Reviews from

in the past


Um dos melhores indies que eu já joguei na minha vida, a história é viajada pra caralho mais é muito interessante, a trilha sonora é viciante pra caralho e nunca foi tão bom matar russo ao som de música eletrônica, só não faz isso na vida real por favor...











Mais se quiser pode fazer que se foda também

Iconic music and visuals. Story is just ambiguous and sparse enough to keep the gameplay refreshing and unrelenting. The controls on mouse and keyboard make my brain hurt. Please listen when they say "twin stick shooter" its best with a controller

This almost makes furry conventions look fun to go to

Jogabilidade legal, visual hipnotizante, trilha sonora insana de boa.

One of those games that I spent most of my time playing while sitting on the toilet. A perfect toilet game, and I mean that in the kindest way possible. The story is, typical for an indie, some overly-cryptic nonsense, but HM has it where it counts and that's in the gameplay. Fast, frenetic, panic-inducing and always making the player crave just one more go. I'm not sure if the game is mad short or just feels like it is because it's so hard to put down until the end credits start scrolling.

I never played the sequel. It didn't review too hot from what I recall and that probably put me off.


dude my cock is throbbing everywhere rn

Masterpiece. Combines the addicting gameplay loop of an arcade game with an interesting story. As well there the games story and gameplay work in tandem rather than being at odds. Also the music is immaculate. 10/10

This game is so fucking hard. Let's play it again

Free my boy Jacket, he did nothing wrong

Let the synth guide your hands to non stop violence

Uma das melhores experiências!

As the title says, this game is pure violence. I love it!

When I first played this game about three years ago, I didn't expect it to be this way, I thought it was sooo different... I was a bit disappointed, but still satisfied to see what a work of art this is. This game opened my eyes for a lot of things, my mind went blank.

Replaying it now feels like home, even if I was horribly bad the first time through and hadn't replayed it since, I became better, which made me enjoy this game more. In general, I can see now that Hotline Miami taught me how to play video games properly: To always be open to change, and to always try to better myself.

Also, yes, it's got a big discourse on violence and its normalization and how we enjoy it a lot to stupid levels, which is pretty clever in my opinion.

shelved 2023: my gawd thats cool but fucking hard, like middle of the game and i feel like it takes me two hundred tries to do shit right, bashin my head against a wall until shit works
ill come back to this later aurgh

updated 2024 review coming:

Ive had to rewrite this shit like FOUR times because I keep trailing off, but I loved this game I think that it really did hit once I finally got through Assault

Ive known about Hotline Miami for so many fucking years that I think to me this was always a portrait example of an indie game that everybody fw
I never got around to it myself though until wayyyyyyyy later and I played a few levels and this gave me not just a fun arcadey feel but even reminded me of some of my favorite action flashgames id enjoy as a kid thatd be just really quick, violent and satisfying(for the time)

if its not the menagerie of all the visual sweetness that rests in your eyes with the colors, the commitment to realistic tinnitus pop, how quick it is to die and try again all working in simultaneous motion getting you to study the layout and at near-muscle memory press through

it's also the presentation of the story thats kinda cool too, ive been told things get recontextualized by the second game but to me this game was strange enough and vague enough about it to question what was going on while also havin it in the backseat and not say or do more than it needs to

Infact, i got pretty pissed when someone said "ur still playin that? its so short though!" bc ive died literally. L I I I I T ER A L LY over a thousand times at this point playing this game and I think its really just boiled down to feeling that short however much it clicks with you and you adapt

BECAUSE BY THE TIME I WAS PAST ASSAULT... honestly wasnt dying so much, i was getting into the rhythm of things again annnnnnd saw the credits. I was actually so floored by this it didnt even initially hit me that I beat this when it gave me so much trouble before and time to get use to... kindof like how when walking back out of each completed chapter you kinda see the brains splatteredddd

you see the broken glass everywhereee

you see the weapons, the shells, all of that

and you just Went through it maybe like.. in the span of a run a MINUTE.. maybe a couple more minutes in linear time not counting retries of shit with the adrenaline winding down
But it really does have that mouthfeel afterwards where youre like "oh. oh my god its over i gotta get out yes" and the dial getting turned down like that mentally and physically within the game is really well done to me

