Reviews from

in the past


The game mechanics are quite interesting, and the game itself is quite fast, but still, I felt a lack of dynamism.

Not knowing what the collectibles are for was something that negatively impacted me.

If you don't collect everything in the levels, most of them are easily skippable because you can ignore almost all enemies and just go straight ahead. This is a point that impacted me a lot since I didn't know what the collectibles were for. Since there wasn't a clear reason, I wasn't motivated to pick them up, so I just went through the levels ignoring everything, and it ended up being very monotonous most of the time.

Among the three other alternative game modes, only one is unlocked after completing the game on the only difficulty available initially. This would make me play more if the game on normal difficulty had captivated me.

Even though they still showed that there would be a story part in the unlocked difficulty level, I personally didn't feel like continuing because I wasn't shown a reward equal to the effort, just like with the collectibles.

The bosses are fun, with interesting mechanics and well-balanced.

The graphics, sound effects, and stories are good; I didn't encounter any bugs or problems of any kind. The achievements also didn't motivate me to keep playing. Overall, it's a nice and well-made game, quite short, and has its charm despite some flaws.