Reviews from

in the past


Quando uma força imparável encontra um objeto inamovível

This is my least favourite Yakuza game but only because I hate the combat in it. Otherwise, it's got a great story and villain and we get to see Kiryu chillin' by the beach and stuff so it's all good.

Entré a este juego con la sabiduría popular de que ''era el peor de la saga'' o ''es una mierda jugablmente''. Lo que sí me parece verdad es que se nota un huevo que vienes a este juego tras Yakuza Kiwami 2 y el salto es curioso.

Sí, el gameplay de este juego es tosco y producto de su época: concretamente la poca efusividad de ciertos movimientos y la defensa adicional de los jefes hacía el combate no malo pero sí duro de llevar. Luego están los modos adicionales de los que he pasado mucho: me costó un montón pillar el golf, pasé del cabaret pero sí que completé las revelaciones enteras (de lo mejor de este juego)

Pero... Ya está. Esas son mis quejas respecto a este juego. He disfrutado la historia a pesar de que ha sido mucho bombo para justificar ciertas cosas simples. Pero sus personajes me han llegado a la patata. Quizás es porque conecto mucho con las historias que ocurren en localidades pequeñas pero la familia Ryudo me ha llegado al corazón. Rikiya y Mikio podrían ser mis personajes favoritos de la saga por debajo de Ichiban y su panda.
Los niños del orfanato aunque comparto que las partes de la historia principal que haces con ellos se hacen largas no son malas: son parte de la vida de Kiryu, está bien ver como les ayuda y como salen de esta juntos como una familia. Estamos haciendo lo que Kiryu quiere hacer al fin y al cabo.
Majima debería haber hecho más el Majima-baile.
Y el villano principal pues me ha parecido interesante, creo que se puede pulir un poco más en cuanto a diálogo pero sin duda lo recordaré

En resumen: Salgo contento de este juego y no l oconsidero el peor de la saga simplemente porque mi experiencia con el juego fue buena. A ver que me depara el 4.

mash square square square triangle to silence a so-called "blocking simulator"-saying halfwit

Merci Mine le reste on dort


Not as bad as I remember but man it can still feel rough around the edges. Mine is an autism icon.

Ok let me just start by saying, this game's combat isn't bad, it just sucks to play with no upgrades. I love this game.

On my 3rd replay, I realized this game's pacing is awful. I love the stuff with Kiryu and his orphanage but it really comes at the expense of the main plot which is pretty short and just feels off. The first 5 chapters are nothing with 2 oddly long ones.

Good game overall, 4 improves on it in every way though IMO.

Jaja mine me acaba de hacer DP en wakeup

Um jogo ruim?, não

O pior da franquia?, discutivel

Um jogo chato e atrasado mecanicamente?, com toda certeza

Tem motivos pro jogo ser infame do jeito que é e eu não vou negar nenhum deles, mas o que eu posso dizer é que esse jogo, por mais chato que tenha sido depois de umas 15 horas, me divertil mais do que o Kiwami 1 (embora minha nota do 1 seja maior)

O combate é irritante já que todo mundo bloqueia tudo, redendo o famoso apelido de Blockuza pro jogo, as boss fights ficam insuportáveis por causa disso, a história é meia boca, tem 2 capitulos inteiros que são só enrrolação do Kiryu interajindo com as crianças do orfanato

Então é, pra não ficar falando mais do mesmo que todo mundo já falou sobre Yakuza 3, o jogo é bem fraco mesmo, se você for um maluco que nem eu, bota ele junto com o Kiwami 1 de jogos que tão liberados pular

Game gets a REALLY BAD REP DO NOT LISTE NTO THEM!!!!! I PROMISE ITS FUN YOU JUST HAVE TO GET DOUBLE FINISHING BLOW AND THEN THE KOMAKI MOVES PLEASE BELIEVE ME IGNORE THE INFO DUMP CHAPTER ITS GOOD

Gameplay was overhated and story was actually really good. Mine is the best villain in the series despite having so little screentime. Final boss is fire and top 10 of all time.

Handily the weakest Yakuza game I've yet played, but it retains enough of what makes the series work to at least be fun even if there is a mountain of problems. For starters, this might be one of my favorite soundtracks in the series so far. The mid 2000's style just jives with me a whole lot, and has some really great tracks like Fly, Dead Run, Bruise, and Independence for Violence.

