screen with dozens of particles alright.

A luxourious and comprehensive roguelite game. Combat that rivals the best in the genre and a progression syste that does the same.
Game is chill as heck, the score is gorgeous gameplay is intense af. Great game