Reviews from

in the past


Great dick shooting simulator

But in all seriousness, Teyon really did a smart move by basically taking whatever lessons they've learned from their last 80s action icon adaptation Terminator Resistance Which i reviewed here and its expansion also reviewed here, And decided alright lets make the robocop sequel we SHOULD have gotten with this blueprint.

Basically take the gameplay from that terminator resistance infiltrator mode like throwing around enemies like bowling balls, the dashes, ripping enemy turrents into guns, the slow mo punch, etc. mix in some slow mo bullet time like in F.E.A.R or Trepang2 but with rigid movement (which is good in this case because this isnt 2014s reboot sleek robocop, this is OG TANKY SLOW WALKING robocop), destructible environments, ricochet bullets with your trusty Auto-9, some VERY light detective work (literally press and hold the aim button to scan evidence, Don't expect some L.A. Noire shit), and You get a game that makes you FEEL like robocop, its like Teyon looked at that old ass robocop game from titus and said "Ok lets not repeat the same mistakes and get an actual BUDGET this time" Because unlike with Annihilation Line where they unfortunately couldnt get michael biehn for kyle reese, They made sure to get Peter Weller for Robocop. It just wouldnt be the same without him. On top of that, Running on Unreal engine 5 with destruction physics and lumen lighting really makes this otherwise budget game look a lot more polished than their previous work. On top of being semi open world hub (just one town of old Detroit) with bombastic setpieces here and there. Including a shit ton of enemies from armored goons, to punks with gas canisters to turrents to OCP copbots to bikers to a handful of ED-209 bosses, Yes- Bosses, Plural. and all of em have a borderlands esque enemy intro detailing you what they are capable of.

And while the story isn't groundbreaking, and takes its sweet ass time to setup (if you do side missions as well, you WILL feel the length of this game), it is simple and sweet, even get to do little mini side stuff around the precinct and have dialogue options to make this game really feel alive and make ya care about the characters including newcomers like "pickles" the druggie fed informant, Ulysses, the rookie appointed by OCP, and Olivia blanche, a psychologist that you evaluate with at the end of most levels. What i didn't expect was all the glitchy trippy sequences where murphy is fighting within himself and his psyche as robocop to go all out and pull something straight out of condemned or that doctor who episode with the mannequins, or some screwed up visions while chasing down the main bastard. Im a sucker for those kind of sequences so of course, thats a plus.

But id forgive the long setup because of the payoff and when the payoff of just straight up chaos happening in the 3rd act of the story due to a major plot twist, thats when the game came into its own. Until it decides to drag it out near the end, it even had the triumphant main theme going on like with Terminator Resistance's last level.. On the 2ND to last level. Which just feel so damn bizarre to me where its like, shit i can really feel the runtime here. At the END of the game, which is weird because i thought teyon did have a better sense of pacing with resistance where it all came ahead to a satisfying conclusion, This was bittersweet where i was ready for it to end one mission before the final fight. Honestly, if they had save the theme for the final fight, i'd wouldve been super hyped but alas.

What also didnt help was the skill tree, now like resistance, this has a skill tree thats focused on Combat, Armor, Dialogue Deduction, Health, Movement, etc. Here's the thing, this is one of those games you'll have to play the new game plus to actually unlock the TRUE potential of the combat.

And i'd love to, if it wasnt for the frame rate drops, holy hell, Look i ran with this game with my rig which is a GTX 1660 super with an i5-10400f and with a DLSS to FSR mod which gives me more frame rates because my god, this is more shoddly optimized than terminator, which unfortunately is to be expected from a stutter engine 5 game but christ, It went into SINGLE digits during one section where you pick up a trash can and slide it across to activate all the landmines. The combat was great but damn did it feel like ass when everything was going on and my framerate TANK when its otherwise normal 100+ fps, on top of the open world sections having the same issue while linear levels is much smoother to play with.