It's aged pretty well in terms of the controls and visuals, so jumping from Kiwami 2 to this wasn't as much of a jump as I expected. The main issues start to come in with combat. Enemies block all the time, and bosses are often ungrabbable. Combine this with how much health they often have, and the bosses can be a slog. The final boss was sick though.

The story is the weakest one in the series I've seen yet, too. While Kiwami 1's was not the most engaging, 3's is just terribly paced in a lot of places. They build up to reveals that are unsatisfying, have no telegraph, and are just dryly explained in a big exposition dump. The actual plot isn't bad, but the way it's put together is not great. Not to mention how it's momentum is often killed by Orphanage shenanigans. At the very least, there's some great side characters and a very good main villain.

All in all, it's fine. Mostly mediocre with some frustrating decisions bolstered by still strong characters, dumb side content, and occasionally great moments.

rikiya rikiya rikiya rikiya

but its honestly not as bad as people say it is - once you're a few hours in, it feels like a regular yakuza game.. but i will forever dislike the amount of blocking...

This review contains spoilers

Definitely the lowest point of the series so far in my playthrough. Yakuza 0 was phenomenal, and I thoroughly enjoyed Kiwami 1 and 2 as well. 3, however, even ignoring the bias that one would have for a remake-kiwami style versus a simple remaster, Yakuza 3 falls flat on almost every level.
The high points are the moments we get to see of Kiryu taking care of his orphanage, Morning Glory, and running it with Haruka, who continues to be the best. All of Kiryu's kids are great, and although there are a lot of monotonous main missions involving child squabbles and running back and forth from person to person, it is worth it to see the feel-good moments that they resolve to. Other than that, which is mainly the beginning and end portions of the already short game (clocking in at 13 chapters), the rest of the main plot is both convoluted and boring. The plot revolves around Morning Glory existing on land that the government and yakuza need for a joint resort/military base land deal, but this is all a very complicated and not very compelling plot to try and follow, and the resolution is not satisfying because we were never really engaged to begin with. The main antagonist, Mine, is a character I enjoyed, but like most Yakuza villains, bites the dust at the end and cannot be enjoyed past this game.

Pros:
- Rikiya, Mikio and the boss and saki are great newcomers to the roster
- feel-good moments with Kiryu and his orphans
- Mine is an interesting character and antagonist, if not falling a bit flat in motivation
-Majima moments are great

Cons:
-combat is showing it's age and clunky
-main plot is very poor
-substories are not worth doing
- the rest of the new additions are uninteresting and do not add anything of substance

Huh. Color me surprised.

The talk surrounding this game is... mixed and therefore I was expecting to be disappointed. I thought the combat would be unbearable, it did, after all, earn the "blockuza" title. Well... it kinda wasn't bad.

First off - if you, like me, buy all the Yakuza games on a modern platform to play them chronologically you will be faced with a jarring jump from Kiwami 2 to Yakuza 3. After beating a full remake released in 2016 you immediately get thrown into an early PS3 title with a bumped resolution and framerate. It's not like it deeply disturbed me - it has a certain charm and the game definitely didn't age too bad, but it is nonetheless a noticeable downgrade.

But, as to not be too negative, I have to admit the game looks and feels pretty good. Definitely not ugly, although the faces on some of the background characters and some of the animations (goodness, the walking animation of the children...) are so bad that they kinda crack me up. I think the new locations, especially the beach in front of Morning Glory, look pretty great.

In terms of combat... I heard that it's messed up because of the increased framerate, the AI is not used to twice the original speed and the heat meter goes down too fast. I'm certainly willing to believe that, but I will not verify it. What I can verify is that the enemies certainly block a lot. It's not too bad when you're fighting groups of weaker enemies, the game is actually a lot of fun in those moments, but some of the bosses are really nerve-racking. By the end of the game you should have combos long enough to break through the block and get some hits in, but that doesn't really mitigate the issue. It's just annoying and time-wasting. Overall the combat feels fine, I saw no point in the weapon system that they seemed to be pushing. I didn't feel like engaging with the whole upgrade stuff so I was running around with the starting stick and it didn't deal a whole lot of damage outside of heat actions, but hey, I managed. The game is overall much easier than it's predecessors.

When it comes to wasting time, this game offers you a lot of occasions to walk around the city aimlessly until you finally bump into the person you were looking for or to chase people around the very same city. Those sequences were actually the only times that I got to see the game over screen. Also the random combat encounters are much harder to dodge because they're really not well signified. Annoying stuff.

