Reviews from

in the past


I never realized how much I appreciated RE2 being like 3 hours long this game drags so bad and yall dick ride it for some reason

Can't believe it took me so long to play this

Resident evil 4 (resident evil 4) is an extremely impressive game to me, it nails everything I want in a shooter / action game while also having a very compelling and thought through story. It is a very fun game and I like fun. I think I’ll provide a more comprehensive review at some point but for now this is just a great game I thoroughly enjoyed!


Le meilleur RE j'ai pas peur de le dire #avistranché

"They always feel new - constant, but constantly surprising. They become part of your private autobiography and every time you [play] them a new layer of memory is added to the bond between you. Each performance is a collection of the experiences you have had together. Not many friendships last so long - I suppose the unchanging nature of the music simplifies the dynamic between you - but what would be an unhealthily one-sided affair in your personal life provides a great deal of comfort throughout your professional one. It is even richer if you can always remember the initial naivety, wonder, and thrill that accompanied your first 'date'."

This is a quote from an orchestral conductor about his evolving relationship with great pieces of classical music, but I suspect it's pretty easy for many of us to substitute a couple of words and apply it directly to our experiences with our favorite games. And in the case of RE4 it was a first date to remember.

It was the late spring of 2005, my friend had just bought the game, eight of us crammed into his dorm room at midnight, turned the lights out and the volume up as we played through the first 3 chapters more or less blind. The idea was that we'd pass the controller around whenever the player died, but the first guy somehow stayed alive all the way until chapter 3-2! Us seven spectators had one of the most intense watch-sessions ever, alternating between "AHHHH!" and "EWWWW" and "LOLOL Chuck Norris roundhouse kicks".

Two years later, I bought the Wii version - now I could shoot a Ganado in the leg and then in the face a split second later! It was so damn addictive that I completed the game (for the first time) in one single 16-hour sitting. A friend picked me up to go to a party right after, and I spent the entire time in a hazy half-asleep stupor hovering between RE4 and reality. And while I don't remember this, he said (while laughing his ass off) that at one point I stood in front of a vase and swiped my right arm back and forth in the "break vase" Wiimote gesture for a few seconds.

I've returned to Resident Evil 4 at so many different seasons of my life - playing quick rounds of Mercenaries mode with a warm bottle of milk in my lap waiting for my infant daughter to start fussing, doing a handgun-only pro run when COVID lockdowns first started - that it has to be a five-star game for me. It's not just that I have plenty of memories of it; it's that the game was addictive and fantastic enough that I kept coming back to it to make those memories in the first place, and that's something that no amount of plot contrivances or anticlimactic final acts can take away from it.

Plenty of reviews have waxed lyrical on this game's virtues better than I can, but I wanted to point out how impressed I am with how the iconic village brawl really teaches the new player how to play the game. It establishes from the outset that unlike the zombies from previous games, these guys are capable of running, moving intelligently to flank you, and following you up stairs and through windows. And through a mix of its large enemy swarms, the presence of sloping terrain which means that you will eventually hit an enemy in the face even if you just spray and pray, and the fact that enemies sometimes stagger forwards when hit in the face, and you've created the conditions for even a complete newbie to discover the melee options by accident. And the melee options are part of the extraordinarily robust but viscerally simple gameplay loop that has sustained my interest in this game through countless playthroughs.

I know that this represents the start of the shift away from survival horror that culminated in the all-action RE6 (that's a review I'm kinda dreading to get to) - but taken as it is it's a blockbuster in all the right ways. It looks and sounds fantastic even today, is exceptionally refined in execution, is a bundle of scares on the first run and then unadulterated fun on subsequent playthroughs, and... it's just good, man. Play it!

If it wasn't for the island at the end this game would be a masterpiece

if you played the Remake and are asking yourself if the original is still worth playing, the answer is undoubtedly yes!