In a way it actually reminds me of when i played Postal 1 for the first time, COMPLETELY different gameplay and experience ofc ofc. But when playing Postal 1 id often be wandering the areas, the washed out landscapes of the towns or forests or caves and just kinda slightly grimacing at the thought
because when the music dies down and youre without someone to kill youre basically just sifting through the area hunting any survivors and the gravity of the situation is more felt like youre a truly desensitized guy doing all this.....clearin my throat hotline miami aint like this rlly, but the prospect of wading through seas of gore that you wrought (figuratively speakin) with the tone and tension sunk is something really palpable to me that i enjoyed

its disturbing and added to the high tension action, i mostly leaned towards using the cobra mask and the tiger one and didnt really bother with much of the rest but i could still appreciate having so many options to tackle and tough through the game with

Sometimes this game's AI is also so fucked too, like its cool how each reset they can behave diff but that also means youre gonna go up against ANYTHING happening or sometimes the doors fuck you up or sometimes the enemy can see you even when it feels like they shouldn be able to or they glitch out the rims and you cant progress
AND THIS WAS ALL RARE! dont get it twisted, i think the game is still cool but moments like this had me laughing or groaning in frustration and i felt like its worth noting that
but otherwise i rlly dont got much complaints whatsoever this game rules

I don't think ill hop at hotline miami 2 immediately
maybe give it like another week or so? im not too sure
But i did really love what was here

I don't think I am a huge fan of this gameplay formula the game is going for, but I still liked the game.

The storyline can be a bit confusing and cryptic at times, but I do certainly enjoy rushing in and trying to kill everyone as quickly as possible without dying.

By far, the best aspect about both this and the sequel is the music, mostly really solid picks that make the gameplay loop so much more fresh and exciting.

Good game! Would probably replay some day, maybe.

That's what a game is, really. Sometimes you find a game, it's very different, and it's refined, it's not just open world stuff that you have to click on, it's over in a couple of hours. That's the kind of experience we play games for. Hotline Miami is exactly that kind of game. It's a very sweet game that ends in two and a half hours, offers a different world, doesn't blow your mind with its story, but it's not empty for those who want to look into it.

So what is this game about? Friends, I think this game tells something very beautiful. The main character gets a message on his phone. Go here to get the package, and we don't give a damn, we go there, kill everyone and get out. I think my main character can't make sense of it, just like I can't make sense of it, and I love this concept (even though I haven't seen much of it so far). I mean, usually games start in the middle and you play for half an hour to catch up while your main character already knows everything. In this game, your main character starts the game as clueless as you are. He vomits after his first massacre, but in the end, when we think about what we are doing as players, we don't like it very much. Of course, there is a factor of how much you can distinguish that it is a game. So far, I have only failed to be a villain in Undertale and RDR2. I mean, I know that they are games, but these two games really hooked me and almost ceased to be games. Coming back to our topic, I think Hotline Miami basically doesn't have a very deep story. I usually play games like this slowly and try to understand them, it gives me pleasure to figure out the story, so I can usually understand the story of Dark Souls games even without looking at the internet. But this game doesn't have that problem. It's like it doesn't want you to understand the story. And interestingly, it's a comfortable thing. I mean, big games in the gaming world now want to have good stories like God of War, but not every game has writers like that, and I'm tired of banal stories. At this point, games like Hotline Miami come to our rescue in the mode of "there is a story, but you don't need to worry about it, you have enemies, kill them". We can play without thinking too much. What do I understand about the story? We're trying to avenge something and we're taking down the Russian mafia, there are jails and comas and stuff like that, but I felt like the story wasn't fully told. I guess I'll understand it fully if I play the second game, but that's it for now. I don't even care, to be honest, if they had written a story that would make this game unnecessary head scratching, I would have been annoyed. Keep it up, we don't have to read novels in every game.

