Reviews from

in the past


First 3D Mario game, and first fully 3D video game in general.

I have put so many hours into modding this game and playing mods and just generally replaying the vanilla game. Classic top 10 video games of all time.

No matter what mood I'm in, this game always manages to put a smile on my face

An experienced dev team's first foray into true 3D that, shockingly, gets it right all the way back in June 1996.

Absolutely rock-solid fundamentals which set the tone for the rest of the genre. Analog controls enable precise adjustment of angles which have huge downstream effects. A signature focus on momentum, combined with tricks both intentional and unintentional, birthed one of the most legendary and iconic speedrunning scenes of all time. Systems like this in a casual single player context, balanced to enhance rather than subvert challenges, are rare to find, and even the devs themselves never quite managed to recapture this particular flavor.

The level design here is emblematic of the early 3D era "golden age": enough detail and representation to evoke sense of place, but with the abstraction necessitated by the time's technology both facilitating dense layouts and imbuing the atmosphere with a surreal, dreamlike quality. No established formulas for success existed yet, so levels aren't overly concerned with providing the player a frictionless experience. Each expresses their own quirky character, something felt even more strongly than usual since gameplay is so contextualized by the precise placement of nearby geometry.

Shortcomings mainly occur in obtuse progression/secrets and a handful of stages (more concentrated in the latter half) that don't play to the game's strengths. Luckily, the huge modding scene has leveraged this fantastic foundation and learned from these mistakes to create a veritable cornucopia of visions, both vanilla-like and experimental, for you as a player to explore.

Yup, Quake is a pretty great game!

dont kill me but this game is sooooo tired. for what it is i loved this game as a kid but have no desire to play it 10+ years later


A formative game for me, you don’t understand if you weren’t there in 1996 tbh, this shit was crazy at the time and it still is fun to play. My favorite 3D Mario game by far

First 3d Mario game and still holds up

An incredibly fun and impactful 3D platformer

Mi juego favorito desde chikito, el mejor mario para mi y la comunidad de Hackroms le sigue dando muchisima vida

Super Mario 64 is a game that means a lot to me.
It was one of the first video games that I came into contact with! Back when Google Videos was a thing, I remember coming across a TAS Speedrun of this game, and that's how I was introduced to it. I thought that all of the tricks the guy was doing, like backwards long jump, was all part of the game. Silly old me.

I remember when I was in the 4th grade, I used to play with some friends of mine roleplaying us going to various locations in Super Mario 64, and exclamating stuff like "Oh, it's too hot!" or "Brr, it's too cold!" depending on the painting we went to.
Good times.

Funnily enough though, I wouldn't get around to play the original Super Mario 64 until many years later. Before then, I only had access to the DS version, which I'll review one day.

In spite of the many stories I have with this game, and how much it means to me, it's interesting I don't consider Super Mario 64 to be one of my favourite games of all time. I think it mainly stems from other games just having an even bigger impact on me.

Mario makes his jump to the 3rd dimension, having full analogue movement and being able to do all kinds of moves! We've got Double and Triple Jump, the Wall Jump, the Long Jump, the Flip-Jump, a 3-hit punch combo, a Jump Kick, a Slide Kick, and for shits and giggles, we've got the Breakdance move, which I only use to make fun of the game's enemies. lol

It may seem complicated at first, but because all of these moves are tied to only 3 buttons (A, B and Z), you'll get to understand how Mario plays in no time. He's really fun to play as, and I'm glad Nintendo made him how he is!

The level structure has seen a bit of change from Mario's 2D titles. Instead of going to a stage, getting to the goal post, and moving on to the next stage, now in a level, you have Power Stars to get!
Power Stars are scattered all throughout the levels, and to beat the game, you only need 70 of them, out of 120.
Because of this, you have a lot of leeway in how you want to approach levels.

Levels are naturally designed to be sandbox-like in nature. So it's up to you on what you want to do, and how you want to explore a level.
Stages in general, aren't really too big, so most of the stars are easily obtainable.

All of with the exception of the 100-coin Stars. It's exactly what you think they are. They are stars that only appear when you gather 100 coins, and there is one of these in each of the game's 15 levels.
Now, not every one of these stars is hard to get. There are definitely some levels where it's easier to get it than others, like Course 2.
But some of these are an absolute grind!

So, here's some tips from someone who has played this game too much:
1. If you're going for 100%, make these the first stars you get!
I know that sounds odd, considering they're the most pain in the ass to get, but trust me, if you take care of them ASAP, you can comfortably go through the rest of the level without many problems.
2. Red and Blue Coins are extremely important!
Red Coins give you 2 coins, and Blue Coins give you 5. Whenever you see a Blue-Coins button, make sure your surrondings are clear, and that you immediately book to the blue coins that spawn so you don't miss any of them.
3. Unlike other stars in the game, 100-coin stars do not kick you out of the level, so that means you can get the 100-coin star of that level and get another star, like the Red Coin star of that level. 2 birds in 1 stone, as they say.

Outside of that, Princess Peach's Castle acts as your hubworld, and it's relatively small, but pretty fun to travel through. You need stars to unlock more levels, but many of the stars early in the game are relatively easy to get, so this shouldn't be much of an issue.
There are also the 3 Bowser levels, that you'll need to beat. These are more linear than the game's main 15 levels, and they are a great platforming challenge, with a fun boss at the end.

