Reviews from

in the past


I adore littlebigplanet and sackboy but also some of the most frustrating platforming I've ever played in my life

Finished in 2024

Played this in co-op all the way through. It was fun to play, but nothing special. Levels were a bit of a hit or miss situation. Ran into some trouble with the depth perception quite a few times throughout the game.

i love sackboy but i'm sorry my boy this platforming is kinda doo-doo, i played co-op and the connection was always poor causing us to die over and over again but the game is still good maybe stick with local co-op if possible

Genuinamente divertido por sua simplicidade


It's a good platformer, and multiplayer play is pretty cool, but I didn't really feel like continuing.

Sackboy: A Big Adventure is an adorable platformer in a world that is a giant arts and crafts project.

The story is simple, what little you get that is, and doesn’t really have any real resolution.

The level design is mostly fun and creative, but starts losing steam around the last two worlds, as if the developers got bored and just started throwing random assets together and calling it a day.

While Sackboy is a fun game, it would probably be more fun if played with a younger relative.

Testei umas fases já sabendo de um amigo que o jogo não tinha um feeling muito bom e comprovei e concordo é estranho demais.

O pulo e a movimentação parecem ter algum efeito terceiro que não é compreensível e acaba por não ser tão prazerosa a experiência do mesmo.

Apesar de ser fofinho e bonito aos olhos, peca em entregar uma gameplay divertida por longos períodos.

Fully played in co-op, which was also the reason why I even finished it. The game just didn't feel nice to play and that's mostly because of how the controls felt.

My thoughts:
(+ = (mostly) positive; - = (mostly) negative)
- Gameplay;
The controls were slow in all ways possible. Hitting an enemy never felt like it landed and the depth perception was off. All levels were unique enough, but mostly not really fun to play because of the reasons mentioned earlier. It's so important to have controls that feel nice to use. It can decide the whole experience for me.

+- Music;
It's alright I guess.

+- Graphics;
Charming but not as creative as it could have been. Paper Mario or yoshi woolly world for example use the environment in an unique way.

-- Story/Characters;
Zzzzzz....

Recommend?
No, plenty of other games that do the job way better. Super Mario 3D World for example.

This review contains spoilers

I am a sucker for 3D platformers. I adore them, eat them up, and Sackboy: A Big Adventure feels like a combination of all the last 14 years of platformers crammed into one game.

This game looks beautiful. When I originally got it on PS4 it blew my mind how real it looked (I got it alongside Doom Eternal so it should’ve been the other way around but somehow it wasn’t lol). The locations look beautiful and while the art direction is nothing that noteworthy unlike the original Little Big Planet trilogy it’s still pretty. They were going for a different thing compared to the original games and I’d say it works.

The controls feel great, I genuinely don't understand where people are coming from when they say they're bad. Sackboy controls perfectly and it's fun to just fuck around with his move set.

The customisation for him is also very expansive which is in line with the rest of the little big planet games. I made some of the coolest outfits I've seen in a game, alongside some outfits that would violate the Geneva convention because they look so bad (gotta keep my childhood tradition of making awful outfits alive). Having Zoom Zooms come back was also dope, overall customisation is standard with the rest of the franchise, which means it's great.

The level design is good as well. There's no time where I felt it was unfair or bullshit but also no real draw dropping levels. The music levels were dope though. The abilities you get are fine, but honestly they're nothing special. Special stages were decent though and I liked the Knitted Knight trials, they were cleverly designed (especially the one where you have to run away from the finish line) and were challenging to beat.

They gave Sackboy a voice for some reason, I don't know why. I preferred in the previous games when he was speechless and it would be cheaper to just have him be voiceless but no. Did you know in the credits there's like 4 people voicing him? I suppose that's one for each player but I don't know. I'm not complaining, I just think it's an odd change.

The multiplayer in this game is AHHHHHHNHHHHHHH- I mean it's entertaining. This game is targeted towards kids so obviously online would be filled with them but playing online was pretty funny. I was in a full lobby trying to do this one level when some 7 year old kept on griefing me and another one kept dropping the thing needed to progress. I was just rage laughing? (I guess that's the term, I mean laughing because of how everything's going wrong, that's what I'm trying to describe, idk if there's a word for it). Overall you can’t really complain about the online for being as it is, kids will be kids and that’s a good thing.

Overall this game is actually great. I enjoyed it a lot and would definitely consider getting the platinum for it. I don’t get why people hate this game, sure it’s not a Little Big Planet game but it’s not trying to be one, instead it’s just trying to be a competent 3D platformer which it succeeds massively at.

Como juego plataformas es super entretenido, pero no llega a la altura de los LBP, si este juego hubiese tenido creador de niveles seria 5 estrellas, además que la gente lo rejugaría muchísimo más

Platforming was really satisfying, I'd even say more satisfying than LBP3. Loved looking over the level for secrets and trying to get the best time on the Knitted Knight Trials. From a gameplay perspective this game really killed it. Highlight of the game though - gotta be the soundtrack. Throwing in licenced music to some of the stages and making the obstacles and enemies in the game physically react to the beat fully immersed me in some of the levels. The world variety wasn't too diverse but ultimately they managed to make each individual stage in each world feel unique so big plus on the game design. I enjoyed going for more collectibles and outfits then randomly setting my appearance. Really like that they added in a surprise me option. Story was lackluster but the game wasn't about story less so theming and platforming.

It is just boring to play I guess? I love little big planet so what happened? It lacks all of the imagination and creativity that Media Molecule is known for and just became a boring, uneventful platformer. I would not recommend if you are finding a Little Big Planet like experience.

good game but felt more like a generic no name platformer than littlebigplanet