Reviews from

in the past


While this is the expansion where they figured out their systems' strengths, it's story is just so fucking awful. How do you make me dislike a girl that punches good!?
Also has Eureka, the worst content in the game.

The story tried to do too much and was too unfocused for me, though Zeno was a fun villain. While it was a disappointing story followup to Heavensward for me, the raiding and gameplay, despite my contemporary complaints, was peak. The last gasp of unique classes and the RPG element of the game being really fun, in my opinion.

This review contains spoilers

Stormblood is a solid expansion but not one that felt like it built upon the foundation of FFXIV as strongly as Heavensward, there's definitely a lot more chores and busywork to be done and the general tone, while I do like it a lot, does feel very steady and one-note in comparison to Heavensward's gripping story filled with twists and turns (at least up until the later patches, which usher in a dramatic jump in overall quality).

I think the biggest success of stormblood is its overall vibe and the beauty of its locales, taking inspiration from middle eastern and far eastern culture with some jaw dropping setpieces and outstanding music. By far my favourite area and my favourite portions of the expansion came in the form of the azim steppe and its native inhabitants with their mongolian influences. The music and tone of this area gets me going, its awesome. Those 'endless fields and boundless skies' as Hien puts it were beautiful and learning about the differences in its tribes and their gods was just really fun and interesting and a nice change of pace for a game very centred around one major theme. That theme is liberation and I think for the most part it handles it quite well. There is a lot of complexity in its different cultures and the nature of how they are surviving under colonial oppression and I was particularly fond of the dissonance between Lyse's headstrong determination to free her people and the reality of the local population's struggle to even survive, let alone fight back. Stormblood is constantly highlighting the different perspectives and ways that people survive and eventually reignite their resolve but also takes time to recognise the lasting damage and consequences of the Garleans' violent conquest. Notably there is a fascinating character study into the mind of Fordola, an incredible character and an Ala Mhigan native abused and spat upon by her comrades for her family's co-operation with their oppresors - labelled a traitor by her neighbours and a savage by the Garleans, Fordola vows to achieve freedom by any means and embraces her brand of 'savage', working with the Garleans in pursuit of both liberation and vengeance for her father who died at the hands of a furious Ala Mhigan mob. Fordola's story is that of the victim of circumstance (and it isn't the only time this comes up) and the question of if or how this could ever justify her actions is one the game isn't afraid to look into, but her story is also one of redemption and I just found it really compelling.

Stormblood is a story with a lot of tragedy and melancholy but there's also a lot of hope to be found and I think for the most part it is great stuff and I was thoroughly invested, but there are times where it falls off or otherwise becomes too unbelievable. For one, there are far too many fakeouts and deaths of main characters begin to feel of little consequence unless said character dies onscreen with absolute certainty. In the patches alone I counted 3 fakeouts where you think a character is straight up dead but then they come back for various reasons, if you're going to do that you had best have a very good reason or you risk playing down everything that came before and setting up a worryingly anticlimatic precedent. Also, I would note the handling of Yotsuyu's abuse and the nonchalant attitudes of those that are supposed to protect her as a negative, as it leads to a sadly predictable outcome that feels like it does Yotsuyu dirty and doesn't properly respect her as a victim of horrific abuse and neglect. It felt like it was at its lowest when Asahi, a very obvious bad guy, cruelly brings her parents back into her life with the sole intention of causing her untold pain and misery - to which the player and their allies do nothing except scowl and call it a 'dirty trick' when it felt like they could have and should have done more. Not to mention Yotsuyu is supposed to be under strict house arrest and yet escapes and puts herself in mortal danger twice, this whole section just felt quite rushed and lazy and like it didn't respect Yotsuyu as a character - the tragic outcome of her story seems only to serve to make Gosetsu sad and ponderous and set up the plot around the Ascians pulling all the strings, which could have been done without bringing back Yotsuyu and Gosetsu, I don't know it just felt inconsequential and I don't think the storyline justifies bringing the two back, it certainly could have done but I don't think it does. But saying this the tsukiyomi trial is absolutely hype and Gosetsu's spirit showing up to protect her was so awesome.

