Reviews from

in the past


Comment mettre autre chose que 5 étoiles

this game is awesome sauce if you ignore tiny huge island and the camera

first time i actually finished after starting and restarting over and over for probably over a decade at this point. the goat the bible the blueprint ect. the greatest advancement in the phenomenology of video games as far as My Specific Tastes are concerned. wall kicks will definitely work

Played using Super Mario 3D All-Stars, collected all 120 Power Stars, and beat Bowser; don't worry, I didn't forget to go meet Yoshi up on the roof after I was done.

There isn't a whole lot I can say about this game that hasn't already been said about a trillion times by now, so I'll just leave it at this:

This game is a lot of fun if you're just going through it at your own pace and playing it through any%. The first and second floors are very strong in the level design department, although Shifting Sand Land's 100 coin star is pretty tedious. The third floor has some doozies, but I remember feeling like a genius for figuring out an unintentional way of getting the star on the far-off mushroom in Tall Tall Mountain as six year old.

The game really drops off in quality by the last two courses, which are not only super linear (contradicting the design philosophy of being more open ended that the game has used up to this point) but exist over a huge ass bottomless pit.

The beauty of this game's collect-a-thon nature is that you can skip all of the badly designed courses. You'll still have to collect more than half of the game's power stars, but there is more than enough leeway to ignore Tick Tock Clock and Rainbow Ride (and then some). Go for all 120 stars, however, and it really puts things into perspective and suddenly all of those comments about the game aging poorly start to make sense. I have a feeling there's a reason that I never bothered to get all of them until a year or two ago.

I'll also highly recommend Super Mario 64 Plus for PC while I'm here. It's a highly customizable experience that lets you tweak the gameplay to be as close to (or as far removed) from the vanilla game as you'd like. Just want to play at 60 FPS with all of the growing pains in tact? Go for it. Want that buttery smooth 60 FPS with a side of no boot-outs and a much better camera? It's there too.


I must've said "this game is aids" like 20 times while in a call with my friends

While it's not a perfect transition into 3D, it's still one hell of a game once you get a grip on the controls.

The freaking camera controls will be the end of me

Mastered with RetroAchievements. Still one of the best games of all time. Achievements were fun too, there were a bunch of small hidden things I had no idea about. Will probably go back and do the subsets at some point.

overrated but way too important nonetheless

Super Mario 64 is an absolute classic that revolutionized 3D platformers! It feels remarkably smooth for its age, and the variety of worlds and objectives is still impressive. Hunting for stars is addictive, and Mario's moveset feels so satisfying to master. Sure, the camera can be a bit wonky, and some stars feel more frustrating than fun, but it remains one of the most iconic and influential games ever made.

for whatever reason my 5 year old self managed to single handedly emulate this properly; this game holds some of the best memories i could ever have related to having fun and whatnot

A primeira aventura 3D do nosso encanador favorito é maravilhosa.


A great platformer marred by the fact that it was made in a time before they figured out how to do camera controls.

This game is really cool. The music is nice, atmosphere is big and decorated yet empty, providing Mario plenty of space to jump through.

Mario's jumps are all very cool, from long jumps to full on flips. Best part about Mario's new jumps? It only takes a few minutes to learn and master Mario's abilities.

With 120 stars in total to collect, there's a handful of things you can do in Mario 64. If you wanna race a koopa, you can do that. If you wanna swim and face an ugly fish, you can do that. If you wanna go and challenge Bowser in what feels like the pits of hell, you can do that. If you just wanna relax outside of Princess Peach's castle.. you can do that too. Whatever you do in this game, it's guaranteed you'll spend at least an hour on it.

Incredible game.

I already knew plenty of things about this game before starting it. In the past few years, I've watched tons of SM64 content on YouTube, especially speedruns...
It's unfortunate that I didn't go in Mario 64 completely blind, but hey, doesn't mean I didn't have fun!
I played an unofficial PC port of the game called "Super Mario 64 Plus"
The best additions of this port are the improved movements with Mario, and free camera control.

I've seen everyone and their mother complain about the game's controls, and how poorly they have aged. I guess this port did a wonderful job fixing the controls, because they didn't bother me at any point 👍

Yes. I threw the baby penguin in the void after his mama gave me the Star 😈 evil laugh

"File Select", "Inside Peach's Castle" and "Dire Dire Docks" are my 3 favorite pieces of music in the game. It's just so good, I'm not surprised Mario 64's soundtrack has become so iconic!
I like how peaceful the exterior of the Castle is. No music, just the sound of waterfalls, birds & grasshoppers. Very calming ❤

For a game released in 1996, there were very interesting ideas in the level-design:
- The fact that they were already messing with the gravity, way before Sunshine & Galaxy (the tall pillars in Shifting Sand Land)
- In Tiny-Huge Island, the way you teleport to a shrunken version of the level gives the illusion that Mario shrinks after entering the green pipes. It was pretty clever.
- It's cool how some level's layouts change depending on how you enter the paintings! Whether it's Wet-Dry World with the water, or Tick Tock Clock with the pendulum's speed.

This only occured to me after finishing the game, but that's funny how tiny the Worlds are. And what's great is that they all seem to be packed with content. There isn't any wasted space in any of the levels.
I also like how after unlocking a new cap, new stars become accessible in every level. It gave a satisfying feeling of progression.

The levels I was the most excited about are the ones that I never saw in any% speedruns (I never watched the 100% speedruns of the game).
I'm mainly thinking about Tall Tall Mountain, Snowman's Land and Tiny-Huge Island. These were total surprises compared to the other levels.

I stopped the game after defeating the final boss that becomes accessible once you collect 70 stars.
I made sure to do several stars in each World to experience a wide variety of levels. I'm not going to aim for 100% completion tho.
I don't know if I would have enjoyed the game as much if I played it vanilla. This PC port made the adventure quite enjoyable !

----------Playtime & Completion----------

[Started on April 28th & finished on April 29th 2024]
Playtime: 12 hours
70 stars collected and Final Boss defeated.

the nostalgia literally bodies me