Which leads me into my next point, the boss fights!
They're okay. Yeah, most of these are very simple and don't provide many interesting mechanics of gimmicks. Outside of the Bowser fights... there's not many other bosses that will challenge you.
Even Bowser himself doesn't get challenging until you final encounter with him.

Bowser's model does look a bit funky, but the rest of the game is actually pretty nice to look at! Yeah, some of the game's textures are a bit too simple, but for a Nintendo 64 launch title, I'd say the game's charming low-polygon look still looks decent to this day!

Continuing with the presentation, there's also the soundtrack. A lot of songs here are very iconic, and well composed!
But... there's a lot of repetition, especially later in the game. No, game, I don't need the final 2 levels to have the same goddamn song.

Also, this game was the first one to have Mario speak!... in a mainline title.
Charles Martinet does a really good job as Mario, because inventing the iconic voice we still hear today, even if now we have a different voice actor for Mario.

Additionally, this game was also one of the first games to include a manual camera. Actually, I think it may've been this game that named the concept as a "camera", because Super Mario 64 contextualizes it as a Lakitu recording Mario's adventures on television, and that is really charming!
The camera itself is not bad, but it certainly can get stuck easily in tight spaces. I'll give the dev team a slack, because this was one of the first games to have a manual camera, but it definitely is one of things that hasn't aged gracefully.

In conclusion, there are a lot of things I love about Super Mario 64, but there are also some growing pains in this title that future games would fix. I have a lot of nostalgia with this one, so that's probably this review came out as big as it did, so despite the criticism I have with this game, it still holds a special place in my heart.
Rock on, Super Mario 64!

Super Mario 64 knocks it out of the park as being not just a great 3D platformer, but the first to incorporate it in a meaningful capacity with easy to pick up yet incredibly nuanced controls.

I remember my mind opening up when playing Donkey Kong 94 and the aerobatic controls being brought over to Super Mario 64. It’s a 5 Star game for me not just in terms of influence but I genuinely enjoy playing this to the point that I went for a 120 Star clear - this is not even the first time.

Es un buen juego y revolucionó a un género,pero joder hay mejores juegos.
Lo respeto más que me gusta.Los controles aveces hacer lo que les salga de los huevos,el diseño de niveles está bien pero hay mejores y la cámara...JODER LA CAMARA.
Igualmente hay cosas muy buenas,la música y los gráficos son muy simpáticos y para la época no estaban nada mal
Está bien,pero hay mejores.

Когда я играл в эту игру, то невольно завидовал тем, кто застал её в своё время. Эмоции от открытия секретов и нахождения шорткатов, которые казалось бы не предусмотрены разаработчиками, вызывают не поддельную радость. Количество контента так же не позволяет скучать и хочется верить, что даже имея одну эту игру в то время на N64, тебе было не до скуки.

Дизайн уровней выполнен не привычно, ибо служит исключительно геймплейной части, редко являясь чем-то художественно цельным. Но меня такой подход только привлекает, т.к. стоит начать исследовать и эксперементировать всегда становится не до созерцания. И всё же некоторые уровни не хотелось проходить именно из-за их странного облика. С другой стороны, всё что не нравится можно было пропустить, и собрать больше звёзд на тех уровнях, что тебе интереснее.

Управление требует привыкания, но в целом я с ним совладал за пару вечеров. Но усиление, позволяющее Марио летать я так и не смог обуздать и каждая попытка пройти секретный уровень в холле замка сопровождался громким матом.

Итого: запуская игру просто чтобы ознакомиться с ней я с большим удовольствием прошёл её. Сейчас сложно найти игру, которая бы дарила такие же эмоции радости от новых открытий.

Super Mario 64 is one of the most iconic and important games of all time, and it came out on a famously rough transition point for gaming from 2d to 3d, so it's unbelievable it has aged as well as it has.
My only real complains are: the camera, which is pretty darn bad but actually completely excusable for a first attempt ever, and some stars that are just bad sadly.
There is a lot of good to be talked about: the level design still holds up, the game is very creative. Of course not every level is a banger, but in most of them it's just fun to roam around and explore and the stars tend to have very clever placings, also there are already used some really interesting concepts only possible with 3d
The controls are great, Mario is very responsive and there are a lot of options for a varied experience and some precise and fun jumping.
The aestethic is a controversial point but I find it very appealing and don't think it looks bad at all.
I am a great fan of 3d mario games and, while this isn't Odyssey, it sure didn't disappoint

I see why this has become the framework for every single 3D-Platformer. The music (what little of it there is) all hits hard and suits each stage well and some stages are so iconic and well designed that they'll be remembered for generations however some have now entered the darkest pits of hell to rot for eternity. Good game

Considered one of the GOATs for a reason. It's hard to find that many video games that feel this good to just move around in, let alone actually interact with the levels themselves. Mario controls exquisitely, the levels are imaginative & it helped confirm my affinity for the platformer genre. I can fire this game up & blaze through a few missions pretty much any day. A real treat.

I liked it. I understand why people would say this is a good game, I mean the gameplay is fun, and it was the Childhood of a lot of People.

Me impactó el salto grafico de Super Mario World a Mario 64 ! De mis juegos favoritos de la adolescencia! Colorido divertido y un soundtrack de mucha calidad

A mesma coisa de 3 anos atrás, incrível


There is a fine line between hate and love as this game has shown me

I like platformers and speedrunning, so this is probably my favorite game. some games still don't have movement like this game it's just so fun to just fucking move Mario in this game, like no other.