Reviews from

in the past


Why is this game so short. It's so good.

A very beautiful, but short Metroidvania, telling the mysterious story of an elf from the rather old Japanese franchise Record of Lodoss War, which I'm hearing about for the first time. The game is not too complicated, but it sparkles with nice sprites with smooth animation, and a good soundtrack to boot. The complexity of the game is, of course, quite low, and the process itself is very smooth and linear, so you forget these shortcomings.

Очень красивая, но короткая Metroidvania, повествующая о загадочной истории эльфийки из довольно старой японской франшизы Record of Lodoss War о которой я слышу впервые. Игра не слишком сложная, но очень сверкает приятными спрайтами с плавной анимацией, да и в придачу неплохой такой саундтрек. Сложность игры конечно довольно небольшая, да и сам процесс идет очень плавно и линейно, что забываешь эти недочеты.

Couldn't really hold my attention, despite it being a short game. The metroidvania elements don't seem super inspired and the Flame/Ice switching is shallow and quickly wears out it's welcome.

It's not bad, and for fans of the original series I'm sure it's great, but nothing could grip me for an entire playthrough. I'll just watch the anime instead.

Não fique triste que coisas acabaram, mas fique feliz que elas aconteceram e viva para lembrar delas

This game is a good tie-in for an anime show that I didn't watch. My lack of knowledge was alright, though. The story, for what I understood, was very spin-offy, if you know what I mean.

Deedlit isn't a metroidvania as much as it is a "Castlevania-like". You'll get Symphony of the Night vibes immediately. Your character even leaves a trail.

The game isn't very hard. This genre leans towards soulslike trappings, these years, and Deedlit doesn't go down that same road. Some battles can be challenging, but this is one of those metroidvanias in which you can farm easily. There are a lot of rooms with easy monsters right by the entrance, so you can exit, enter, kill, exit, enter, kill...

Combat is defined by directional strikes (you can point your sword horizontally, vertically, and even diagonally) and "auras". You have a red aura and a blue aura. Some enemy skills emit red or blue projectiles, and you can absorb those as MP if you're wearing the same colored aura.

This carries over to exploration too. Blue aura can float a little, and red aura can survive fire. I didn't feel particularly challenged by any of the platforming sections, which is good for me.

Also, there are magic skills that you can practically spam if you want, and they are very powerful. The very first you obtain is a barrage of homing missiles. You can kill most enemies, even bosses, by spamming missiles, if you want.

The map is kind of good. It informs you well, if you look at it hard enough. It is medium sized, and I liked the different biomes.

At the end of the day, this feels exactly like what it is: a metroidvania that is above average, but that doesn't feel super special.


Made me want to watch the anime this was based on as soon as I finished, awesome little game reminiscent of Castlevania symphony of the Night almost plagiaristic in some ways but great nonetheless

Short, sweet and a blast to play, recommend this to any metroidvania fan, just wish it was a bit longer, beautiful pixel art and plays great

9/10

i did not know this was an anime so i was very confused when the game expected me to know who woodchuck is