Reviews from

in the past


Why is this game so short. It's so good.

A very beautiful, but short Metroidvania, telling the mysterious story of an elf from the rather old Japanese franchise Record of Lodoss War, which I'm hearing about for the first time. The game is not too complicated, but it sparkles with nice sprites with smooth animation, and a good soundtrack to boot. The complexity of the game is, of course, quite low, and the process itself is very smooth and linear, so you forget these shortcomings.

Очень красивая, но короткая Metroidvania, повествующая о загадочной истории эльфийки из довольно старой японской франшизы Record of Lodoss War о которой я слышу впервые. Игра не слишком сложная, но очень сверкает приятными спрайтами с плавной анимацией, да и в придачу неплохой такой саундтрек. Сложность игры конечно довольно небольшая, да и сам процесс идет очень плавно и линейно, что забываешь эти недочеты.

Couldn't really hold my attention, despite it being a short game. The metroidvania elements don't seem super inspired and the Flame/Ice switching is shallow and quickly wears out it's welcome.

It's not bad, and for fans of the original series I'm sure it's great, but nothing could grip me for an entire playthrough. I'll just watch the anime instead.

Não fique triste que coisas acabaram, mas fique feliz que elas aconteceram e viva para lembrar delas

This game is a good tie-in for an anime show that I didn't watch. My lack of knowledge was alright, though. The story, for what I understood, was very spin-offy, if you know what I mean.

Deedlit isn't a metroidvania as much as it is a "Castlevania-like". You'll get Symphony of the Night vibes immediately. Your character even leaves a trail.

The game isn't very hard. This genre leans towards soulslike trappings, these years, and Deedlit doesn't go down that same road. Some battles can be challenging, but this is one of those metroidvanias in which you can farm easily. There are a lot of rooms with easy monsters right by the entrance, so you can exit, enter, kill, exit, enter, kill...

Combat is defined by directional strikes (you can point your sword horizontally, vertically, and even diagonally) and "auras". You have a red aura and a blue aura. Some enemy skills emit red or blue projectiles, and you can absorb those as MP if you're wearing the same colored aura.

This carries over to exploration too. Blue aura can float a little, and red aura can survive fire. I didn't feel particularly challenged by any of the platforming sections, which is good for me.

Also, there are magic skills that you can practically spam if you want, and they are very powerful. The very first you obtain is a barrage of homing missiles. You can kill most enemies, even bosses, by spamming missiles, if you want.

The map is kind of good. It informs you well, if you look at it hard enough. It is medium sized, and I liked the different biomes.

At the end of the day, this feels exactly like what it is: a metroidvania that is above average, but that doesn't feel super special.


Pretty good metroidvania.

Short and sweet, just an overall good time.

Super pretty Metroidvania in the RoLW universe. The story is easy to follow, even if you don't know the anime (like me^^), as it is very much in the background. Very nice pixel art, good soundtrack and pleasantly short game length. I never got lost, the level design is top notch and boss battles are crisp but not unfairly difficult (just a bit confusing at times). The idea with the 2 forms (wind and fire) that you can switch between at the touch of a button is simple and ingenious at the same time, the game designs its levels and battles around this mechanic, really nice.

Gráfico LINDO, gameplay muito bem aperfeiçoado e divertido e uma história bonitinha
Gostei

Fun if short metroidvania, with great graphics and interesting mechanics.

I am Deedlit. I am a bodacious babe. This game is pretty sick, good combat, cool systems, fun exploration. Going to 100% it soon, but that stupid ass bow training achievement exists. Only real cons I can think of for the game are no omega horizontal movement option (but we do got SotN backdash which is sick as fuck), omega vertical option isn't infinite, and it's a little short. Overall, really good shit, I'll probably watch the anime at some point.

Really enjoyable but sadly cut short, this is basically an indie castlevania clone with its own flourishes so if you like sotn style castlevania games (with multiple weapons and spells and such) you’ll probably love this. Infact, gameplay wise, I may even like it more than sotn and aria of sorrow, which is high praise, because it offers a really interesting and unique elemental spirit system that is fun to use and a bunch of welcome quality of life changes like being able to strike diagonally and upwards. The bow is also a great addition but can be a little awkward to control. There’s a great range of weapons, and though its very linear, the action is constant and rewarding, encouraging aggressive, close quarters fighting instead of hunkering down and fighting from a distance, since you want to keep your elementals’ ‘meters’ up to dish out max damage and gradually restore hp.

This is also a gorgeous looking game with some really wonderful pixel art and animations. There’s weight and intensity behind all attacks and genuine expressiveness in its characters and sentimental moments which is often missing from similarly styled games. Deedlit is a cool character with a fabulous design and the story is quite lean and easy to follow, but still meaningful and drives the game forward nicely.

Despite the lovely animations and effects in isolation though, boss fights can be a bit of a visual mess, with too much busyness to keep track of things, especially when you need to watch your tiny hp, ap and both elemental bars whilst you’re fighting. Its nice having enemy health bars onscreen mind you, and sometimes the cluttered visuals were cool in their own right during particularly frantic encounters, but there’s also times where the very intentional, methodical vania style combat verges on being a bullet hell game and it doesn’t really work too well. This, the length and maybe some grating audio does hold it back a little, but not enough to make this anything but a great metroidvania that is 100% worth checking out.

Wasn’t familiar with the source material, so I unfortunately didn’t really understand a lot of the context for the story until googling it afterwards.

