Ori and the Blind Forest is absolutely beautiful – the art is like a watercolor painting come to life, and the music is so emotional. The platforming is super tight and challenging, and the story is surprisingly touching. Be warned: it's also pretty tough, and some boss fights had me pulling my hair out. But if you're up for a challenge and love gorgeous games that feel like a work of art, Ori is a must-play.
Eu fico meio dividido com Ori.
Eu gostei muito desse jogo, toda a jogabilidade é gostosa, a história é intrigante e tem como centro o tema de mãe e filho, e nem preciso falar do estilo de arte que é lindo demais.
Porém a dificuldade, que até me impressionei, me incomodou. Por mais que o jogo seja muito bom de se jogar, existem algumas partes nele que você acaba se irritando por morrer pra mesma pedra caindo na sua cabeça.
Mesmo sendo um dificuldade baixa, ela irrita por ser uma coisa que facilmente você passaria, te fazendo se sentir burro.
Porém, ótimo jogo.
Eu gostei muito desse jogo, toda a jogabilidade é gostosa, a história é intrigante e tem como centro o tema de mãe e filho, e nem preciso falar do estilo de arte que é lindo demais.
Porém a dificuldade, que até me impressionei, me incomodou. Por mais que o jogo seja muito bom de se jogar, existem algumas partes nele que você acaba se irritando por morrer pra mesma pedra caindo na sua cabeça.
Mesmo sendo um dificuldade baixa, ela irrita por ser uma coisa que facilmente você passaria, te fazendo se sentir burro.
Porém, ótimo jogo.
Comecei a jogar por recomendação de um amigo e, depois de zerar, posso ter a certeza que foi a maior declaração de amor.
Foi meu primeiro metroidvania da vida e ele conseguiu me prender mais do que Hollow Knight. Admito, o gênero não é pra mim, mas, a experiência que eu tive com Ori foi avassaladora.
Os gráficos perfeitos, a história é emocionante mesmo com tantas poucas falas, afinal, o objetivo aqui é contar ela MOSTRANDO e fizeram isso de forma perfeita.
Pretendo jogar o segundo jogo!
Foi meu primeiro metroidvania da vida e ele conseguiu me prender mais do que Hollow Knight. Admito, o gênero não é pra mim, mas, a experiência que eu tive com Ori foi avassaladora.
Os gráficos perfeitos, a história é emocionante mesmo com tantas poucas falas, afinal, o objetivo aqui é contar ela MOSTRANDO e fizeram isso de forma perfeita.
Pretendo jogar o segundo jogo!
I love the visuals, music and the characters/story are mostly great. But. I had basically no fun with this game. The exploration felt samey, the combat was god awful, the areas just felt like segments with an occasional checkpoint. The platforming itself felt so mid to me, like it's not bad but never felt like it fully explored what it could do.
Storywise I was really disappointed with how instantaneous the ending is, like it was feeling like oh shit things are happening and then suddenly, bam, game's over.
I really wanted to enjoy this game but I just couldn't, it felt like something that had a lot of good ideas but just couldn't execute any of them amazingly. Wanna try Ori 2 and hopefully I like that more.
Storywise I was really disappointed with how instantaneous the ending is, like it was feeling like oh shit things are happening and then suddenly, bam, game's over.
I really wanted to enjoy this game but I just couldn't, it felt like something that had a lot of good ideas but just couldn't execute any of them amazingly. Wanna try Ori 2 and hopefully I like that more.
This was the first ever game I beat. Like legitimately from start to finish, understanding the story and everything, and what a first game it was. From the opening to the presentation, I love every little bit of this game. I think a little bit of a hot take, but I actually like the “boss fights” in this game.
So I revisited it now to see what my thoughts are after I have more of an appreciation for the medium in general. I’ll try not to make this too much of a nostalgia trip, but this game mean so much to me.
OST
Holy ***. What an amazing soundtrack. Perfect for studying and amazing vibes. Every song is appropriate for the setting and mood. The composer, I think, is a genius.
Gameplay
I think this really works. It’s an amazing metroidvania with beautiful settings and the smoothes animations I’ve ever seen. Moving around in this game feels so good and fluid. The pacing of abilities was great and made you feel powerful, but still left you wanting more. I know people have gripes with the combat, saying it’s too simple. I adore this combat. It’s not the focus for sure, and it does just feel like a place holder, but that’s not why I’m here. The “boss fights” are an interesting thing. The game has a combat system, but the boss fights are, “the environment is getting f**ed and you need to split.” You just run. Light spoilers, but the first boss fight is a location is being flooded with water and you need to get out as fast as you can, and that’s with all 3 of the “bosses” I know people bump up against that, but I ABSOLUTELY love that about the game. I think it’s an interesting take on the formula and super tense. The flooding tree will always be ingrained in my mind forever.