The gameplay is where the game shines. Hotline Miami offers us a "one shoot or oneshot" gameplay from an overhead viewpoint. You can kill anyone with a single stab, and if you take one of those stabs, you die. That's the basic mechanic of the game, then of course weapons are added and they're exactly the same, you only have one life no matter what weapon it is, and so do your enemies. The game starts you from the beginning of the level as soon as you die. There are frequent checkpoints between levels, there is no annoying loss of progress. You die a lot in the game, but the game doesn't have a difficult theme in general. Although it may not seem like it at first, the game is more about knowledge than reflexes. The more you master the structure of the chapter, the more you make your plan accordingly and proceed accordingly. In other words, you can't dive into rooms on your own, you draw a path in your head as soon as you start the chapter and proceed accordingly. Although you need to rely on your reflexes in case of a mishap in the level, this game basically wants you to use your mind rather than your wrist. You can understand this by watching the boss fight, which I spent 15 minutes on because I didn't understand it. As far as I remember, there are 2 bosses in the game and these are completely gimmick fights. In other words, you need to know what to do, and after that it's simple. In a game like this, it would definitely not be fun to constantly shoot an enemy with a life bar with a gun, but I wanted 1-2 more bosses. Since the game is already short, the moment you start to get bored in the gameplay loop, it starts to end, you complete the story and leave the game. Another important mechanic of the game is the masks, you wear these masks throughout the level and you get power-ups throughout the level. There are features such as moving faster, starting with a knife (normally you start without a weapon), silent gunshots. You normally start the levels with a punch, and the punch is not a single shot like a knife. After the first blow, the enemy is knocked down and you have to go over and finish him off, which takes a long time compared to the weapon. Weapons like knives and clubs are both single shots and silent. However, weapons such as pistols and machine guns make noise every time you shoot and enemies naturally come at you. Enemy AI works very differently. Sometimes they can see you from kilometers away and take you down with a single bullet, but when they see you go out the door, kill you and come back in, they literally come to the same place to die. In this case, even though it would have made more sense for them to wait for the door with a gun in the distance, it could have been very cruel. Since you start from the beginning of the level as soon as you die, the pace of the game is very fast and dying doesn't feel like torture. It's more like a time to try new tactics. As you play the same level, you realize that you are playing better. There's nothing more satisfying than jumping into the middle of a level you'd normally play scared of and taking everyone out with a single bullet. This gameplay loop is basically very nice and the game ends without getting boring. It's also special, I don't remember it in any other game.

Even though the art design of the game is not very special, I think it fits the theme of the game very well. So it's really hard to imagine this game with other kinds of graphics. I think it looks good, if not visually spectacular. Especially the blood that appears after fighting your enemies is very well reflected. You can tell how you got there by looking at the blood. The masks are also very nice, even though I didn't see them as much as I expected while playing, the designs are nice and I would want a few of these masks in real life. Another area where the game shines is the music and sound design. First of all, the sounds of the weapons are very impressive. However, they made very good choices in terms of music. As far as I understand, they have taken music that has been done before rather than their own music and this is really admirable. Because most of the soundtracks of the games I play are made by themselves and they usually don't do a great job. In this case, instead of always making your own music, especially when it's appropriate for the theme, you can turn to such music. That being said, I also had a hard time finding the game's soundtrack in an organized way, and it's nice to listen to it in playlists that you can listen to in an appropriate situation, rather than having specifically good tracks.

So if you don't think you can do something well, don't pay too much attention to it and focus on what you have in mind and you'll make a much better game. Hotline Miami is a very good example. If they had put more resources into the story and the music, it probably wouldn't have had such good gameplay because they wasted resources. Hotline Miami is definitely a very fun, refined game that offers such a different and beautiful gameplay. I highly recommend it to everyone and I can't wait to play the second game, which builds on such solid mechanics and will probably go much further with its variety of weapons, levels and gameplay.

Cara vibe incrivel gameplay incrivel
tudo me cativa nesse jogo

Este juego y su secuela van durísimo, un increíble comentario social y gameplay divertidisimo

Adorei o jogo, trilha sonora fenomenal, gameplay muito divertida e extremamente difícil. Me diverti em cada momento do jogo, desde a sua historia misteriosa, até a frustração de perder algumas vezes, tudo nesse jogo foi incrível.

História
Nada muito revolucionaria e bem misteriosa, tenho algumas teorias dela, mas não é o foco do jogo.

Gameplay
O melhor do jogo, é simples, mas é extremamente boa. Diversas maneiras de passar os capítulos e segue aquela dinâmica de tentativa e erro que eu adoro. A estética é linda e tudo é muito bonito e original no jogo.

Trilha Sonora
Outro ponto fortíssimo do jogo, já conhecia algumas musicas de Hotline Miami mesmo sem ter jogado. A musica se encaixa perfeitamente com a gameplay e com a estética do jogo, além de ficar na cabeça.