Outside of that, it was a fun time. A VERY linear metroidvania, with a gorgeous pixel art style evocative of SOTN, and some fun boss battles. Not too challenging, not too long, a good weekend game.

This has been on my radar for quite a while but after trying out Touhou Luna Nights and not liking it much I kinda started ignoring it thinking I'd feel the same way about it. I'm glad I picked this up on a whim because it's wonderful. solid pacing, tight controls, fun bosses, great level design and gorgeous visuals. The solidest of solid metroidvanias. Just don't let Konami see even a screenshot from this game because they'd want to sue and I don't blame them because holy shit does it look like a SOTN reskin.

Solid metroidvania. Loved the spirit/color swapping mechanic but game is a little easy and the environments aren't especially mazelike, there are a lot of dead ends. Soundtrack is pretty average.

Made me want to watch the anime this was based on as soon as I finished, awesome little game reminiscent of Castlevania symphony of the Night almost plagiaristic in some ways but great nonetheless

Short, sweet and a blast to play, recommend this to any metroidvania fan, just wish it was a bit longer, beautiful pixel art and plays great

9/10

i did not know this was an anime so i was very confused when the game expected me to know who woodchuck is

Not into anime tie-in anymore, but damn. This was a very really nice exception from the same creators of SMT Synchronicity.

De momento me tiene atrapada este homenaje a Castlevania Sinfonía de la noche.

Prós:
Estilo bonito, bom aproveitamento dos personagens e seus visuais.
''Vários'' poderes e armas diferentes, podendo usar qualquer um e jogar no seu (mais ou menos) estilo.
Um bom metroidvania onde não fica cansativo a exploração ou você fica perdido muito fácil, o mapa é fácil de aparecer na tela.
Boss figths boas, variáveis e lutas bacanas.

Contras:
Preço um pouco elevado se levar em conta as horas necessárias para terminar, tendo consideração que é um metroidvania.
Não há muitos segredos, coisas que faz você se instigar a explorar mais, além de querer terminar o jogo.
Ost/músicas são neutras, nada demais, nada memorável ou que instigue uma certa parte da gameplay.

Enfim,
é um jogo casual bom, bom metroidvania, bom uso de personagens e boa gameplay, mas nada que profundo, apenas um jogo raso. Não vejo alguém jogando ele e pensando ''Meu jogo favorito'', mas isso não o faz ser ruim, apenas não o destaca muito.

Symphony of the Night ta diferente kk

I have 12.6 hours in this game and got half the achievements. It's honestly a blast. I little on the shorter side as you can blast through it pretty quick. Now it is time to watch Record of Lodoss War.

A great adaptation to an old forgotten Manga/Anime Series.

I great up watching the anime. It kind of abruptly ends. This takes place long after that. A lot of story I never got to read. So in terms of story, I honestly had no idea what was going on. But I still feel like it was good. I didn't need any info from other material. It does tell you basic things. The story just kind of exists. You don't play metroidvanias for the story.

This is pretty much Castlevania Symphony of the Night. The only major twist being the bullet hell nature with a mix of Ikuruga. Essentially there are 2 elements of attacks. You and switch in between them to avoid damage but also helps you replenish MP. Gameplay is fun.

Exploring is a lot of fun. It's the best part. The classic metroidvania formula. I completed 100% of the map. Traversal is fun too.

My only really gripe is boss fights can be major difficulty spikes. Especially the final boss. It can also be it bit flashy. In both the photosensitivity way and the there is too much going on.

A great game to get your metroidvania fix. It has some great ideas. An evolution of the Tohou Lunar Nights gameplay. It's well worth your time. Don't let not knowing the source material stop you.

Um jogo de ação/plataforma interessante, claramente inspirado em SOTN, mas as mecânicas eram bem diferentes, e menos foco no lado RPG. A história também foi legalzinha. O gameplay é legal, mas algumas mecânicas são estranhas. A maioria dos chefes eu matei tankando tudo. Foi bom enquanto durou.


Superbe aventure, les environnements sont très beau, le gameplay du personnage est précis et fluide. la variété d'ennemis est bonne, avec chacun leurs pattern et faiblesses. Dommage que le système d'éléments soit sous exploité. Les boss sont sympas mais parfois trop simple car ils meurent trop vite, ce qui permet de les tuer sans avoir à apprendre leurs patterns. Enfin l'histoire m'avais l'air très bien mais malheureusement je ne connais absolument rien à la licence Record of Lodoss War donc je passe surement à ôté de beaucoup d'éléments de l'histoire. Je recommande aux amateurs de mtroidvania.

A charming little game that boasts dazzling pixel art and an enchanting soundtrack. Thanks to great animation work, the gameplay is immediately satisfying and gives you enough enjoyment throughout its short runtime. It is however somewhat unambitious and can be easily mastered within a few play-sessions. Due to a lack of difficulty and mechanical depth, the game doesn't offer much in terms of replayability, which only makes some of the less favorable gameplay and control decisions stand out more. It is also difficult to recommend to anyone not familiar with the Record of Lodoss War series, as the story makes little attempt to contextualize what is effectively the prologue to a sequel series of novels.

Bem bom. Muito curto e algumas mecânicas são bem chatinhas.
Visualmente sensacional e a maioria das lutas são bem legais.

Muy bien metroidvania, pero, no tan bueno como otros del mismo estudio