Reviews from

in the past


Troppe cutscenes, ma ci sta visto che è la conclusione. Grafica e gameplay che tutt'ora reggono alla grande.

this game tries so hard to become a movie, so much in fact that i cannot rate this as a video game, anything bad i said about koei tecmo games applies 10x.

A game that had a lot to live up to. What was supposed to be the "final" game in the series had to wrap up so many things that was introduced by the ending of MGS2.

I love this game, warts and all. There's so much good in it, but there's also a ton of stuff that does not live up to its potential. The first two acts of the game are great, but essentially a tech demo for the scrapped "living battlefield" idea. Things like being able to influence a proxy war to benefit you in different ways by siding with different factions is an awesome idea. I would love to see a game realize that idea some day.

I was so hyped for this game. It was basically all I could think about during the last month or so leading up to launch. This was my summer game of 2008 that I would play every day after a really shitty day at my minimum wage job, so I'll always have a soft spot in my heart for it.

This review contains spoilers

This movie was fantastic. Also fighting in a metal gear was peak AF!


Final fight was peak

Good movie/10

I love crawling through a microwave

Even though it only has 30% gameplay this game by far had one of the greatest stories I've ever played.

I bought a PS3 just to play this, and it was pretty worth it.

Who the hell is Nicola and Bart

"I'm just an old killer...hired to do some wet work."

Inevitable that the game was polarising, it is divisive for the same reasons as MGS3 being a success: the games exist as reactions to one another. If MGS3 capitalises on James Bond pastiche and the thrill of the stealth, MGS4 is a tired old man existing in a world where the iconography prior is reduced to nothing. It is clearly such a late-period film the same way Scorsese operates in The Irishman or Eastwood's reflections in Unforgiven only without an absolutely condemnation of its protagonist. An immensely sad (yet ultimately hopeful) work about a bunch of old western men attempting to find a home and purpose in a world which is not only moving past them but ultimately also shedding the skin of valor and excitement of the nature of war.

Perhaps it all clicked when as opposed to do the heavy stealth and strategy required for MGS3, I enter the field regurgitating the same series of actions with ease in order to profit and buy...more bullets. There is no more libidinal quality to violence, just scrapping by to pull myself to the next day.

lindo final de uma genial franquia

This review contains spoilers

[This review also contains minor spoilers for the end of The Legend of Zelda: The Wind Waker]

"It's almost time for me to go.
And with me... The last embers of this fruitless war dies out. And at last those old evils will be gone.
Once the source of evil returns to zero... A new one... A new future... Will be born.
That new world... Is yours to live in. Not as a snake... But as a man."


How does a hero die? By the hands of their enemies? Their friends? The people who believed in their legacy? Or is it by their own will to carry out a mission that no one is asking them to do?

Metal Gear Solid 4 is a game that resents its own existence. A brutal reflection on the series it's meant to send off while also criticizing it's role in perpetuating a cruel, violent digital world by an artist that is reluctantly taking on the job because he believes it's his battle alone. Old Snake is very clearly a stand-in for Kojima: a man hellbent on killing himself over a mission that could be taken on by someone else, but that'd only divert harm to them rather than make things easier for everyone (see Raiden's arc in this game). Instead it feels more appropriate for him to finish the job himself, accepting the responsibility of his actions/legacy, and then die a soldier.

Except he doesn't die a soldier, instead his father--a man whom Snake had been shaped into emulating from his inception--visits him from the beyond the grave to send a message. A plea to keep going and see his life to its natural conclusion. The old world is over and its champions have expired, there's no point in fighting anymore. It's time instead to finally rest.

When reading the opening quote, a section from Big Boss's parting words to Snake, I think about a similar speech from King Hyrule in the final moments of The Wind Waker:

"My children... Listen to me.
I have lived regretting the past.
And I have faced those regrets.
If only I could do things over again... Not a day of my life has gone by without my thoughts turning to my kingdom of old.
I have lived bound to Hyrule.
In that sense, I was the same as Ganondorf.
But you...
I want you to live for the future.
There may be nothing left for you...
But despite that, you must look forward and walk a path of hope, trusting that it will sustain you when darkness comes."


While Wind Waker is contextualized from the perspective of the youth who'll be living in this liberated world as opposed to the decaying old guard in Guns of the Patriots, they're both communicating the same idea. It's time to let go of the glories of the past so that the new generation can finally live for themselves. And where Zelda took that idea as permission to constantly evolve itself and almost never look back, Metal Gear Solid (or more specifically, Kojima) saw it as a means to permanently end the series.

There were more Metal Gear games to come in the future, of course; but this was the end of it as a legend, as a complete narrative. This is where Solid Snake died.

good game good end to the series

eu tenho depressao incapacitante e um sonho de um dia ser um homem tao grandioso quanto solid snake
de fato um dos filmes para se jogar. cinema puro.

it is my very strong and firm belief that any metal gear solid content after mgs3 only serves to pointlessly muddy and dilute a series that had absolutely no reason to continue after that point, but also metal gear solid 4 has that final boss and just a really strong ending in general if we pretend johnny and meryl weren't in the game whatsoever so it's not entirely pointless, i guess. metal gear solid for your stoner cousin who thinks sneaking is lame and just wants to blast freaks

sim, é um filme interativo, só que MUITO FODA

A rollercoaster of emotions. A bittersweet ending to the Snake saga that left nothing to be desired.

This game has quite the controversial reputation, at least when compared to the other games. But, as the end of such a long running series, it's just perfect. So emotional all the way through, the final hour and a half of the game was just me crying the whole time. That being said, I don't think it has QUITE the impact of MGS1 and 3 for me, but it's right behind them.

I mean, Octocamo is bananas.


Gracias por todo el Fan Service maestro Kojima

My favorite movie video second to ff16

you would think this would be the perfect haha funny movie game put down the controller but its still such a unique experience that you cant quite compare it to anything its like a must "play" for people interested in metal gear as a whole its more to love and has a great send off to the franchise even if V still exists after it