Reviews from

in the past


I could see this really hitting for someone else, but beyond the (admittedly very good) aesthetic I didn't feel compelled to play this game past the halfway point.

Exploration felt really underwhelming, with most floors feeling big just for the sake of being big, with little in the way of puzzles or meaningful hazards. Combat has a weird balance where pretty much every single regular encounter is completely trivial but around half the bosses/minibosses wiped me at least once, so I could never really tell if I was meant to be grinding or not.

I'm willing to believe that the game just has the most gentle difficulty curve in the entire genre, and it might work as a great entry point for people, but mechanically & narratively I didn't feel like it was doing enough to hold me through like 20 hours of "warming up for the good part".