Reviews from

in the past


Easily the most ambitious of Supergiant's games, there is a lot to love and respect. Clever "combat" design, a diverse soundtrack, and a large cast of interesting characters lend this story of leadership, responsibility, and hope so much heart.

The one thing holding this back from being a slam-dunk for me is its pacing. I could never get into a flow state with this one like I could with Transistor or Hades. Whether that had to do with its uneven story structure or my unfamiliarity with Oregon Trail style games is something I have to figure out.

In any case, this is still a fantastic outing from Supergiant, and I hope they continue making heartfelt games like these into the future.

On the eve of Hades II Early Access coming out, starting my playthrough of my last Supergiant game

(Still gotta write up my review for Hades, Bastion, and Transistor oops)

Woah I love sports games now (I already did).

I liked the game, and I think the way it handles failure is great. My main complaint is that it felt like a game that if I ever put it down, I was in danger of never being able to pick it back up. Which was what happened, tragically.

I kinda started losing interest towards the end but the game is so polished (like every Super Giant game) and the concept is so cool.


This review contains spoilers

Supergiant Presents: Final Fantasy X-1 2: Oops! All Blitzball

Franchise modes in sports games rule. There was a time where the GM mode in 2K might've been the summation of all gaming's best things. Buttery-smooth hooping ensconced in fricative layers of Koei-esque simulation, and you could play it with friends!!!

2K has, of course, stumbled into the era of GaaS (games as a slot machine) taint first, succumbing to the same perineal perforation as all of its peers. Man-hours of digitial labor that could have been poured into making NBA 2K something like Crusader Kings but with Slam Dunks instead enriched the digital soil that glorified lobbies bloomed in, rife with real-money currencies and in-game advertisements.

I think of the story of my Milwaukee Bucks in NBA 2K15. By then the rot was already present, but I had not yet reckoned how bad it would become. My thoughts were filled only by the multi-season epic of Giannis Antetokounmpo's meteoric rise (I had to fudge his stats, Visual Concepts are not as good as determing Who Is Actually Good as I am), the unlikely success of Jabari Parker as his second-banana, the Nate Wolters Game, the succession crises of max contracts as injuries caught up with my aging roster over 10 seasons in...the retirement of Larry Sanders, NBA Champion. Indelible, unforgettable moments conjured out of a few dressed-up spreadsheets. I could only imagine the glory next-gen gaming would bring to the GM Mode, unaware of the horrors to come.

Pyre feels like the promise of this utopian franchise-mode future, reduced on medium-high until thick. It does not feel like a sketch, like somehow the team at Supergiant arrived at sports as a venue for Persona-esque RPG antics by accident. It feels as if they saw the same glittering possibilities as I, but instead worked to capture that promise in a contained narrative. And as such, it is one of the Best Games of All Time. It is relatively simple, on its face, sport-as-religious-rite entwined with a narrative of rebellion against empire. Honestly, like most games of its ilk, the 'plot' is interesting, but mostly acts as a sounding board for what you think of as "your" character, and how they establish relationships with the rest of the party. The characters are good, but not all created equal. This is important. There are characters that loom large over the story, rebels fighting for a cause like Volfred (the Volfman) and Jodariel (Jody Highroller). There are characters that seem almost incidental but are no less loveable, like Sir Gilman (the Gil-o-tine). The game reveals that the winners of the proverbial Larry O'Brien trophy get to send one of their players back to the Imperial core, where they will presumably further the cause of revolution and its somewhat vague goals. So, you have to deal with managed retirement, which is mind blowingly good. Like, what if in Persona 4 you were halfway through the game and it was like, one of these teenage motherfucks has to stay behind in the TV forever, their story will no longer advance, you can no longer use them in your party. Wild!!