But don't let that deter you from trying this game, You should try it but before i play this again and actually appreciate the combat with all the skills unlocked, i oughta play a patched version that doesn't CHUG the framerate hard while attempting to do so.

little buggy but very good shooter

''Dead or Alive you are coming with me''

Uma incrível adaptação, um pouco mal otimizado no PC, meu único ponto negativo nesse jogo.

I survived traumatic swindles, abusive relationships, decades worth of debt, military enlistment, and God finally said "have a good RoboCop game, my son" which I asked for only second to a blowjob but I guess I'll keep going.


RoboCop: Rogue City feels very messy at times. There is a ton of side content that just isn't great, and the story is super cliché and predictable. That being said, I absolutely enjoyed this game. The combat encounters are really fun, and the combat itself feels great. Those aspects held the game up for me. Hell this game might have the most satisfying headshots of any game I've played in my life.

New Game Plus is basically the "True Robocop Experience". With the new PCBs they give you at the beginning of the game plus having the full skill tree you can mow down creeps like it's nobody's business. Perfect for clearing the story again if you just want to choose different options or just missed an achivement.

Truly a more than decent game with tons of love and authenticity for the source material. It has shortcomings due to the budget but it is a fun romp that serves as a nice little reminder of the days of light fun shooters at times

Seems like the common consensus on this is "it's not great/alright but as a fan of the film, the attention to detail is great"

my review is: it's not great/alright and I am not a fan of the film

я это не понимаю мне это не интересно

Nada que ver no, pero no me puedo sacar de la cabeza la idea de que estos devs son los indicados para hacer un juego de vampire the masquerade. Mantenés la modalidad de ciudades chicas a lo Bloodlines, profundizás en el apartado rpg en general, ya tienen un lindo sistemita de combate a tiros que funciona bárbaro, focuseas en el de melee, y mal que mal algo piola saldría. Un abrazo grande la muchachada de Teyon. Abajo la review en serio.

Juego que por sobre todo entendió a la perfección el material original, que para los entandares de hoy en día no es una hazaña cotidiana. Super satisfactorio de jugar, tanto las partes de tiros como los ligeros elementos rpg que de a momentos se asoman, estos últimos más bien básicos, pero es el tipo de profundidad adecuada para esta experiencia. Mapas chicos pero con contenido que refleja lo cruda que es la Detroit distópica de RoboCop.

Muy rejugable, no descarto pegarle otra pasada a futuro.

Resulta que estos pibes son los mismos de ese juego de Terminator que había hace un par de años, ojalá logren seguir con esta seguidilla de juegos basados en ip's que por sobre todo son divertidos de jugar.

This is pretty close to the Robocop game I've always wanted. It nails the tone and writing of that original movie so perfectly. It deals with the human side of Robo in such a perfect way. It also helps that the combat feels fucking incredible. If it wasn't so janky, this would have been damn near perfect. If I had actually gotten around to playing this last year it would have easily been on my GOTY list.

I liked the RC movies, so I thought this would be an insta like. I enjoyed the first scenario on 'normal' difficulty. I liked the story until I got to the part of meeting the main villain. He had nothing to offer and I could feel my interest slipping. As all of the general baddies are incredible shots on 'normal', I busted it down to 'easy' cause the story was not worth going through fights multiple times. At a certain point, the story just becomes boring and I had no desire to continue shooting the same guys over and over. I mean, how many times can I get hit by the heavy machine gun guy covered in barricades?

This review contains spoilers

As a huge Robocop fan, I was really hoping to like this game and I think it does succeed on several levels as a "AA" title. But the whole package feels pretty undercooked. A lot of this came down to the story and characters. The part where the game needed to succeed the most - Robocop - it succeeds with, which is great. They got Peter Weller back, they were true to the character, he has a lot of good lines.