Pontos positivos e negativos
+Gameplay muito divertida
+Trilha sonora fenomenal
+Estética impecável

Conclusão
Hotline Miami foi incrível e adorei cada momento que joguei ele. Com sua trilha sonora impecável e estética magnifica, o jogo é muito bem feito e divertido. Nota 9/10.

its cool but pretty easy when its not bugging

joguei feliz
me senti psicopata

Muy mejorable, pero la banda sonora y el gameplay son un antes y un después en los videojuegos indies. Insufla personalidad a lo que es un juego bueno ya de por sí

Hotline Miami est un jeu qui plonge les joueurs dans une expérience intense et exigeante. Son histoire énigmatique laisse place à l'imagination du joueur, ce qui en fait une expérience immersive et intrigante. Bien que les graphismes pixelisés ne soient pas son point fort, le jeu compense largement par son gameplay satisfaisant et ses exécutions brutales.

Le gameplay simple mais efficace permet aux joueurs de se plonger rapidement dans l'action, mais la complexité des niveaux et l'IA parfois défaillante des PNJ peuvent poser des défis de taille. De plus, la difficulté peut parfois sembler excessive et la répétition du jeu peut être un facteur limitant pour certains joueurs.

Cependant, malgré ses imperfections, Hotline Miami offre une expérience unique et immersive qui ravira les joueurs à la recherche d'un défi stimulant. Ce jeu n'est pas pour tout le monde, mais ceux qui prennent le temps de comprendre son système seront récompensés par une expérience de jeu gratifiante et mémorable. Je recommande vivement ce jeu à ceux qui recherchent une aventure palpitante et intense.

I wish they just had a level editor in this and didn't make a second one.

Eu só recebi esse jogo de graça da minha amiga na madrugada e zerei no mesmo dia porque eu sempre tive vontade de jogar esse jogo graças a outra amiga. É um jogo MUITO divertido mas que ao mesmo tempo pode ser MUITO frustrante em nível de dificuldade e o quão complexo pode ficar com o decorrer das fazes, mas mesmo assim, é um jogo extremamente divertido.

O único ponto fraco de Hotline Miami é que ele é MUITO curto, você pode zerar o jogo em apenas 2 horas se você se dedicar bastante pra isso, e esse é o principal motivo de eu não dar uma nota mais alta, porque eu fiquei com um enorme gosto de "quero mais" cujo eu só vou ter se eu comprar o segundo jogo.

Algo que eu não quero reclamar é da dificuldade do jogo, pois o jogo fica mais difícil ao decorrer das fases, e além do jogo fazer isso ser bom, as vezes parece desbalanceada ou eu que sou incapaz mesmo (mesmo já tendo zerado Dark Souls 3 umas 5 vezes).

Enfim, jogue esse jogo, é muito divertido (menos se você tiver problemas com raiva ou está tendo uma semana ruim).

One of my gaming unpopular opinions is that Hotline Miami is boring.


Acho que esse é um dos jogos que eu mais me viciei, gameplay frenética e MUITO satisfatória (nunca pensei que ia dizer isso sobre um jogo sobre matar russos kkkk). O estilo de música é muito bom, as únicas coisas que eu não curti muito foram a pixelart e a história é meio confusa. Consegui entender vendo o video do Danael Fernandes. Mas enfim, jogo muito bom recomendo demais. Vou começar a jogar o Hotline Miami 2 hoje mesmo!

JOGÃO. Não sei porque levei tanto tempo pra jogar, honestamente.

Hotline Miami é mais uma grande pedrada da Devolver que trás um estilo de gameplay único e completamente viciante onde você mata inimigos num ritmo bem frenético, além de uma trilha sonora FODA, memorável e que combina muito bem com a vibe, visuais e estética que o jogo apresenta.

Confesso que entendi pouquíssimo da história, mas sinceramente? Isso pra mim foi CINEMA de qualquer forma.

Apenas não recomendo fazer o 100% desse jogo, caso você prefira manter a sua sanidade mental em dia (digo isso por experiência pessoal, infelizmente)! Porque apesar dos pesares, o jogo pode acabar sendo estressante pra muita gente devido a sua dificuldade e a IA dos inimigos que considero meio injusta e quebrada.

I don't like hurting other people, but the chicken face is funny and came free with the job

The wooden doors in this game are an affront to God. I have genuinely, truly, without hyperbole, never had such an experience with doors in a game before. I'm not sure what's worse, the fact that literally every interaction you can have with a door is a negative experience, or the fact that every single one of those experiences seems to be working exactly as intended.

Even worse than that, the game has moments of BIG JUMPSCARE volume that repeat every time you respawn in certain sections and NO FUCKING AUDIO OPTIONS so if you're sensitive to loud noises like me, you can eat shit, basically.