Reviews from

in the past


Locura de juego. El mejor Halo y casi mi juego favorito. Nunca ninguna historia de un videojuego podrá ser tan buena como esta. Podría estar hablando horas de este juego, pero no quiero.

Любителям шутеров и кооператива рекомендую. Многие фанаты считают данную часть лучшей в серии

Halo Reach is a very special game for me as It was my first Halo game and also my first game I ever owned on the Xbox 360, so there will be no surprise I have deep rooted nostalgia for it, honestly I have difficulty seeing any of this games flaws, however, it's Legendary mode is notoriously difficult and armour abilities have certainly received some flak, but I would argue that the gameplay is among the best the series has ever had and visually Reach is still yet to be surpassed.


"Okay so guys were coming of the tail of possibly the greatest, most crazy, balls to the walls FPS campaign ever, what are we going for now?"
"Um what about a beautiful, depressing game about the human will to move forward against impossible odds where everyone dies at the end including the player?"

My first introduction to Halo. A fantastic FPS game from start to finish.

One of my all time favorites. I wish Halo was taken in a direction where we got to explore more niche and less developed parts of the lore but instead we get the big green man being humanities savior some more.

This review contains spoilers

Fun to play in co-op, shooting feels nice, but overall nothing special for me, and the heroic deaths of all the characters sit wrong with me. Folks in the YouTube comments of the ending sound like they wanna enlist right now. But I guess the military glorification happens in almost every game of this genre, and Halo isn't really the main suspect (cough Call of Duty cough).
This was my first Halo game, I consider it a good start.

Um dos primeiros Halos que joguei e o que fica no meu top 2. Campanha foda e trágica, gameplay bem feita, que é uma prequel de Halo CE, mas que consegue fazer um baita trabalho com um novo leque de armas antes da primeira aventura de Chief num Halo. O início da campanha pode ser meio lento, mas depois que engata, é um turbilhão de tristeza e momentos de ação épicos. Multiplayer extremamente divertido (por mais que meio desbalanceado e considerado noob friendly na comunidade) que ainda tem gente jogando (graças ao MCC). Um dos melhores jogos de Xbox 360 e que sempre será lembrado como o último jogo ótimo que a Bungie fez, o último respiro do que Halo foi antes da 343 assumir

as much as i love halo 2-3

reach always has a spot in my heart

Story was amazing, I got really immersed with the side characters and love the weapons. Multiplayer really fun, but the abilities sucks.

This review contains spoilers

i love this game to death however i dont think its campaign in execution is as good as everyone makes it out to be

the idea of playing a war that has been alluded to as an absolute disaster in previous games and side material countless times, playing through the campaign knowing full well this is a losing fight and everyone dies and every sacrifice made has zero meaning is genuinely so fantastic and interesting. i think halo reach comes close to living up to it but kinda falls flat due to its runtime. the atmosphere is gloomy and hopeless and the cutscenes are absolutely gorgeous but we never really spend enough time with ANY of noble six to feel any real sympathy for them in the moment the only emotion really evoked from me is the pre existing despair thsts already established from everything else. it sounds amazing explaining the concept in words but i feel the only death i really cared about (except noble six) was jorge's and he was literally the first to die .

i also feel the campaign in level design is quite lame compared to previous halo games, especially 3, and take a lot more of a linear approach rather than the sandbox thst you kinda hopes gets expanded on from halo 3. i assume this was probably to make it fit in with the shooters like call of duty in the time, as shown with other stuff like the addition of sprint but thwts nlt to it's benefit at all i think .

kats death should NOT be as funny as it is it should be a brutal showcase of the reality of war and a reminder to noble six of how badly they really are losing (even though they get plenty literally right before and admit they've lost) but ultimately its just funny as fuck because this game doesnt give us a chance to give any shit about the characters at all and their personalities are kinda shallow jorge is the only one thst really shows much humanity

however i will say that lone wolf is my favourite final mission ever oh my god its sk good in concept AND execution

This review contains spoilers

I finished this around the same time as ODST, so the two impact each other in how I think about them.

Suffers from all the same problems all the other games in the series fall victim to, while buffing out a few others. It's wonderful to see a story set around a squad, as I think this is the more natural structure for the halo universe. Showing a group of soldiers impacted by this war is the story I think the Spartans should be telling. Jorge is far and away the most satisfying of the character stories, and his loss is felt. Sadly, the first 1/4 of the game is spent building Jorge into a character you feel for, while the others are merely background decoration. So when Kat is killed, it feels cheap, lacking any punch.

This game definitely benefitted from the experiments that ODST started. The new powers add a great dynamic change to the missions, squad narrative, and a protagonist that actually speaks are great improvements upon the previous Halo entries.

