Honestly, I was blown away when I realized this game was an NES title. The graphics, music, level design, and depth are all ahead of their time.
While only the 2nd Kirby game, it's surprisingly the first to feature copy abilities, including things like the Hammer, Beam, Wheel, and UFO abilities! The level designers really went all out, utilizing Kirby's immense copy-enhanced moveset to create much more intricate stages than in Kirby's Dreamland. It also has significantly more stages than Dreamland, with tons of secrets and puzzles. And it all culminates in an absolutely unforgettable final boss battle.
Sadly, the game runs terribly. In a way, it's further proof of how advanced the game really is for the hardware. It absolutely chugs when there are only a handful of things on screen, and it makes Kirby frustratingly hard to control during more pivotal moments, even dropping my inputs at times. Topped off with most of the unlockable stages being filler 1-UP mini-games, and it sours the experience a little when looking at the whole picture.
Overall, an absolute must-play if you're a fan of Kirby or the NES. It has some misgivings, but playing it makes it easy to understand how and why Kirby became such a Nintendo superstar, and it's definitely an important piece of video game history.
While only the 2nd Kirby game, it's surprisingly the first to feature copy abilities, including things like the Hammer, Beam, Wheel, and UFO abilities! The level designers really went all out, utilizing Kirby's immense copy-enhanced moveset to create much more intricate stages than in Kirby's Dreamland. It also has significantly more stages than Dreamland, with tons of secrets and puzzles. And it all culminates in an absolutely unforgettable final boss battle.
Sadly, the game runs terribly. In a way, it's further proof of how advanced the game really is for the hardware. It absolutely chugs when there are only a handful of things on screen, and it makes Kirby frustratingly hard to control during more pivotal moments, even dropping my inputs at times. Topped off with most of the unlockable stages being filler 1-UP mini-games, and it sours the experience a little when looking at the whole picture.
Overall, an absolute must-play if you're a fan of Kirby or the NES. It has some misgivings, but playing it makes it easy to understand how and why Kirby became such a Nintendo superstar, and it's definitely an important piece of video game history.
Excellent, probably the most impressive NES game that I ever played, the definitive start of the kirby series since he got his COPY hability, it has the start of Dedede redemption too and the introduction of META KNIGHT!
The level design is creative, some levels has their own mechanics to explore the gameplay toolkit in a lot of ways, the only downside to me was slowdowns that happened a lot.
I honest had a lot of fun playing this NES game in 2024, and that's impressive, I didn't have this much fun in any of the NES Mario Bros games, I really like NES Castlevania but I think this game is better.
The level design is creative, some levels has their own mechanics to explore the gameplay toolkit in a lot of ways, the only downside to me was slowdowns that happened a lot.
I honest had a lot of fun playing this NES game in 2024, and that's impressive, I didn't have this much fun in any of the NES Mario Bros games, I really like NES Castlevania but I think this game is better.
Kirby’s Adventure is a late era NES game that pushes the console to its limits. While the gameplay vastly overshadows that of Dreamland on the Game Boy it suffers from slowdown at the mention of an attack being made. (I heard somewhere this might be due to Wii emulation instead of an innate game flaw)
tô apaixonada nesse jogo, se tava relutante na nota que deixei no primeiro kirby agora tenho certeza que tinha que ser assim: esse merece 4 porque aprimorou ainda mais o que já tinha. o kirby agora imita as habilidades dos inimigos, as cores dos cenários cheio de vida e é um jogo bem completo, tem várias coisas pra fazer nas fases.
The thing is this game is so interesting, it's essentially the most average platformer conceived just in the prettiest bowtie known to man. I can't take away the fact that visually this game is stunning, and sonically it's amazing as well. It is easily the best on the console and nothing can take away from that fact. But if you step away from the charming visuals, and fantastic music. What are you left with? just ok levels, the levels, tbh aren't that memorable. The black and white one is cool and the final boss is AWESOME, easily the best on the console. But at the same time, how good is this game really when most of it, I can't remember? It's just not that challenging. There are some cool ideas, cool bosses, and charming mini-games but scratch that back and there's still an extremely simple NES platformer underneath.