The thing about it is, is that even as a somewhat contained narrative, it still allows for an amount of that good Crusader Kings style self-directed storytelling. Like, I put up Big Jody in my first run as the candidate to get sent home. This was mostly because I don't think she was a great hooper. She's like if Charles Barkley had no mobility. Not a champion. And as such (and also because I was not ready let's be real), we got smoked, the big demon guy got to go to heaven, and the cycle continued. Ok, next time through, I send my man Rukey even though I DO like him both on the court and off, because Jodariel is not a starting player, and the normal guy (I forget his name but he is based for dating a harpy) at this point is central to my gameplan, a little strategy I call "Pass the Ball to Shae". But I get thinkin'...I'm basically the Downside Pat Riley at this point. The Rites are what I live for. They're going to lower me into a coffin still holding the Book of Rites and my wife orb. I don't know how much I give a shit about the empire anymore, To Be Honest. So...I shifted my priorities.

The revolution was job 2. Winning basketball games was job 1. I'm pushin' through ready to send up Sir Gilman, cause at this point I'm not liking his playstyle (I eventually Figured It Out), but...Pamitha walked into my life. Now, I was in a commited and ironclad relationship with my orb-dwelling shooting coach, but Pam was great hangs, immediately climbing to the top of my "good locker room guy" rankings. I put her in with Shae and Sir Gil in the final rite, since I had influenced the standings to force a climactic encounter with Pamitha's sister, Tamitha. Pamitha stuns me before tip-off. "Let my sister win. Send her home so she can redeem herself." Bruh...I mean. Winning is job 1...but could hanging with the homies be job 0? I lost the match. I don't know if it was on purpose or not. Pamitha thanked me profusely. Gil probably felt some way about not winning, didn't really ask him.

We did the rites until they ran out of rites, and in the end I sent Big Jody and Pam home. I wanted Pam to try and patch things up with her sister. The game let me decide to prioritize the sisterly bond of one of my favorite characters over the main story it was trying to tell, and that rules!! There were also characters like Shae (Grey Mamba) and Ti'zo, hoopers of the first degree that were never going to go back home. I was the proverbial Tom Thibodeau, and they were going to play. Often until they were not physically able! Did I feel bad that they'd never get to go back up to the land of milk and honey? No! They were born to play!! Literally in the case of Ti'zo! But it was fun that the game was even playing at this question. Are you going to spoil a chance at the good life for one of your players so your so you can win more rings? (Yes.)

The ending is a bit of a mixed bag. I think the concept of who 'deserves' to go home culminating with a previous winner who got shafted showing up demanding his spot is a fun little twist, especially if he beats you and you mind-control him into giving up his spot anyway. Sorry Oralech! I missed Jody and Pam after all! And no one likes a two time loser. But the denouement of the 'revolution' is basically a prolonged fart. I truly didn't care, outside of the impact it had on my homies. I did love the story about Pam and Tam both fighting for the revolution, but still not patching it up all the way.

I think after all that, the fact that the game has a multiplayer mode with the full roster available from the very beginning of the game is the strongest possible statement at how fun this game is to play. Leaping over a defender, shooting a bomb from the logo, it's...joyous. Some may feel that the game is actually fun to play secondary (like the Persona games...bazinga!!!) but...to me it's not. The characters live in my head both defined by the things they said and did, and also by the way they played ball. That's an achievement. They really tackled a SUPER GIANT task here, and you can go play it right now. Slam in the hollowed grounds your forefathers did, Jam in the echoes of your teammate's hearts.

I have the feeling that this game has been a bit overlooked compared to the other Supergiant games and I can't explain why. In terms of quality, it is in no way inferior to other games like Bastion or Transistor. The gameplay is very unique but also very innovative and cool. I don't know any other game that plays like this...maybe Fifa? :D So if even someone like me, who wouldn't touch sports games if their life depended on it, develops an interest for a soccer-esque game, this game must be doing something right.

pas pour moi. l'histoire n'a pas réussi à m'investir, malgré quelques personnages au design cool et interessant. Lourdeur du visual novel qui envoie non stop du nouveau lore, et gameplay un peu trop repetitif et creux a mon sens + déséquilibre de proportion entre les 2 phases. interessant de voir ce qu'ils ont récupéré pour hades.

