Reviews from

in the past


This review contains spoilers

"The sun and rain keep flowers alive." - Edo Macalister

This game is so tedious I had to restart three different times because I would just dread picking the game up again until weeks later and forget what I played. Eventually I said fuck it and just played with the gamefaqs guide just to get through the story. Maybe I'm just a dumbass but some of these puzzles, especially the Lost & Found puzzles, were just impossible to solve organically. To be fair, I am also really bad at solving puzzles and have a general distaste for maths in general.

The game is also paced really slowly especially in the first half. It took me a while to actually invest into the plot because of how nonsensical and surreal it all seemed. And it didn't help that moving around in this game feels so slow with how you are unable to full stride in all areas in the game, the map being kind of big, going to a new screen takes 5 seconds (going up and down 5 stories of the hotel gets old fast), and the sprint option being locked behind the step counter.

The plot starts to become interesting though when the connections to The Silver Case/ Kill the Past starts trickling through. However by that time I was so over the puzzle solving and walking around that it was hard for me to sit down and fully enjoy some of the lore drops. Half the cast also starts feeling meaningless by that point as well such as the wrestlers who never show up in the story again. I get that we were experiencing the random Sumio clones' memories but it really did feel like the only things that mattered happened in the last 5 chapters.

Despite all of the shortcomings of this game though, I am glad I played it. The dialogue is at its funniest when it was being meta and actually made me laugh at loud sometimes. The music did an excellent job providing atmosphere (I also just really like Debussy). And the opening and intro movies are probably one of the best pieces of visual media I have experienced in my life. My favorite part of the game is the guidebook with how real it made the resort feel with it's about 50 pages of fake lore. As soon as I had access to it, I spent a good solid hour reading through the whole thing and I loved every minute of it. They had a whole indigenous tribe mythos which was truly captivating and really gave that sense of "paradise" like being somewhere such as Hawaii would evoke. Another standout page in the guidebook is the one with alcoholic drinks on it. Made me want to print out that whole page just to make all the drinks which I will probably do in the near future. I would totally stay in a resort like Flower, Sun, and Rain and I'm mad that it isn't a real place.

The quote from Edo I used in the beginning of this review sums up how I feel about this game. It has its ups (sun) and downs (rain) but at the end of it all the game was truly a unique experience (flower) that I feel like would stick with me. That quote is my favorite piece of the dialogue in the game and it really made me meditate on my own experiences. Imperfect game but the imperfect can be considered perfect by virtue of its imperfection. I can say for certain that I enjoyed my stay in the Flower, Sun, and Rain hotel on Lospass Island.

Maybe i hate video games or maybe I have shit taste
But I know for a fact that I hate Suda51

What if Death stranding was made by Suda51? (better)
Lospass island will be missed....

um port meio fraco de um ótimo jogo
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a weaker port of a great game

"One thing, Peter. Where's this plane heading, anyway?"

Following D2 up with this was an insane choice that really paid off. Sad to see all the characters from The Silver Case and The 25th Ward go, but happy for the memories and messages they imparted on me. This series is really something special, something so universally applicable and strange that it instantly burrowed its way into my brain and heart. Sometimes the minute interactions we have with people we only see once or twice keep us going, the reminder that we are all humans, living in a vast pool of confusion and mystery, and nobody really knows what is going on until we finally confront death and life head on. What a perfect piece of media, that will surely age well as time goes on.

"It's set to touch down in the real world."

Ignoring the abnoxious puzzles that detract a bit from the story, this is one of My favourite Suda games just below Killer7.
It has a lot of personality and the story is a bit weird but charming and a bit melancholic as well.
But i think the best thing that this game offers is the atmosphere, the soundtrack is a freaking banger and the old low poly ds feeling makes me want to travel to Losspas island irl.
Also, Mondo is literally the best protagonist ever created, he is such a silly depressed goober ^⁠_⁠^

This review contains spoilers

"You know what they say... In travelling, companionship. In life, compassion."
- sumio mondo

from kafka on the shore (the haruki murakami novel which released the following year):

“In traveling, a companion, in life, compassion,'" she repeats, making sure of it. If she had paper and pencil, it wouldn't surprise me if she wrote it down. "So what does that really mean? In simple terms."
I think it over. It takes me a while to gather my thoughts, but she waits patiently.
"I think it means," I say, "that chance encounters are what keep us going. In simple terms.”