Reviews from

in the past


While this is the expansion where they figured out their systems' strengths, it's story is just so fucking awful. How do you make me dislike a girl that punches good!?
Also has Eureka, the worst content in the game.

The story tried to do too much and was too unfocused for me, though Zeno was a fun villain. While it was a disappointing story followup to Heavensward for me, the raiding and gameplay, despite my contemporary complaints, was peak. The last gasp of unique classes and the RPG element of the game being really fun, in my opinion.

This review contains spoilers

Stormblood is a solid expansion but not one that felt like it built upon the foundation of FFXIV as strongly as Heavensward, there's definitely a lot more chores and busywork to be done and the general tone, while I do like it a lot, does feel very steady and one-note in comparison to Heavensward's gripping story filled with twists and turns (at least up until the later patches, which usher in a dramatic jump in overall quality).

I think the biggest success of stormblood is its overall vibe and the beauty of its locales, taking inspiration from middle eastern and far eastern culture with some jaw dropping setpieces and outstanding music. By far my favourite area and my favourite portions of the expansion came in the form of the azim steppe and its native inhabitants with their mongolian influences. The music and tone of this area gets me going, its awesome. Those 'endless fields and boundless skies' as Hien puts it were beautiful and learning about the differences in its tribes and their gods was just really fun and interesting and a nice change of pace for a game very centred around one major theme. That theme is liberation and I think for the most part it handles it quite well. There is a lot of complexity in its different cultures and the nature of how they are surviving under colonial oppression and I was particularly fond of the dissonance between Lyse's headstrong determination to free her people and the reality of the local population's struggle to even survive, let alone fight back. Stormblood is constantly highlighting the different perspectives and ways that people survive and eventually reignite their resolve but also takes time to recognise the lasting damage and consequences of the Garleans' violent conquest. Notably there is a fascinating character study into the mind of Fordola, an incredible character and an Ala Mhigan native abused and spat upon by her comrades for her family's co-operation with their oppresors - labelled a traitor by her neighbours and a savage by the Garleans, Fordola vows to achieve freedom by any means and embraces her brand of 'savage', working with the Garleans in pursuit of both liberation and vengeance for her father who died at the hands of a furious Ala Mhigan mob. Fordola's story is that of the victim of circumstance (and it isn't the only time this comes up) and the question of if or how this could ever justify her actions is one the game isn't afraid to look into, but her story is also one of redemption and I just found it really compelling.

Stormblood is a story with a lot of tragedy and melancholy but there's also a lot of hope to be found and I think for the most part it is great stuff and I was thoroughly invested, but there are times where it falls off or otherwise becomes too unbelievable. For one, there are far too many fakeouts and deaths of main characters begin to feel of little consequence unless said character dies onscreen with absolute certainty. In the patches alone I counted 3 fakeouts where you think a character is straight up dead but then they come back for various reasons, if you're going to do that you had best have a very good reason or you risk playing down everything that came before and setting up a worryingly anticlimatic precedent. Also, I would note the handling of Yotsuyu's abuse and the nonchalant attitudes of those that are supposed to protect her as a negative, as it leads to a sadly predictable outcome that feels like it does Yotsuyu dirty and doesn't properly respect her as a victim of horrific abuse and neglect. It felt like it was at its lowest when Asahi, a very obvious bad guy, cruelly brings her parents back into her life with the sole intention of causing her untold pain and misery - to which the player and their allies do nothing except scowl and call it a 'dirty trick' when it felt like they could have and should have done more. Not to mention Yotsuyu is supposed to be under strict house arrest and yet escapes and puts herself in mortal danger twice, this whole section just felt quite rushed and lazy and like it didn't respect Yotsuyu as a character - the tragic outcome of her story seems only to serve to make Gosetsu sad and ponderous and set up the plot around the Ascians pulling all the strings, which could have been done without bringing back Yotsuyu and Gosetsu, I don't know it just felt inconsequential and I don't think the storyline justifies bringing the two back, it certainly could have done but I don't think it does. But saying this the tsukiyomi trial is absolutely hype and Gosetsu's spirit showing up to protect her was so awesome.

The new dungeons and trials in Stormblood carry on the marked improvments that came with Heavensward and the trials in particular, such as those of Susano and Byakko, go so insanely hard. Stormblood also quickly sheds its one-note and focused themes for extremely nuanced and exciting political turmoil and utter chaos in its final acts, introduced in the later patches. These patches are incredible and are filled with amazing monologues, exciting new mysteries that unfold, experly constructed and dramatic cutscenes and battle sequences and my favourite part by far - the relationship that grows between the warrior of light and alisaie, these final quests made me fall in love with alisaie as a character and I felt genuinely crushed when she succumbed to the same fate as her brother and the other scions. The music in this part of the game, the constantly moving and chaotic nature of the story, the character development, all fantastic and it makes me so excited for shadowbringers so bring it on. Captain has freed Doma and Ala Mhigo but the real battle has only just begun!