Finally, the story. I actually think it's fantastic. Right behind 0's. A well put together conspiracy with high stakes coupled with a cast of characters that I actually cared about? And a great villain to boot? AND multiple fatherhood themes? I actually almost teared up at times. These Japanese fellas know how to get to me.

All in all, probably my 2nd favorite in the series. Hope they follow it up well with... Yakuza 4! Coming soon.

It's spring-break so I'm gonna have a lot more time to spend in Kamurocho. Expect the next review very soon.


Todas las peleas contra los jefes es como un niño de 4 años peleándose contra Hulk Hogan

combat can be annoying but most of the people who hate it just suck at the game and are not capable of doing anything other than mash square if you call it blockuza you suck

lau ka long can kiss my ass tho

This review contains spoilers

Which is more interesting: Kiryu having to deal with a multiple government association plot about a power struggle for a piece of land involving his father figure's long lost twin who also happens works for the CIA and a black market weapons dealing organization led by a white guy named andre richardson who also is a secret agent in the CIA OR kiryu helping his orphan son cope with the fact he may not be able to one day become a wrestler due to the asthma he has and cheering him up by setting up a wrestling ring and having a wrestling show with his island buddy to cheer up his orphans?

This review contains spoilers

An intermissive for the series: Kiryu's Great Vacation.

The stakes are arguably much lower in this game, leaving place for Kiryu to finally have a bit of a break. Of course, he never catches a break, but for the first time, we get to see him do something he likes doing.

The story focuses a lot on the orphanage, just as much as whatever's happening in the criminal world. If anything, Kiryu wants to deal with the kids much more than with the Yakuza, and for good reasons. So the game does that. Unfortunately, taking care of kids isn't what the average yakuza fan wants (and they're wrong). They want Kiryu kicking ass, not be a super cool guy. Thankfully, I get to see Kiryu be a super cool guy, so this is right up my alley.

Giving a spotlight to every child in the orphanage throughout the story was very heartwarming. I got to enjoy a casual lifestyle, while helping kids stray away from a life that the main character went for. It's a sort of atonement for Kiryu, and so his goals and actions end up being more cathartic than you'd might think. People hate this about Yakuza 3, for some reason, but again, they just want to mash Square in front of a dude blocking every attack.

Unfortunately, the story's not all sunshine and rainbows, or all good writing, for that matter. Should Rikiya, a new character in the series have any fate, perhaps giving him the one we had to witness shouldn't be as infuriating as it is, to say the least. Bonus points for dragging on his death with sappy music and, for the first time, Kiryu pouring his heart and soul for a friend he just made. I just sat there, waiting for the scene to end. In the end, Rikiya dying didn't even mean anything: There was no rhyme or reason for him to keel over, not even a motivator to keep things going. The writer(s) decided to just write off a character whom I loved from first meeting, because... ???

Yakuza 3 is also, yet again, a case of not really knowing how I should be rating an installment of a multi-part series. Combat felt watered down and kind of frustrating for different reasons from the other games: Enemies block WAY too much. You have a semi-solution to it (don't button mash). I still enjoyed it for what it was, at least... I feel like that's it. This really was an intermission for the next game, although I can't imagine someone's reaction to the ending of this game after what happens right before the credits. That'd be a right-A dick move, if nothing happened after the credits.

I also spoiled this game to someone unknowingly so I'm gonna go kick my own ass to oblivion. Be right back.

Con diferencia el más difícil de jugar, necesita un remake. Sin embargo, de los más bonitos y una historia súper emocionante.

It's insane how the least praised entry in this series is still so good. The bar for this series is way too high but they keep nailing it.

podia defender menos né bother, mas o jogo é muito bom do mesmo jeito


Story was great tbh, but all the bosses just B L O C K. It was painful. Overall liked it tho

my only actual issue with the combat is that the tools necessary to get it aren't unlockable until pretty much the end of the game!

This review contains spoilers

buraku mondei

- heavy whiplash coming from K2 to this
- gameplay can be a dick ( fuck you lao )
- mine slays
- legit slept in the plot dump chapter
- fuck you mahjong

no change in ze pran

game is good 👍

A parte mais fraca foi o meio, ponto em que a história tava 100% previsível, mas as partes em Okinawa foram muito boas e a parte final foi ótima também.