Reviews from

in the past


I could see this really hitting for someone else, but beyond the (admittedly very good) aesthetic I didn't feel compelled to play this game past the halfway point.

Exploration felt really underwhelming, with most floors feeling big just for the sake of being big, with little in the way of puzzles or meaningful hazards. Combat has a weird balance where pretty much every single regular encounter is completely trivial but around half the bosses/minibosses wiped me at least once, so I could never really tell if I was meant to be grinding or not.

I'm willing to believe that the game just has the most gentle difficulty curve in the entire genre, and it might work as a great entry point for people, but mechanically & narratively I didn't feel like it was doing enough to hold me through like 20 hours of "warming up for the good part".

This is such a weird game for me. I have no idea what to rate it because while in hindsight, I think that what I played of it (I got to the third main boss I think?) didn't really do anything that new, I can't say I didn't enjoy it. I ended up quitting because I kept dying at that boss and I just wasn't motivated enough to play anymore since everything was so repetitive and none of the stories for the bosses really stuck with me but it had a lot of potential. The art was awesome, the combat was fine, the story was... there, I guess. Besides that, gameplay and environments were just the same thing over and over again and a lot of the assets were just recycled from Experience's other games. It was obviously made on a budget so I don't get why it's so expensive (and no, being a long game alone does not warrant that hefty a price tag).

Basically, I kind of liked and disliked a lot of the same features at the same time. Plus points for letting me have Kazuo Yashiki from Death Mark (a much better Experience game) in my party, minus points for letting me have Kazuo Yashiki from Death Mark in my party as a cardboard cutout that heals me occasionally instead of actually coming up with new and interesting characters who contribute to a gripping story. I dunno, maybe it's just because I like plot-heavy games but a bit more originality in general couldn't have hurt.

I really enjoyed the game, the art is wonderful, the soundtrack is also good, the combat is functional and the story is ok. But it's really worth playing.

Played time: 30hrs

This is the best Experience Inc. RPG experience to date. Possibly with the exception of Ray Gigant, which has a lot of unique systems going on that separate it from pretty much all the other Experience Inc. games.

I have a lot to say about this game, but no time to say it right now.


The premise of this game, diving into mysteriously appearing structures, pushed deeper and deeper into uncharted danger driven by capitalistic pressure, is really strong and makes for a very engaging jump into the game. While the atmosphere stays heavy and thick, the game very quickly devolves into a standard dungeon crawler, very repetitive and without any unique ideas.
Narratively it cant follow up on the promises made by the premise either. Undernauts focus quickly shifts from commentary on work culture and capitalism to shockvalue gore and anime nonsense. Also some truly gross female character designs in there

Me lo estoy pasando poco a poco, pero ha sido una sorpresa enorme. Quería meterme en los dungeon RPG y este, además, por apariencia y por alguna cosilla, parece coger inspiración de los Shin Megami Tensei antiguos

Man I really really enjoyed what I played of this game.

Unfortunately I haven't picked it up in quite some time due to irl getting in the way and now I forget where I was and what I was doing so I'm going to shelve it for now and come back to it another time.

Pros: Cool setting, Easier DRPG for starters to the series, Soundtrack, Character/Enemy Artwork, Game tells you exactly what to do/where to go, Luci

Cons: Maps can be annoying, Not enough skills or room for proper builds, Gear is annoying to grind out, Not enough enemy variety, Postgame was a grindfest with little reward

Overall: 7/10 for a DRPG - Definitely a good game overall
Main game is worth finishing, Postgame is bad.

me gustan muchísimo los dungeon crawler y este empezó muy fuerte porque la ambientación y la música son brutales pero algunos detalles como no poder revivir a los personajes en combate, que solo haya un campamento al que poder volver para curarte y que no esté proporcionado el dinero del juego que consigues y lo que te gastas en objetos/revivirlos ha hecho que se me haga bastante cuesta arriba y no me lo he acabado pasando bien

A hidden gem of the underground crawler type.

I love the art style as well as various team builds. The story is dark and gritty, I just wish it was more in depth and longer. Had a lot of hidden potential especially with the undernaught lore. Nevertheless it's a great horror-like dungeon crawler.

Simplistic dungeon crawler where you can mindlessly optimize your builds form the few available per class and then autobattle your way to victory. Music and art are nice, sotry is ok, but it's just a time-killer.