Ability’s
I’ll just point out the ones I have a conversation about.
wall climb is useful, but feels a little awkward.
Dash is the radest **** ever. It’s so satisfying down to the sound it makes. I use it so much just because it feels so dang good it rocket off enemies.
Double jump is so valuable. Again, everything the game does is so satisfying.
The ground pound makes you feel like a powerhouse every time you used it.
The feather is a plot point so not a lot of great uses there, but still feels good to glide everywhere.
Wall climb is kinda forgettable. By the time I got it, I was so used to doing the wall jump that I just never used the wall climb unless I was using the next ability.
TheabilityItotallyforgotthenameofbutyou
knowwhatI’mtalkingaboutifyouplayedthe
game. You cling onto a wall then you point the character away from it, then you launch off the wall with incredible power. This also works on the ground to launch in the air.
The ability’s are the bread and butter of this game in my opinion. I just can’t get over all of this game.
Story
I got so emotional at the end of the game. The story’s nothing huge, but if you’re invested, it is all worth it. This was the game the woke me up and I was like, “whoa! Games can be this?!”
Setting
The art is the best. I feel like I’m playing a landscape painting. The settings in this game are amazing and unforgettable. I love them all EXCEPT FOR THE FREAKING MISTY WOODS PLACE. SCREW THAT PLACE! But other then that, this is one of my favorite worlds.
All in all, this game rocks. Moon studios is amazing and I super can’t wait for No rest for the wicked to come out.
So I revisited it now to see what my thoughts are after I have more of an appreciation for the medium in general. I’ll try not to make this too much of a nostalgia trip, but this game mean so much to me.
OST
Holy ***. What an amazing soundtrack. Perfect for studying and amazing vibes. Every song is appropriate for the setting and mood. The composer, I think, is a genius.
Gameplay
I think this really works. It’s an amazing metroidvania with beautiful settings and the smoothes animations I’ve ever seen. Moving around in this game feels so good and fluid. The pacing of abilities was great and made you feel powerful, but still left you wanting more. I know people have gripes with the combat, saying it’s too simple. I adore this combat. It’s not the focus for sure, and it does just feel like a place holder, but that’s not why I’m here. The “boss fights” are an interesting thing. The game has a combat system, but the boss fights are, “the environment is getting f**ed and you need to split.” You just run. Light spoilers, but the first boss fight is a location is being flooded with water and you need to get out as fast as you can, and that’s with all 3 of the “bosses” I know people bump up against that, but I ABSOLUTELY love that about the game. I think it’s an interesting take on the formula and super tense. The flooding tree will always be ingrained in my mind forever.
Ability’s
I’ll just point out the ones I have a conversation about.
wall climb is useful, but feels a little awkward.
Dash is the radest **** ever. It’s so satisfying down to the sound it makes. I use it so much just because it feels so dang good it rocket off enemies.
Double jump is so valuable. Again, everything the game does is so satisfying.
The ground pound makes you feel like a powerhouse every time you used it.
The feather is a plot point so not a lot of great uses there, but still feels good to glide everywhere.
Wall climb is kinda forgettable. By the time I got it, I was so used to doing the wall jump that I just never used the wall climb unless I was using the next ability.
TheabilityItotallyforgotthenameofbutyou
knowwhatI’mtalkingaboutifyouplayedthe
game. You cling onto a wall then you point the character away from it, then you launch off the wall with incredible power. This also works on the ground to launch in the air.
The ability’s are the bread and butter of this game in my opinion. I just can’t get over all of this game.
Story
I got so emotional at the end of the game. The story’s nothing huge, but if you’re invested, it is all worth it. This was the game the woke me up and I was like, “whoa! Games can be this?!”
Setting
The art is the best. I feel like I’m playing a landscape painting. The settings in this game are amazing and unforgettable. I love them all EXCEPT FOR THE FREAKING MISTY WOODS PLACE. SCREW THAT PLACE! But other then that, this is one of my favorite worlds.
All in all, this game rocks. Moon studios is amazing and I super can’t wait for No rest for the wicked to come out.