3 ⭐ - versão japonesa (Akumajou Densetsu)
2 ⭐ - versão americana (Castlevania III)
Enrolei pra mandar essa análise pq quis jogar as duas versões antes de escrever ela e, realmente, a melhor opção pra jogar é a versão japonesa, não tem como.
A versão americana possui uma dificuldade muito desbalanceada - e isso misturado as limitações da gameplay (que rolam bastante aqui e alí) torna a experiência de jogo um inferno!
As limitações do jogo são bem perceptíveis e impactam direto na gameplay, mas muitas dessas dá pra decorar e evitar, o problema mesmo é a confusão de comandos que rola nas escadas quando vc está tentando atacar ou usar o ataque especial - o personagem não sabe se desce, sobe, ataca, e isso é MUITO IRRITANTE!
No mais, o jogo é uma boa recuperação do estilo de gameplay do jogo 1, com ideias e melhoras muito interessantes - especialmente o sistema de personagens extras (Sypha é muito roubada, pqp). Isso tudo ajuda a dar uma personalidade única muito forte ao jogo que torna difícil não simpatizar com ele de uma forma ou outra.
2 ⭐ - versão americana (Castlevania III)
Enrolei pra mandar essa análise pq quis jogar as duas versões antes de escrever ela e, realmente, a melhor opção pra jogar é a versão japonesa, não tem como.
A versão americana possui uma dificuldade muito desbalanceada - e isso misturado as limitações da gameplay (que rolam bastante aqui e alí) torna a experiência de jogo um inferno!
As limitações do jogo são bem perceptíveis e impactam direto na gameplay, mas muitas dessas dá pra decorar e evitar, o problema mesmo é a confusão de comandos que rola nas escadas quando vc está tentando atacar ou usar o ataque especial - o personagem não sabe se desce, sobe, ataca, e isso é MUITO IRRITANTE!
No mais, o jogo é uma boa recuperação do estilo de gameplay do jogo 1, com ideias e melhoras muito interessantes - especialmente o sistema de personagens extras (Sypha é muito roubada, pqp). Isso tudo ajuda a dar uma personalidade única muito forte ao jogo que torna difícil não simpatizar com ele de uma forma ou outra.
Basically a polished version of the original Castlevania, and one of the best platformers ever made at the time of its release. It retains everything that made the first game in the series so good, but pushes the NES to its limits to enhance the visuals further. The addition of the side-characters and branching paths added a lot of replay value in a fun way rather than making the core game obnoxiously difficult to pad game time.
Хардкорный экшен-платформер. Левелдизайн специально нацелен на то, чтобы вы как можно чаще умирали. Это не как в Дарк Соулсах, где ты должен запомнить паттерны врагов. В кастлвании Саймон тяжело управляется, его прыжки не контролируется, ты не можешь регулировать высоту прыжка, удар кнута относительно долгий(особенно если сравнивать с другими экшен-платформерами)
В этой части добавили много уровней + нелинейность их выбора. Из новинок 3 дополнительных играбельных персонажа, но одновременно с Саймоном может ходить лишь один. Боссов тоже стало чуть больше, чем в первой части, но к сожалению некоторые из них повторяются, например мумии или летучая мышь.
Hardcore action-platformer. Leveldesign is specifically aimed at making you die as often as possible. It's not like in Dark Souls where you have to memorise enemy patterns. In Castlevania Simon is hard to control, his jumps are not controlled, you can't adjust the jump height, the whip kick is relatively long(especially if you compare to other action platformers)
In this part added a lot of levels + non-linearity of their choice. From the novelties 3 additional playable characters, but only one can go with Simon at the same time. Bosses also became a bit more than in the first part, but unfortunately some of them are repeated, for example mummies or bat.
В этой части добавили много уровней + нелинейность их выбора. Из новинок 3 дополнительных играбельных персонажа, но одновременно с Саймоном может ходить лишь один. Боссов тоже стало чуть больше, чем в первой части, но к сожалению некоторые из них повторяются, например мумии или летучая мышь.
Hardcore action-platformer. Leveldesign is specifically aimed at making you die as often as possible. It's not like in Dark Souls where you have to memorise enemy patterns. In Castlevania Simon is hard to control, his jumps are not controlled, you can't adjust the jump height, the whip kick is relatively long(especially if you compare to other action platformers)
In this part added a lot of levels + non-linearity of their choice. From the novelties 3 additional playable characters, but only one can go with Simon at the same time. Bosses also became a bit more than in the first part, but unfortunately some of them are repeated, for example mummies or bat.
After the… deviation of last time, CastleVania 3 goes back to basics and builds upon the first games more linear structure.
To get this out the way, this game is once again, brutal. And just like the first game it’s down to the stiff controls, pain in the ass enemies and bosses, though generally I think boss fights are better this time around, giving you slightly more room to breathe and having more distinguishable patterns to learn.
However this doesn’t stop the game kerb stomping you. Luckily there are some additions which can help, namely 3 other playable characters you can find and recruit by choosing optional pathways after some levels. You can only use 1 at a time, but you can switch between Trevor and whoever you pick at any point. This adds plenty of replayability and can make your life easier as most of these guys are awesome. One has smoother control, one can use devastating magic spells, the variety is great and experimentation is encouraged.
But level design is still chaotic and often not very fair, mostly due to the amount of things thrown at you while you’re climbing stairs, where you can barely defend yourself. Stages can get out of hand fast, and despite some more interesting platforming, this game is too difficult for its own good.
The music is phenomenal though, I don’t know why we’re killing Dracula again.. but hey it’s consistent. Not a bad time, just a tough one - 6.7/10
To get this out the way, this game is once again, brutal. And just like the first game it’s down to the stiff controls, pain in the ass enemies and bosses, though generally I think boss fights are better this time around, giving you slightly more room to breathe and having more distinguishable patterns to learn.
However this doesn’t stop the game kerb stomping you. Luckily there are some additions which can help, namely 3 other playable characters you can find and recruit by choosing optional pathways after some levels. You can only use 1 at a time, but you can switch between Trevor and whoever you pick at any point. This adds plenty of replayability and can make your life easier as most of these guys are awesome. One has smoother control, one can use devastating magic spells, the variety is great and experimentation is encouraged.
But level design is still chaotic and often not very fair, mostly due to the amount of things thrown at you while you’re climbing stairs, where you can barely defend yourself. Stages can get out of hand fast, and despite some more interesting platforming, this game is too difficult for its own good.
The music is phenomenal though, I don’t know why we’re killing Dracula again.. but hey it’s consistent. Not a bad time, just a tough one - 6.7/10
This game is so fucking flawed, goddamn, just annoying enemy placement, super time-consuming platforming challenges. Bullshit hit detection and control input specifically with the stairs, but despite all that the core game design is really fun. And the bosses are memorable. Some are amazing, surprisingly I found myself going back to this game, to play more despite my frustration with it. It's just a memorable, flawed, janky, annoying, hard as shit, fun NES action platformer.
Pretty enjoyable game. Gameplay wise is pretty mutch Castlevania. The 3 other characters you play is pretty cool and ads a lot to the game. I didn't find Alucard satisfying though. Turning into a bat was cool but I found the added height and fire ball attack not very useful. Having to play it at least 3 times doesn't really add to the experience and forces the game to be repetitive if you want to experience all of it.