Finalmente zerei esse jogo e entendi pq ele é um clássico, bom dms praim é 4,5 mas to com preguiça de desenvolver aqui

jogo bonzao, demorei anos pra finalmente pegar esse jogo pra zerar e me arrependo de não ter feito isso antes, muito legal

Quintessential. Nearly everything in this game has purpose and adds to instill a specific feeling. The action is tense and extremely fun, the inventory management and preserving resources remains engaging to this day, and this might be the best version of quick time events integrated into both cutscenes and gameplay. The game effortlessly balances the fear due to the atmosphere with how funny the dialogue is. The dialogue being so cheesy and funny helps reset the tension, keeping the pacing well balanced.

While the controls can be weird if you aren't used to tank controls, it isn't inherently worse. Mastery of these controls is extremely satisfying, and it proves that having a homogenized control scheme isn't always going to be a good thing if a team wants their game to achieve different things.

Even though this game has a remake which is also amazing, the original will always be a fundamental work and worth playing on it's own merits. Don't let there being a prettier and newer version have you miss out on peak video games. The game is iconic for a reason.

Ashley gasosa, Krauser bombado, Leão rockeiro, Cera morrendo e Sadler Clichê

Resident Evil 4 revolutionized the survival horror genre with a shift to third-person action while retaining its suspenseful roots. You take control of Leon S. Kennedy on a mission to rescue the President's daughter from a mysterious cult. The game offers a thrilling mix of action and exploration, with tense encounters against deranged villagers and puzzles to solve. While some may find the escort mechanic with Ashley Graham frustrating, Resident Evil 4 remains a landmark title with its atmospheric environments, iconic boss fights, and rewarding weapon upgrade system.

why is mike a stupid idiot in professional dude just shoot the fucking turrets

Yeah it's a perfect action game. A little sad that RE moved away from the tank controls survival horror, but Code Veronica kind of sucked and RE4 is peak so can't complain

It’s not a stretch to say this is one of the most influential games ever. It still possibly has the best gunplay of any third person shooter. The pacing is excellent. There’s tons of variety. It still looks really nice. The story is really fun. This shit is firing on all cylinders. It’s also perfect for when you can’t think of anything else to play. It gets a little weaker at some points on the island, but given how consistently brilliant the village and castle sections are, I can excuse those faults. And the island is still mostly really good, anyhow.

Good game.

The invention of the modern video game camera is unfortunately saddled to this, a brave combination of emulated laser pointers, fetishistic luggage appreciation, and Space Ace, that is not as fun as having a laser pointer, packing a bag well, or... well ok i'm not a big enough hater to say Space Ace is better, but it's closer than it should be.

Simplesmente o melhor Resident evil, mas a gameplay dura pesa demais


Aquele típico jogo cheio de defeito na história, mas que ele faz de resto tão bem feito que pouco importa. JOGAÇO!

There's not much I can say that hasn't already been said about RE4. Like Chrono Trigger, it's one of those games where everything perfectly fits into place. The core shooting and melee mechanics aren't as fleshed out as 5's, and the Mercenaries mode isn't as good either, but the main campaign's level design is definitely much better.

I want to recommend the GameCube version specifically. The US/JP (not PAL) GC versions are balanced a little differently from later ports. Most of your weapons (including the knife) do less damage, you get less money over the course of a playthrough, and enemies are both more aggressive and more numerous. It's a more subtle difference than I may make it appear - this isn't like Mario 3 or Castlevania 3 - but you can still feel it nonetheless. It encourages more aggressive play utilising the melee mechanics. While the original GC version lacks Separate Ways, I still consider it to be the definitive version because of the superior balancing.

While what is here is pretty good, it's just not as much to my taste as the more puzzle focused, labyrinthine RE games. It's still a pretty decent action game for what it's worth and I can see what made it so popular in 2005. It's just way too streamlined and focused on action set pieces in my opinion. I have a feeling that a lot of my problems will be fixed in RE4 remake from the couple hours I've played of that.

I BELIEVE IN LEON KENNEDY SUPREMACY