Reviews from

in the past


Considering that my favorite game ever is a Nintendo rail-shooter with both melee and ranged combat with gun, where you play as a flying boy that travels around the world fighting into a giant war, I decided to try this Nintendo rail-shooter with both melee and ranged combat with gun where you play as a flying boy that travels around the world fighting into a giant war.

Sin and Punishment was a beloved titles from the N64, and for various reasons: for the time the graphics were a spectacle the action is packed and the ability to istantaneously depending on the distance between you and the enemy is a great things that adds a lot.... even if it can feel a bit clunky compared to other games like Star Fox 64.

The story tries to take hitself so seriously, presenting a grim world where governments, terrorists and evangelion-like monsters go around killing the world population. But the confusing plot twists, lame ending, and horribly hilarious voice acting distracts you more than it should.
Not to mention that it kinda feels like some parts of the game feels just unfinished, either for an epilogue that kinda feels rushed or the overall lenght of the experience.

It is a solid title for the N64, though I feel it's is not the best the genre has to offer. I still recommend it, it's a good time if you got the Nintendo Switch Online.

On one hand I felt like my brain couldn't fully comprehend this game, while on the other hand it's one of the most unique and fun shooters I played. The graphics are understandably subpar but they are lowkey charming to me, while the gameplay is both hard and very fun!

I just didn't like the controls, graphics, or gameplay. Not 4 me

A (neon) genesis for rail gunning. Art haus shooter pressurized diamond. Humanity alone is incapable of striving towards such innovation, ribbon & bowed; a true mechanical dream. Alternative Focault essay title.

Utilizes every iota of its arsenal at least once during any & all angle or angel. To peer at a target down thee barrel is to be on its opposite end all thee same. Never comfortable in a clean board, always pushing you to fill every inch of thee screen with unbridled chaos & in chaos, is warmth; is achievement.

Crowning royale of what 3D can be: not a mirror to our own world, but an ever-shifting perspective.

Absolutely unreal, I thought this game was incredible. It controls like nothing else on N64, it’s intended purpose is using the left D-Pad and centre joystick, I found the game controlled most comfortably using the Switch Pro Controller.

The story makes no sense, it’s almost like Evangelion in its coherence at times. Aesthetically it was a clear match as well.

For an arcade shooter from an behind third person perspective, the game does go that step further with a classic Treasure 2D side scroller perspective and a boss battle following a Street Fighter style combat. My favourite level has crazy winding on a floating platform that zooms across several naval carriers in a fleet. It’s basically the F-Zero stage from Brawl but on N64 hardware.

it’s like if you watched End of Evangelion with zero context, except it’s a game and it fuckin’ rules from start to end to start immediately again. extraordinary is the word for it. extraordinary