It's an easy to play walking simulator with an interesting story and some neat concepts that are implemented creatively through gameplay.
I applaud the developers on how well it can combine the story and game together so intuitively. However, I wasn't ever truly all that engaged even by the end.
It's a short game with some great ideas that is worth trying. I just don't think it resonated too much with me.
I applaud the developers on how well it can combine the story and game together so intuitively. However, I wasn't ever truly all that engaged even by the end.
It's a short game with some great ideas that is worth trying. I just don't think it resonated too much with me.
Grandiose in terms of staging, the stories told in different ways and always with a different artistic style such as photography, comics or even a kite.
Some stories too ambiguous that's the only problemA story about grief, drug addiction, suicide and the monotony of life.
A rather relaxing atmosphere, particularly with the voice-over and the music out of sync with the themes of the stories
The most notable stagings are those of Lewis, Same and Gus
Some stories too ambiguous that's the only problemA story about grief, drug addiction, suicide and the monotony of life.
A rather relaxing atmosphere, particularly with the voice-over and the music out of sync with the themes of the stories
The most notable stagings are those of Lewis, Same and Gus
I have never seen something like this story before, anywhere
One of the first things that dragged my attention was that feeling that "Unpacking" gave me. Discovering stuff about someone's past by their objects is amazing. Also, It's strange how the Finch's house itself looks so alive and so dead at the same time.
It starts in a fun way with molly, but suddenly you're involved and didn't see 2 hours passing away. Even the credits are well thought, going from upstairs to downstairs rooms.
Damn, Annapurna!
One of the first things that dragged my attention was that feeling that "Unpacking" gave me. Discovering stuff about someone's past by their objects is amazing. Also, It's strange how the Finch's house itself looks so alive and so dead at the same time.
It starts in a fun way with molly, but suddenly you're involved and didn't see 2 hours passing away. Even the credits are well thought, going from upstairs to downstairs rooms.
Damn, Annapurna!
I really enjoyed this game! I had heard of it before but never got the chance to play it until now. I absolutely loved the way this game was set up; how everyone was portrayed , and how their rooms all had such significant detailing and all kinds of stories came from each room. It all was so in depth and I loved how eager the game made me feel to learn the rest of the backstories of the family tree. No one had a story I didn’t like. Everyone was unique in their own way and had all kinds of varying personalities. I really enjoyed it and hope to find similar concepts in other games!
A very interesting experience. Playing through each indvidual story, and learning the unique mechanics that came with each one was certainly very fun. The message of the game is also very beautiful, and the ending was quite shocking. It also definitely benefits from how good the artstyle and stylization is.
Vi ele sendo mencionado várias vezes nos canais Gamera, Pompano e Reboot, nunca tinha jogado um "Walk Simulator" mas fui de total coração aberto e fui feliz demais na minha escolha, que história cativante, cada cantinho daquela casa ia me transportando pra vários momentos e plot no final me deixou bem surpreso.