This is a weird one. As far as NES games go it's a lot more polished than even the best games in the library, and this makes it feel a lot more "modern" than a lot of its contemporaries, At the same time it doesn't have the consistent fun of Mario, doesn't come close to the fantastic level design of Castlevania, and push come to shove I think I'd even say Mega Man was doing more interesting things at the time. It ends up feeling pretty unspectacular for a lot of its playtime aside from some amazing audio visual design, and it isn't helped by the few ways it does feel unpolished. Mainly character control seems inconsistent, pretty often you'll get hit by something that you think you should have been able to dodge in time because some actions have a lot of startup. Kirby's controls never feel as smooth as they should which in some ways is practically a staple of his character but can be an annoyance.
It's made up for by the last three worlds being very good thanks to some really interesting settings, and the final boss is incredible. Even as my second Kirby game I wasn't expecting yet another boss to subvert my expectations this early on in the franchise, and not only is it great but I have to seriously think about if it's better than the final boss in Forgotten Land, which was already one of my favorites of all time. Crazy that a Kirby game did Dracula better than any Castlevania game.
This is a very good game once you get into its groove, you just have to go in with moderate expectations. There's a reason why it's both considered one of the best NES platformers but isn't really talked about on the same level as the greats.
It's made up for by the last three worlds being very good thanks to some really interesting settings, and the final boss is incredible. Even as my second Kirby game I wasn't expecting yet another boss to subvert my expectations this early on in the franchise, and not only is it great but I have to seriously think about if it's better than the final boss in Forgotten Land, which was already one of my favorites of all time. Crazy that a Kirby game did Dracula better than any Castlevania game.
This is a very good game once you get into its groove, you just have to go in with moderate expectations. There's a reason why it's both considered one of the best NES platformers but isn't really talked about on the same level as the greats.
An sich dem Vorgänger in jeder Hinsicht überlegen und das hier erst die Einführung der Kopierfähigkeit ist, fühlt sich ein wenig falsch an, da diese gar nicht mehr wegzudenken ist, zeigt die Innovation, die dieser Teil mitgeliefert hat. Zudem reizt das Spiel den NES ziemlich aus, was an einigen Stellen beeindruckt und an anderen dir das Spiel durch regelmäßige Slowdowns auch genug Zeit gibt wirklich alle Details richtig aufzusaugen.
Kirby’s Adventure is a 2 hour showcase of what the NES was truly capable of.
Obviously, this game could’ve just been on the SNES, since it was released in ‘93. But, the consumer wasn’t feeling the SNES just yet, so Nintendo decided it’d be best to put Kirby on the OG.
The reason I say this shows off NES capabilities is because of how detailed and colorful the entire game is. The lengthy health meter, the multitude of copy abilities, the bangin’ soundtrack, it’s practically an 8-bit SNES game.
You aren’t without your shitty NES level design, of course. The worst NES stereotype is the occasional awful enemy placement, but bearable enough to not have to worry about too often. Also, if there’s too many enemies on screen, or an exploding attack, the game dips to, like, 10 FPS, it’s very annoying.
If more NES games were like this, I think the newer generations wouldn’t have has hard of a time going back and enjoying some of the pioneers. 7/10.
Obviously, this game could’ve just been on the SNES, since it was released in ‘93. But, the consumer wasn’t feeling the SNES just yet, so Nintendo decided it’d be best to put Kirby on the OG.
The reason I say this shows off NES capabilities is because of how detailed and colorful the entire game is. The lengthy health meter, the multitude of copy abilities, the bangin’ soundtrack, it’s practically an 8-bit SNES game.
You aren’t without your shitty NES level design, of course. The worst NES stereotype is the occasional awful enemy placement, but bearable enough to not have to worry about too often. Also, if there’s too many enemies on screen, or an exploding attack, the game dips to, like, 10 FPS, it’s very annoying.
If more NES games were like this, I think the newer generations wouldn’t have has hard of a time going back and enjoying some of the pioneers. 7/10.