Basically a polished version of the original Castlevania, and one of the best platformers ever made at the time of its release. It retains everything that made the first game in the series so good, but pushes the NES to its limits to enhance the visuals further. The addition of the side-characters and branching paths added a lot of replay value in a fun way rather than making the core game obnoxiously difficult to pad game time.
Pretty enjoyable game. Gameplay wise is pretty mutch Castlevania. The 3 other characters you play is pretty cool and ads a lot to the game. I didn't find Alucard satisfying though. Turning into a bat was cool but I found the added height and fire ball attack not very useful. Having to play it at least 3 times doesn't really add to the experience and forces the game to be repetitive if you want to experience all of it.
Castlevania III - Dracula’s Curse
This game takes up such a weird part of my brain, if I look at this game objectively I should hate it, annoying jumping controls, bullshit difficulty, weird hitboxes and unfair enemy placements, THE STAIRS, but simultaneously something about this game keeps me coming back, I can’t tell if it’s the addicting core gameplay. But I keep on coming back and that means it’s doing something right, the music is pretty solid, graphics are eh, at times great looking and other times dated and terrible if i’m being frank. A lot of annoying deaths, definitely, but decent, good even.
71/100
This game takes up such a weird part of my brain, if I look at this game objectively I should hate it, annoying jumping controls, bullshit difficulty, weird hitboxes and unfair enemy placements, THE STAIRS, but simultaneously something about this game keeps me coming back, I can’t tell if it’s the addicting core gameplay. But I keep on coming back and that means it’s doing something right, the music is pretty solid, graphics are eh, at times great looking and other times dated and terrible if i’m being frank. A lot of annoying deaths, definitely, but decent, good even.
71/100
Хардкорный экшен-платформер. Левелдизайн специально нацелен на то, чтобы вы как можно чаще умирали. Это не как в Дарк Соулсах, где ты должен запомнить паттерны врагов. В кастлвании Саймон тяжело управляется, его прыжки не контролируется, ты не можешь регулировать высоту прыжка, удар кнута относительно долгий(особенно если сравнивать с другими экшен-платформерами)
В этой части добавили много уровней + нелинейность их выбора. Из новинок 3 дополнительных играбельных персонажа, но одновременно с Саймоном может ходить лишь один. Боссов тоже стало чуть больше, чем в первой части, но к сожалению некоторые из них повторяются, например мумии или летучая мышь.
Hardcore action-platformer. Leveldesign is specifically aimed at making you die as often as possible. It's not like in Dark Souls where you have to memorise enemy patterns. In Castlevania Simon is hard to control, his jumps are not controlled, you can't adjust the jump height, the whip kick is relatively long(especially if you compare to other action platformers)
In this part added a lot of levels + non-linearity of their choice. From the novelties 3 additional playable characters, but only one can go with Simon at the same time. Bosses also became a bit more than in the first part, but unfortunately some of them are repeated, for example mummies or bat.
В этой части добавили много уровней + нелинейность их выбора. Из новинок 3 дополнительных играбельных персонажа, но одновременно с Саймоном может ходить лишь один. Боссов тоже стало чуть больше, чем в первой части, но к сожалению некоторые из них повторяются, например мумии или летучая мышь.
Hardcore action-platformer. Leveldesign is specifically aimed at making you die as often as possible. It's not like in Dark Souls where you have to memorise enemy patterns. In Castlevania Simon is hard to control, his jumps are not controlled, you can't adjust the jump height, the whip kick is relatively long(especially if you compare to other action platformers)
In this part added a lot of levels + non-linearity of their choice. From the novelties 3 additional playable characters, but only one can go with Simon at the same time. Bosses also became a bit more than in the first part, but unfortunately some of them are repeated, for example mummies or bat.