I still find myself a little lost from mission to mission. We talk to Halsey, then we run around trying to destroy the super carrier (to protect the planet?), then get back to Halsey's mission. It often just feels like a 'go here do this, repeat' and no overarching desire for the characters.

This review contains spoilers

Before starting, please, please, please, please play this game before I absolutely spoil it.
This game is the reason I made this account.
Halo reach was a part of my childhood on the Xbox 360, and it had me in a confused state after beating the game back then.
Today, after beating the game on legendary, I wish I could forget the entire series just to experience it for the first time again.
This game had me experience heartbreak time after time, stage after stage. I knew all the moments of loss were coming too, yet it never softened any of the blows that Reach threw at me.
Losing Jorge barely felt real or important until I made jokes with him in mind and realized he was never going to reappear in front of me again.
I knew where and when Kat was going to die, yet I was still taken aback by her sudden death. I felt angry and sad that we lost the sassy, annoying tech wiz to some ugly alien and yet I could do nothing but watch.
When Jun split with us on Carter's order, I knew not one of the 3 remaining Nobles would see him again.
When I was on the ground escorting Cortana to the extract, Carter protected Emile and I from this giant mechanical spider vehicle. His final sendoff finally making me remember that no one on Reach makes it out.
Emile valiantly protecting me while I cleared the landing zone to hand off Cortana and going out with a fight as a final defiant act against the Covenant.
Noble 6, fighting their last breath for more time to kick more Covenant in the teeth. All the while knowing that they were not going to see the end of the war, they had hoped that the Noble Team was the reason that humanity had a chance at surviving the war.
All of these scenes were stuck in my mind, from both the first time I played the game on my Xbox, the second time I played the game a week after my birthday and now it will be stuck in my mind as one of the greatest games endings I have ever played.

This game is incredibly nostalgic to me even though I had never finished the campaign fully me and my childhood friends spent hours in the forge of this game messing around as they came round my house everyday after school ended to play this and bo2 zombies.

An incredible addition to the Halo franchise, which, to this day, still has the best form of Firefight and the customization system.

hard to pick if this or 3 is the best halo but I think this beats 3 out by a tiny bit

i actually have very minimal things to say about this game
gameplay is fine and the new shift abilities were cool, story is short, i thought the story was pretty alright though with some side plotlines just kind of fizzling with no explanation (i dunno if theres like bonus stuff i missed or whatever)
they made cortana purple (which she was in halo 1) BUT with a bluish glow
this is an INGENIUS way to connect the stories of halo reach and halo 1, as well as establishing that her purpliness in halo 1 was completely purposeful
why is she blue later in the timeline? dunno
i think they ran out of voice actors for the side characters because multiple characters just sound like they grabbed some guy from the office and told him "read these lines"
also the ending narration is just kind of crap man, idk the voice actress for halsey has a very strained voice and i hear it the most with her eulogy at the end and it just kind of bothers me, also the eulogy itself is kind of bad too

idk man odst was just waaay more memorable (i can actually remember character names from that game lol)

um spartan nunca morre, ele desaparece

The -ideally- final installment of a 2000s FPS series that already displayed in what direction the developer would go. In our reality, it is not only a splitting point for Bungie but also for Halo, as 343 decided to further build on this game isntead of going back to Halo 3.
The campaign is decent with an unusual approach to grittyness for the series that works in execution, but I have to say the story isn't one of the greats. The premise of fighting an already lost war is delivered really well but the actual writing can fall flat and characters are mostly archetypes with their best scene being their deaths.
Gameplay works for the singleplayer, although melee is ridiculous in this one. Sure, Spartan IIIs are weaker than the Master Chief, but being nearly one-hit by the elite's turbo speed punch is insane. Almost as banal as Halo 2.
The weaknesses of the gameplay really shine in the multiplayer. It is an unfun mess lacking the beauty of Halo 3's abilities while failing to balance maps around sprinting, jetpacks and the other recharging power abilities. Add bloom to the party and you have a shit experience.
It is saved by forge and custom games, where it has some nice additions resulting in more fun modes.
Firefight also makes a return here and I can't say its either better or worse than ODST, as both have their strengths and weaknesses. Both are a fun time but there are far better iterations on that concept outside of Halo.

Probably my favorite Halo game.

Although I have some issues with the Halo Reach meta, this is in my eyes, the best Halo game. And what ignited my love for Halo, a beautiful game to end the Bungie era on... The Soundtrack, the Campaign, everything about Noble Team. It is a magnificent game, and should be praised as such.


Me and my brother beat this campaign in co-op so, so many times when it released. What lovely times...I miss those times...

A terrific FPS and bungie's last hurray at Halo

My first Halo game and the first game I owned for a non-Nintendo console. Peak story, mostly peak multiplayer, best Forge mode IMO. Its a great game that I think even non-Halo fans should try.