Don't hear many people talk about this game in the Supergiant collection, somewhat understandably considering its genre, which is basically a Visual Novel RPG combined with Fantasy Sport. A daring concept they make work flawlessly

gameplay is a bit static with the other characters not moving by themselves, story is what holds it together, still took me months of on and off play to finish it

as expected of supergiant, the visual presentation and audio are fantastic, and ofc the story is fun. the map of the world is so gorgeous and traversing it with the ever-expanding blackwagon is amazing. i also just love this kind of storytelling where you are just dropped into this world and have to put the pieces together without ages-long lore dumps

generally enjoyed the interactions between story and gameplay a lot. sandalwood describes it outright at some point, but there's this delightful texture between the companions you use most gaining most exp -> thus being most likely to be sent off and hurt your chances later if you never git gud at others -> tenuous promise of freedom vs community you already built -> stories of your companions vs your adversaries'... i wouldn't call the decisions nailbiting but it was definitely memorable. i've lost one of the rites and didn't redo it bc it just didn't feel right. and my first choice of a sendoff was kinda terrible like i shoulda lost smh

progression is nice too, companions get two trees of talents and you also have talismans for additional abilities and boosts + serums and what not in later game

i do wish there was some kind of story mode though bc by the time of like rite 16 my left hand started dying so badddd but well we prevailed <3

my only issues would be:
- verticality is kinda hard to read and bc of that kinda annoying to either use or counter
- i feel like some ability trees could have gone further... but it's a short game so i Suppose it's ok. but smth about the balance feels off, maybe i just suck at some characters like [redacted] though
- this one is like 90% on me but switching between allies just doesn't... feel good... i would usually zero in on using one of my guys hsdfhs so the trials being like "you can only use one exile" was kinda funny Yeah well i do it anyway most of the time sorry... kinda blows bc of the whole three as one idea, but it's just so slowww
- why can't i kiss my companions smh. at least they learned and added romances in hades but i would sacrifice zagreus and megaera to satan for one cornchip for a chance to have crazy gay sex with jodariel

I still haven't finished this, but this is genuinely one of my fav sport games. More people need to play this.

Supergiant Games I feel is one f those studio that never misses.
Every single one of its titles has been a project that, even if small, feels like a giant love letter, with effort put beyond comprehension in any single aspect.

Pyre is ofter considered their weaker work, mostly because of it's premise: you gotta help a bunch of lost travelers, and they way you help them is.... by playing a basketball ritual?

It's a weird idea, that many people may found too funky... but the way it is presented and the role it plays into the story makes me adore this title.

The fac that you as the "director" of the group get to decide where to go in the realm, and every decisoon may inpact the way the different characters grow and play, also leads to every "match" to be important, as a single loss and mistake can lead to huge consequences.

Even with the ability of "retry" to reach the best possible endings the game offers... you still have a weight to your choices, and you gotta make some hard decisions that will make you think even after the game is over.

It is a truly unique experience, full of amazing haracters, amazing music and a interesting gameplay loop.

My second favorite Supergiant game, and definitely the best basketball game I have ever played!

The idea of Pyre is really compelling to me, and I expected to really love this game. Ultimately, it bores me, but I can still see how it's good and would recommend it to others.

The basis that is a story that adapts to the failure and success of the player is great! The mixture of gameplay and visual novel for this is a perfect, and it gives a real sense of stakes and weight to each round you play, and it's very compelling to see the consequences of your failure play into the actual story.

That's where, for me, things fell flat though. I didn't finish it, and didn't want to finish it, because the story mostly just bored me. There's a lot of worldbuilding and it clearly ties into a cohesive story that relates to the characters you meet along the way, but it just never grabbed me.
Additionally, I think I might be one of the few people out there who doesn't really like Supergiant's visual style. Again, nothing objectively wrong with, it's clearly beautiful work and great art direction, just not a direction that I like.

Pyre is a good game, that on all accounts should be perfectly suited to my tastes, but ultimately just isn't.

Easily Supergiant's best.
A large cast of complex characters that you are ludonarratively invested in. A truly beautiful story with a fantastic ending. Superb soundtrack, gorgeous art, rich worldbuilding.
Criminally underrated.

Just wasn't as engaging as Bastion and Transistor for whatever reason.

The game was amazing, till the "ending".

Fico tão triste como esse ganhou tanta pouca atenção.