14 is the gift that keeps on giving at this point

Felt like a chore to get thru at the end
But at least the game is still fun beyond the story


FINAL FANTASY XIV REVIEW



STORMBLOOD

6.0/10

Na minha opinião, Stormblood foi decepcionante, trazendo uma temática tão rica que é o folclore japonês, falha em trazer uma narrativa à altura ao meu ver.
Temos bosses interessantes, Trilhas sonorsa ainda de alto nivel e regiões maravilhosas, mas que se perde com novos personagens que não me apeteceram e na totalidade, perde muitos pontos, se perdendo na quantidade massante de repetições constantes nas suas quests.
Temos uma nova vertente do foco da protagonista nova, que não foi do meu agrado... De fato esperava mais deste personagem e que fosse acrescentar em algo no futuro, o que pra mim não foi correspondido

Really good, most peoples issues with this expansion is from not having the reading comprehension or attention span of an adult. like idk man expansions about poltical drama, rebellion, imperialism, how a systems flaws may not get better before or after occupation, and how broken systems raise broken families and broken people, and how evil is not born, but made as a product of its surroundings. All wrapped up in the tale of a man who lives for the thrill of facing someone who could give him a worthy fight, a fight for reclaiming ones homeland from occupation and raising a nation from slavery to freedom. To find ones culture and ways of life when its been removed from those people during occupation, and also to go fight an ancient superweapon and a powerful primal. Shits good!

it has alphinaud dive and go yeaaaaaaaaaguuggh so yeah its pretty good.

The gameplay here was amazing although I didn't like the story as much as Heavensward. Honestly tho Samurai was my favorite melee dps class for a while so the endgame content and side content being peak combined with that kinda make up for any grievances I had with the story.

Also I want Yotsuyu to abuse me.

Weakest on story but set the bar for bombastic and epic trials for the future.

i dont think that stormblood is as bad as alot of people say. as a whole it improves GREATLY on gameplay aspects of the game and has the most fun raids and content ive done yet. the story falls short in many places for me. however, it still has some really phenomenal moments and characters. good..just not as good as heavensward was.

After sinking 500 hours into this game, patch 4.1 has got to be the first time I've enjoyed anything about ffxiv's story

Too padded out and a villain that overstayed their welcome.

I like stormblood even if it's the weird middle point of the storyline.
Lots of great fights though.

Over hated & under rated by the community despite having the best raid design & class design to date

Apesar de ser um arco mais político, consegue nos apresentar novos personagens e aprofundar outros existentes, que são aqui muito bem desenvolvidos. Toda a escrita evoluí em maturidade, apesar de existir uma queda brusca em um dos patchs.

FF14 is the best mmorpg at the moment.
It has an immense amount of good content, great lore, the most complex raids and the best soundtrack of any mmorpg.
The only downside I would put is that it can be overwhelming for newbies right now by the amount of things available to the game, but if you adapt is amazing.

A Realm Reborn 2: Versão Oriente

I cannot believe that this is the one people have said is the "worst expansion" for years while saying how amazing Heavensward is. Heavensward isn't bad but I feel like people who say this don't remember how fucking badly paced that expansion is while saying this one has tons of filler. I played through both back to back in the span of 2 months so Heavensward and Stormblood are fresh in my mind.

They are structured the exact same but at least in Stormblood it has the narrative context of "we have to convince these oppressed, defensive people who don't want anything to do with us to join our rebellion war effort." So spending your time in the Ruby Sea or The Azimm Steppe don't feel as pointless even if their stories are easily the weakest part. In Heavensward the interesting main story gets completely sidetracked to spend hours on moogle mountain to help them find their sandwich they left on a rock a few miles away and other stupid bullshit like that. While the cataclysm is about to happen. Sorry Estinien, Aymric and everyone else in the ishgard I gotta go fuck around with goblins for 8 hours I can't possibly go fight nidhogg or talk to hysvelgr the moogles NEED ME.

Stormbloods biggest pace breaker is when Krile gets captured and it seems like we are going to save her but then you have to go fight the snake people's primal for some reason. Thankfully this only take 30 minutes but still very odd that they keep strcuturing their stories like this. I wish they would stop its very annoying. But seeing how ff16 does the same thing i guess i should just accept this is their writing style and that the next 3 expansions will be like that too

ffxiv fans will look you straight in the eyes and tell you "the story gets really good after 500 hours i swear" and they're right

This review contains spoilers

This was so intense... So cool... Lyse is so beautiful... I love Yugiri... Story kind of peaked here, but damn... why they gotta do Gosetsu dirty like that... also thanks for the Estinien cameos...

Whoever designed The Lochs area though? I am too directionally-challenged for that mess of routes for aether currents, gdi

This expansion sets out to ask a simple question: Will Lyse ever stop yapping? The answer is no. I can't believe they went from heavensward to this.

The possible reality i'm facing is that people are calling the next two expansions peak because theyre either ever so slightly better than this or because they're sunk cost into the game. Really hope that isnt the case but so far i havent been blown away by this game in any capacity and i couldnt give less of a shit about any of the characters except for a few of the heavensward ones... Mainly because thats a good expansion

I thought it was funny when they remixed an older final fantasy song for a character in this game. I was like oh! look! they're referencing a video game that they wish they were half as good as! adorable😊

ngl i'd like this more if the plotlines weren't split. ala mhigo felt incredibly underwhelming compared to doma's storyline. liked the characters and concepts though, and the post-stormblood quests were some of my favorite

Not as good as the others, even if the political writting is extremely well done.

But this expansion suffers from bad pacing. Still it has its moments, and is fun to play as always. Cool regions though.

Lyse was kinda being a white savior ngl. But otherwise probably my favorite because of Gosetsu.


Good music, good dungeons, good environments, so-so characters. It felt like they were waiting until the postgame to make Yotsuyu a compelling character, and Zenos is less complex than a megaman antagonist

GAMEPLAY BECOME BETTER STORY BECOME ARR rip gaius

Weakest expansion after ARR, but still great