Reviews from

in the past


insane the amount of times i messed up teleporting bc i didnt give myself enough room to run

Mesmo ele sendo tão simples eu simplesmente amei jogar ele, ele é todo malucão humor japonês que eu adoro
a lore do giygas é muito linda e me deixou muito triste de verdade.
A ost é muito foda PRINCIPALMENTE Eight Melodies e o tema do jogo que me faz chorar.
Amem suas mães

It was odd having nostalgia for the music in the game despite never playing an entry in the series before, just because I played on the Onett stage so much in Melee as a kid.

This is a marvelous RPG, with creative sense of aesthetics, charm and tone, a very original concept and fun story

The map design is overall well built, with intuitive navigation and a system of tips which allow you to wander with direction but without telling what you have to do

The combat system is really in-depth, with all sort of different mechanics you can do. I think Lloyd can be a little too much one dimensional when compared to the rest of the characters and some of the PSI Bonus are not as interesting in terms of affecting the battle (rarely Quick Up made any difference). The lack of longer boss battles also made the usage of tactics a little more limited.

The main issue with this game is the classic NES/Famicom Bullshit of creating random "challenge" to make the game seem longer that it is.

This game is very dependent on NRG, less than some other JRPGs of the time such as the first two Dragon Quest, but still is a game where you more often than not you win or lose based merely on luck (most of the time you will lose). I think particularly the way the game is abuses the "avoid" and the "boom" (the critical damage), which will be seem at least once in most matches. And since the game is decided, for both you and the enemies, in a few rounds, a single bad round of turns can ruin your battle.

It often puts bullshit to drain your health points and magic points just to stall you. The most notorious bullshits are

-A considerate amount of enemies with instakill attacks
-the freeze gamma which will almost deplete your health
-enemies that explode when you defeat
-an obnoxiously high encounter rate for random encounter

I think since most of this can be synthesized in the same problem is not a myriad of problems

But the overall experience is superb and I really enjoyed playing it. Is the first game in the series I play and I am super excited to play Mother 2/Earthbound and Mother 3, considering that almost everybody considers them to be masterpieces and big improvements upon the formula of the first one.


While I will say that this is a classic worth playing, I must also admit that this game is a bit dated and that some parts, especially the difficulty spikes, can be off putting to some.

Mother, or Earthbound Beginnings to some, is a RPG that started the Mother/Earthbound series, which is known for it's parody elements and weirdness.

After his great grandparents strange disappearance 80 years ago, Ninten (who just awakened his psychic powers) must now travel around the world in order to put a stop to the strange occurrences happening around him. Along the way, he'll meet Lloyd, a gifted student who's bullied for his lack of physical strength, Ana, a girl who also possesses psychic powers (although hers are offense-orientated compared to Ninten's defense-orientated powers), and Teddy, a gang leader who wishes to avenge his parents death.

It plays a lot like most RPGs, but most RPGs probably don't have you fight hippies or trees that explode upon defeat, so it definitely gets some points for being unique.

In terms of difficulty, as mentioned before, this game has a few difficulty spikes (especially during Mt. Itoi) where you're just forced to grind for a bit and hope the enemies don't kill you. Speaking of enemies, this game uses random encounters, meaning sometimes you can't even go 3 steps without encountering an enemy that could probably kill you.

Also, I'm not sure if the way you learn PSI skills are random or not. I hope they're random because why the hell would they intentionally make it to where Ninten learns Life Up Alpha at the beginning of the game but doesn't learn Life Up Beta until right before the goddamn final boss.

But even with the problems this game has, I still had some fun with it. I'm also glad that the best armors and weapons are just stuff you can find/buy instead of the 1/128 bullshit this game's sequel uses.

The soundtrack is also pretty good (especially the train/credits theme), even for a NES/Famicom game. I also like the eight melodies and how they are WAY more important here than in Earthbound.

I think this game is proof that older games are definitely worth playing, so if you enjoy some of the more older RPGs (early Dragon Quest/Final Fantasy, Digital Devil Story, etc.), you should give this game a play, just promise me you won't cry until the end.

una cagada de juego pero aun así desborda carisma. jugar esto con guía

Gostei mas teria gostado mais se não tivesse uma batalha a cada três passos, eu joguei a versão original mas recomendaria jogar algum hack que deixa mais de boa esse tanto de encontro por segundo. Mas bem legal mesmo assim.

Es encantador a su manera y tierna a su manera, me gusto su narrativa, el como progresa la historia, es algo rápida en algunos sucesos, pero talvez sea cosa mía, su banda sonora es icónica, la adoro, aunque a veces al momento de farmear sea tedioso por lo lento que es a veces, a veces algo rebuscado para resolver ciertos puzzles, pero fuera de eso, juego God