It's really good and original, a must play for me

Pyre is a resoundingly "okay" game that was honestly pretty good but unfortunately the runtime went a little longer than I felt it needed. For me it was a typical Supergiant experience: Top of the line visuals (namely in character design,) impressive work put in an original world, a dedicated Darren Korb soundtrack, and a unique gimmick that drives gameplay. I liked it quite a bit more than Transistor and Bastion, though not as much as Hades, because I felt like the gameplay loop until you have to repeat it ad nauseum was fairly entertaining. Space basketball is a pretty neat concept and I'd like to see it explored more in a game down the line, but the loop felt a little stagnant as Pyre went on. I will say that initially I was upset that I had to change up my party as the game went on to get the actual ending of the game, but I appreciated the nuances different character archetypes brought to Pyre. Ultimately I felt like some of battles against NPC's felt like they were simply waiting for my reaction or cheating the AI reaction timing to certain things, but overall it was fine.

In the end, I found Pyre to be a simply "good" game and nothing really more than that. The runtime went a bit longer than my liking, but I'd consider this to be one of Supergiant's better titles. I'd recommend it to anyone who can catch it on sale or is a fan of their material in general.

Great Visual Novel / Sports game, all the characters are likeable. The game is pretty easy even on heightened difficulty, if you play with the right team, sometimes the AI cheeses you by jumping into your pyre in less than one second leaving you with no time to react.

Don't remember a single thing besides the caravan


I may not be the only person for whom Pyre is their favourite Supergiant game, but I don't suspect there are many of us.

As with any game from this studio the gorgeous visuals and Korb soundtrack are worth the price of admission. But I also love everything else. The cast are a joy. I love that winning or losing the basketball holy rites doesn't matter for progress but simply what it means for the characters. And a fantasy world with strange fantasy species and elaborate fantasy religions is the peak of my bullshit.

so far, one of the only Supergiant games that actually connected with me (Hades is up next in my backlog so this may change) but good lord the mechanics causes so much rage I dont see myself picking it up again in the near future

The Banner Saga bez sněhu. Jinak však Supergiant Games převzali její koncept sakumprdum čili opět je to dílem vizuální novela, kdy občasně zasáhnete do děje svým rozhodnutím, která má důsledky. Opět se staráte o statistiky své party. Opět putujete po světě/mapě zleva do prava. Akorát střety tu neprobíhají formou tahové partie. Tady se konflikty řeší skrze fantasy variaci na pouliční basket.

Ano, posledních pět slov jste nepřečetli špatně. Vskutku to je pouliční basket ve fantasy hávu. Máte trio schopnostmi i vlastnostmi rozdílných hráčů "na hřišti" a vždy v jeden moment můžete ovládat jen jednoho. Zní to divně? Je to divné. Ovšem neskonale zábavné. V menu je i možnost čistě oněch zápasů bez příběhové omáčky, ve kterých můžete hrát proti počítači či lokálně s kámošem. Citelně (zatím) chybí online podpora, tohle by se s trochou změn klidně uchytilo ve stejném ranku jako nedávné NBA Playgrounds či díky té šílenosti skoro až Rocket League.

A to je tak nějak vše. Čtete dobře napsané dialogy, na postavách vám záleží, utkání jsou mrtě zábavná, děj vaši pozornost udrží, vizuálně je to hodokvas hodný umístění na pracovní plochu v každé obrazovce a hudebně jde o nejhravější i nejepší doprovod za hodně dlouhou dobu. Jedinou vadou na kráse je, že pasáže vizuální novely mají tendenci být neopodstatněně ukecané, kdy se mnohdy mlátí prázdná sláma. Sice bez výjimky čtivě, ale jít někdy rovnou k jádru pudla by nebylo od věci.

Výsledkem je tedy originální mišmaš, který se prezentuje jako RPGčko, ale RPGčkem není, částečně jako strategie, ale strategií není a vůbec nikde se nezmiňuje, že je to v jádru dějová sportovní hra. A zatraceně dobrá.

this game is a bizarre mix of genres but by god does it work for me

I think compared to their other games, this one flew a bit under the radar and it saddens me a bit

if you liked spiritfarer then I imagine you'd like the "dismissal" mechanic at play here, too