It's in literally every other character in the game where it falls short. No offense to the devs, but they needed someone better to either write or translate this game, or both. It's clear from playing this for five minutes that this was not written natively in English, but even if it was, a lot of the dialogue and situations would still be dumb, and not in a funny way. The story of this game is aggressively simple and has interesting elements but doesn't bring anything together in a satisfying way. It does nothing that the original movie didn't already do. Maybe they wanted to play it safe, which I can respect, especially working with Peter Weller who seems very protective of the character, aside from apparently just being sort of a jerk. He contributed lines and ideas to the script of the movie, and I'm sure he did to this game as well and that might be why Robocop as a character is still so good in this. But playing it safe makes the game very unmemorable. All the new characters are one-note and lame. The most interesting one, Bob Morton's replacement whose attempt to kill Robocop with an army of crappy drones later in the game is treated as just a corporate move that didn't work out, and nobody gives him any grief for it (very fitting for this franchise), dies.

Ulysses sucks, Pickles sucks (at least we get to hear Weller say his name), the journalist sucks, Dr. Blanche doesn't totally suck but should have had way more focus, and the game does you the disservice of making you feel like you have some real impact on these characters' stories through your dialogue choices. What you have impact on - surprise surprise - is a series of jpegs with voiceover that play over the game's ending. Just don't put the dumb dialogue choices and "Dr. Blanche appreciated that" popups in the game at all. People laud this game for not playing at being something bigger than it is when it has a huge example of doing exactly that.

It feels like there were about 5 voice actors in this game. They got a good impersonator for Lewis (Nancy Allen still sounds exactly like that so I dunno if they weren't willing to pay her or something), but most of the other characters sound awful, especially the ones from the movies - Robert DoQui's police chief, and Dan O'Herlihy's "Old Man". Dan had a unique voice, and his character is pretty important to the plot of this game, which, quite admirably, attempts to bridge Robocop 2 and 3, so one of the key things it needs to explain is why the Old Man isn't in 3. Yet they totally flubbed it, he sounds awful. There are multiple NPCs whose voices don't match their faces at all. The line delivery is wooden which doesn't help when the lines weren't written by a native English speaker. It's not the fault of the writers and I'm sure they tried their best, but it doesn't make a great product.

The game does have a few funny moments - notably, when you get a triumphant "Mission Complete" popup after informing a woman her son has died - but it also has a lot of jokes that fall flat.

Story isn't the only thing in a game though, despite what those who hate the later Metal Gear Solid games would imply. But the gameplay in this game also isn't too special. Yes, you feel a bit like Robocop. You walk slowly, can take a lot of hits, and can easily target enemies. There's a fairly nice sense of progression as you use skill points. And of course it's fun to shoot the scum of Old Detroit. But that's it. You don't get any cool alternate weapons until the end of the game, there's no sections that change the gameplay in unique ways, no little on-rails driving sections despite a car chase shootout being the first action scene in the original movie. Another obvious thing from the movie that should have been integrated was Robocop's thermal vision that can even see through walls. The scene where he grabs a guy through a wall is an iconic scene that I would have loved to emulate. They don't even have you use Robocop's night vision more than once or twice. I will say though, it was cool to unlock the ricochet ability to shoot people behind cover, and the upgrade system that keeps the main gun your best weapon is maybe the game's smartest feature - they should have done more with it, like maybe have random modifiers like putting a filter on the visuals if you take a 5% damage decrease.

Aside from the faces of most NPCs (which...I guess is kind of a big thing), the graphics in the game are awesome. UE5 is crazy. But there's not much I can say about that.

So you can see what I mean when I say the package feels undercooked. I've just described every ingredient here. I don't know how this all comes together to make the 8/10 game others seems to think this is. I love Robocop, and I think there's some great potential here. If the devs make a sequel, or maybe a similar game with a different character (perhaps another police-type who isn't quite as forgiving as Robo), if they get different writers, different voice-actors, have slightly more varied combat, go even further with the gun upgrade system, and turn the open downtown Detroit area in this game into a small but dense open world you can drive around in, they really could have a great game.