The new dungeons and trials in Stormblood carry on the marked improvments that came with Heavensward and the trials in particular, such as those of Susano and Byakko, go so insanely hard. Stormblood also quickly sheds its one-note and focused themes for extremely nuanced and exciting political turmoil and utter chaos in its final acts, introduced in the later patches. These patches are incredible and are filled with amazing monologues, exciting new mysteries that unfold, experly constructed and dramatic cutscenes and battle sequences and my favourite part by far - the relationship that grows between the warrior of light and alisaie, these final quests made me fall in love with alisaie as a character and I felt genuinely crushed when she succumbed to the same fate as her brother and the other scions. The music in this part of the game, the constantly moving and chaotic nature of the story, the character development, all fantastic and it makes me so excited for shadowbringers so bring it on. Captain has freed Doma and Ala Mhigo but the real battle has only just begun!

14 is the gift that keeps on giving at this point

Felt like a chore to get thru at the end
But at least the game is still fun beyond the story


FINAL FANTASY XIV REVIEW



STORMBLOOD

6.0/10

Na minha opinião, Stormblood foi decepcionante, trazendo uma temática tão rica que é o folclore japonês, falha em trazer uma narrativa à altura ao meu ver.
Temos bosses interessantes, Trilhas sonorsa ainda de alto nivel e regiões maravilhosas, mas que se perde com novos personagens que não me apeteceram e na totalidade, perde muitos pontos, se perdendo na quantidade massante de repetições constantes nas suas quests.
Temos uma nova vertente do foco da protagonista nova, que não foi do meu agrado... De fato esperava mais deste personagem e que fosse acrescentar em algo no futuro, o que pra mim não foi correspondido

Apesar de ser um arco mais político, consegue nos apresentar novos personagens e aprofundar outros existentes, que são aqui muito bem desenvolvidos. Toda a escrita evoluí em maturidade, apesar de existir uma queda brusca em um dos patchs.

FF14 is the best mmorpg at the moment.
It has an immense amount of good content, great lore, the most complex raids and the best soundtrack of any mmorpg.
The only downside I would put is that it can be overwhelming for newbies right now by the amount of things available to the game, but if you adapt is amazing.

A Realm Reborn 2: Versão Oriente

I cannot believe that this is the one people have said is the "worst expansion" for years while saying how amazing Heavensward is. Heavensward isn't bad but I feel like people who say this don't remember how fucking badly paced that expansion is while saying this one has tons of filler. I played through both back to back in the span of 2 months so Heavensward and Stormblood are fresh in my mind.

They are structured the exact same but at least in Stormblood it has the narrative context of "we have to convince these oppressed, defensive people who don't want anything to do with us to join our rebellion war effort." So spending your time in the Ruby Sea or The Azimm Steppe don't feel as pointless even if their stories are easily the weakest part. In Heavensward the interesting main story gets completely sidetracked to spend hours on moogle mountain to help them find their sandwich they left on a rock a few miles away and other stupid bullshit like that. While the cataclysm is about to happen. Sorry Estinien, Aymric and everyone else in the ishgard I gotta go fuck around with goblins for 8 hours I can't possibly go fight nidhogg or talk to hysvelgr the moogles NEED ME.

Stormbloods biggest pace breaker is when Krile gets captured and it seems like we are going to save her but then you have to go fight the snake people's primal for some reason. Thankfully this only take 30 minutes but still very odd that they keep strcuturing their stories like this. I wish they would stop its very annoying. But seeing how ff16 does the same thing i guess i should just accept this is their writing style and that the next 3 expansions will be like that too

ffxiv fans will look you straight in the eyes and tell you "the story gets really good after 500 hours i swear" and they're right