Reviews from

in the past


a bit weird but I might like big goat ladies now

Supergiant Games I feel is one f those studio that never misses.
Every single one of its titles has been a project that, even if small, feels like a giant love letter, with effort put beyond comprehension in any single aspect.

Pyre is ofter considered their weaker work, mostly because of it's premise: you gotta help a bunch of lost travelers, and they way you help them is.... by playing a basketball ritual?

It's a weird idea, that many people may found too funky... but the way it is presented and the role it plays into the story makes me adore this title.

The fac that you as the "director" of the group get to decide where to go in the realm, and every decisoon may inpact the way the different characters grow and play, also leads to every "match" to be important, as a single loss and mistake can lead to huge consequences.

Even with the ability of "retry" to reach the best possible endings the game offers... you still have a weight to your choices, and you gotta make some hard decisions that will make you think even after the game is over.

It is a truly unique experience, full of amazing haracters, amazing music and a interesting gameplay loop.

My second favorite Supergiant game, and definitely the best basketball game I have ever played!

The idea of Pyre is really compelling to me, and I expected to really love this game. Ultimately, it bores me, but I can still see how it's good and would recommend it to others.

The basis that is a story that adapts to the failure and success of the player is great! The mixture of gameplay and visual novel for this is a perfect, and it gives a real sense of stakes and weight to each round you play, and it's very compelling to see the consequences of your failure play into the actual story.

That's where, for me, things fell flat though. I didn't finish it, and didn't want to finish it, because the story mostly just bored me. There's a lot of worldbuilding and it clearly ties into a cohesive story that relates to the characters you meet along the way, but it just never grabbed me.
Additionally, I think I might be one of the few people out there who doesn't really like Supergiant's visual style. Again, nothing objectively wrong with, it's clearly beautiful work and great art direction, just not a direction that I like.

Pyre is a good game, that on all accounts should be perfectly suited to my tastes, but ultimately just isn't.

Easily the most ambitious of Supergiant's games, there is a lot to love and respect. Clever "combat" design, a diverse soundtrack, and a large cast of interesting characters lend this story of leadership, responsibility, and hope so much heart.

The one thing holding this back from being a slam-dunk for me is its pacing. I could never get into a flow state with this one like I could with Transistor or Hades. Whether that had to do with its uneven story structure or my unfamiliarity with Oregon Trail style games is something I have to figure out.

In any case, this is still a fantastic outing from Supergiant, and I hope they continue making heartfelt games like these into the future.

On the eve of Hades II Early Access coming out, finished up the last Supergiant game I have yet to play.

A beautiful and ambitious story, and one I'd want to keep coming back to to explore all its branching narratives. The ending epilogues don't do all the decisions justice.

This is probably the closest I've gotten to a visual novel in a while, and although I continued to find it difficult to get into the rhythm of switching between the dynamic storytelling and the intense gameplay, I still enjoyed it. On that note, I'd find myself jumping into a practice round before proceeding with whichever Rite I was up to.

This game and Transistor, seen as the lesser games compared to Hades and Bastion, continue to cement Supergiant as one of my favorite developers with their commitment to rich worldbuilding intertwined with the music and gameplay. I see the incompatibility in that gameplay/narrative pairing the most in Pyre, but for them to succeed even in that is a testament to their creative vision.

Continuing to replay to try for that Hard Mode, getting better at the game as well as exploring the narrative branches.

Woah I love sports games now (I already did).