Reviews from

in the past


I used to play this a ton. The randomized levels, oodles of secrets and hidden depth, and the game's unique cadence of "hurry up" and "stop and observe the situation" creates a distinct gameplay feel that I don't see too often, but which gives the game a lot of its fun. And the sheer amount of randomized elements mean that I have no idea what I'll have to work with, or what will be possible. It's a different experience every time. That's also what I find so much fun about Broforce.

you wouldnt think youd have to learn actual mechanics for a game like this, but youd be shocked surprised..

Played in when it first came out and disliked it. I wished they didn't try so hard to be "new".

If you don’t like this game you haven’t put enough hours into it. You’ll like it, then think the game is bad, then like it again, kindof hate it, cuss out Derek Yu for a bit, and then you’ll love it. This game has hurt me like no other but 350+ hours into it, it’s like seeing the light. You get it. You understand it. Everything is perfect.

I have gone back and forth on loving and hating this game so much, but I can't stop playing it. After every failed run, it drags me back into the caves the beat me up again. It's so hard to tell if I'm enjoying myself or just losing my mind.

Why is everything out to kill you in this game.

Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking