Reviews from

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This review contains spoilers

An intermissive for the series: Kiryu's Great Vacation.

The stakes are arguably much lower in this game, leaving place for Kiryu to finally have a bit of a break. Of course, he never catches a break, but for the first time, we get to see him do something he likes doing.

The story focuses a lot on the orphanage, just as much as whatever's happening in the criminal world. If anything, Kiryu wants to deal with the kids much more than with the Yakuza, and for good reasons. So the game does that. Unfortunately, taking care of kids isn't what the average yakuza fan wants (and they're wrong). They want Kiryu kicking ass, not be a super cool guy. Thankfully, I get to see Kiryu be a super cool guy, so this is right up my alley.

Giving a spotlight to every child in the orphanage throughout the story was very heartwarming. I got to enjoy a casual lifestyle, while helping kids stray away from a life that the main character went for. It's a sort of atonement for Kiryu, and so his goals and actions end up being more cathartic than you'd might think. People hate this about Yakuza 3, for some reason, but again, they just want to mash Square in front of a dude blocking every attack.

Unfortunately, the story's not all sunshine and rainbows, or all good writing, for that matter. Should Rikiya, a new character in the series have any fate, perhaps giving him the one we had to witness shouldn't be as infuriating as it is, to say the least. Bonus points for dragging on his death with sappy music and, for the first time, Kiryu pouring his heart and soul for a friend he just made. I just sat there, waiting for the scene to end. In the end, Rikiya dying didn't even mean anything: There was no rhyme or reason for him to keel over, not even a motivator to keep things going. The writer(s) decided to just write off a character whom I loved from first meeting, because... ???

Yakuza 3 is also, yet again, a case of not really knowing how I should be rating an installment of a multi-part series. Combat felt watered down and kind of frustrating for different reasons from the other games: Enemies block WAY too much. You have a semi-solution to it (don't button mash). I still enjoyed it for what it was, at least... I feel like that's it. This really was an intermission for the next game, although I can't imagine someone's reaction to the ending of this game after what happens right before the credits. That'd be a right-A dick move, if nothing happened after the credits.

I also spoiled this game to someone unknowingly so I'm gonna go kick my own ass to oblivion. Be right back.

This review contains spoilers

Which is more interesting: Kiryu having to deal with a multiple government association plot about a power struggle for a piece of land involving his father figure's long lost twin who also happens works for the CIA and a black market weapons dealing organization led by a white guy named andre richardson who also is a secret agent in the CIA OR kiryu helping his orphan son cope with the fact he may not be able to one day become a wrestler due to the asthma he has and cheering him up by setting up a wrestling ring and having a wrestling show with his island buddy to cheer up his orphans?

combat can be annoying but most of the people who hate it just suck at the game and are not capable of doing anything other than mash square if you call it blockuza you suck

lau ka long can kiss my ass tho

Todas las peleas contra los jefes es como un niño de 4 años peleándose contra Hulk Hogan


Huh. Color me surprised.

The talk surrounding this game is... mixed and therefore I was expecting to be disappointed. I thought the combat would be unbearable, it did, after all, earn the "blockuza" title. Well... it kinda wasn't bad.

First off - if you, like me, buy all the Yakuza games on a modern platform to play them chronologically you will be faced with a jarring jump from Kiwami 2 to Yakuza 3. After beating a full remake released in 2016 you immediately get thrown into an early PS3 title with a bumped resolution and framerate. It's not like it deeply disturbed me - it has a certain charm and the game definitely didn't age too bad, but it is nonetheless a noticeable downgrade.

But, as to not be too negative, I have to admit the game looks and feels pretty good. Definitely not ugly, although the faces on some of the background characters and some of the animations (goodness, the walking animation of the children...) are so bad that they kinda crack me up. I think the new locations, especially the beach in front of Morning Glory, look pretty great.

In terms of combat... I heard that it's messed up because of the increased framerate, the AI is not used to twice the original speed and the heat meter goes down too fast. I'm certainly willing to believe that, but I will not verify it. What I can verify is that the enemies certainly block a lot. It's not too bad when you're fighting groups of weaker enemies, the game is actually a lot of fun in those moments, but some of the bosses are really nerve-racking. By the end of the game you should have combos long enough to break through the block and get some hits in, but that doesn't really mitigate the issue. It's just annoying and time-wasting. Overall the combat feels fine, I saw no point in the weapon system that they seemed to be pushing. I didn't feel like engaging with the whole upgrade stuff so I was running around with the starting stick and it didn't deal a whole lot of damage outside of heat actions, but hey, I managed. The game is overall much easier than it's predecessors.

When it comes to wasting time, this game offers you a lot of occasions to walk around the city aimlessly until you finally bump into the person you were looking for or to chase people around the very same city. Those sequences were actually the only times that I got to see the game over screen. Also the random combat encounters are much harder to dodge because they're really not well signified. Annoying stuff.

Finally, the story. I actually think it's fantastic. Right behind 0's. A well put together conspiracy with high stakes coupled with a cast of characters that I actually cared about? And a great villain to boot? AND multiple fatherhood themes? I actually almost teared up at times. These Japanese fellas know how to get to me.

All in all, probably my 2nd favorite in the series. Hope they follow it up well with... Yakuza 4! Coming soon.

It's spring-break so I'm gonna have a lot more time to spend in Kamurocho. Expect the next review very soon.


This review contains spoilers

Definitely the lowest point of the series so far in my playthrough. Yakuza 0 was phenomenal, and I thoroughly enjoyed Kiwami 1 and 2 as well. 3, however, even ignoring the bias that one would have for a remake-kiwami style versus a simple remaster, Yakuza 3 falls flat on almost every level.
The high points are the moments we get to see of Kiryu taking care of his orphanage, Morning Glory, and running it with Haruka, who continues to be the best. All of Kiryu's kids are great, and although there are a lot of monotonous main missions involving child squabbles and running back and forth from person to person, it is worth it to see the feel-good moments that they resolve to. Other than that, which is mainly the beginning and end portions of the already short game (clocking in at 13 chapters), the rest of the main plot is both convoluted and boring. The plot revolves around Morning Glory existing on land that the government and yakuza need for a joint resort/military base land deal, but this is all a very complicated and not very compelling plot to try and follow, and the resolution is not satisfying because we were never really engaged to begin with. The main antagonist, Mine, is a character I enjoyed, but like most Yakuza villains, bites the dust at the end and cannot be enjoyed past this game.

Pros:
- Rikiya, Mikio and the boss and saki are great newcomers to the roster
- feel-good moments with Kiryu and his orphans
- Mine is an interesting character and antagonist, if not falling a bit flat in motivation
-Majima moments are great

Cons:
-combat is showing it's age and clunky
-main plot is very poor
-substories are not worth doing
- the rest of the new additions are uninteresting and do not add anything of substance

Yakuza 3 Remastered is a mixed bag. On one hand, the classic Yakuza melodrama is in full force, the combat is satisfying, and I genuinely cared about the characters. But man, it's definitely showing its age. The visuals, especially when compared to later Yakuza games, are rough. Some of the minigames are a slog, and the pacing feels weird. It's a must-play for Yakuza diehards to get the full story, but honestly, I'd recommend jumping into the series with 0 or Kiwami instead.

SIM É ESSA NOTA MESMO Q VOCE ESTA VENDO, esse jogo é incrivel, a atmosfera calma e acolhedora de okinawa sendo completamente subjugada pela densa e pesada atmosfera de kamurocho me fez ter umas das melhores sensações que eu não tinha em nenhum videogame, não vejo motivo mesmo de odiarem o combate, sendo q pra mim é muito bom a sensação de ficar batendo em um inimigo contra a parede e vendo ele quicando sem parar, de longe, meu favorito da franquia

This review contains spoilers

This game isn't fun. The combat isn't fun. The side content isn't fun. The main story missions are not fun. There is little redemptive things I can say about this disappointing entry in the Yakuza franchise. There are good aspects, I particularly liked Rikiya but despite that, his death didn't feel earned. Mine is a nothing antagonist who only really becomes relevant in the last chapters of the game, which doesn't allow me as the player to feel like a meaningful connection between Kiryu and him has been earned whatsoever. Disappointing. Hoping for better things from Yakuza 4.

This review contains spoilers

complicated feelings towards this one. overall i did enjoy it, the story was nice enough and i really liked rikiya and mine. the gameplay manages to be pretty awful at times which is surprising coming right off the back of yakuza 2 which i thought was really fun, you'd think they'd expand upon that system and try to make it better but it just feels.. weird? it's like it was intended to be just slightly faster, but because every enemy is blocking all the time it feels way way slower. idk.

regarding the story. i did like it but it's absolutely not without its issues. the first half is imo amazing, it's a perfect break from the high stakes finish to yakuza 2. ryukyu is a lot of fun to explore and spending time helping your kids out instead of saving kamurocho or whatever is really good. after that though i don't know how fond i am of it. this game has some really really bad pacing issues that i think are definitely at their worst in the latter half, some chapters are less than an hour long. i don't want them to pad them out with side shit that feels unnecessary like yakuza 1 did a lot, but idk. i don't think the shorter chapters work. worst of these is definitely chapter 9, it's effectively just an infodump and it's like. the least interesting one ever. it ends almost immediately after that too like ugh idk it just feels so odd.

in regards to the characters. the good ones are imo really good. rikiya is amazing, joji, tamiya, and nakahara are cool, and i like mine as an antagonist, even if he might not be as good as his predecessors (ryuji specifically. i think i prefer him to nishiki). i also liked kiryu's kids a lot. they're cool. unfortunately a lot of the rest of them (and even some i liked) felt super underdeveloped. mikio doesn't really do enough in the story. which is weird given how he's there from the start. i also thought kanda and hamazaki felt kinda weird in their appearances but i imagine hamazaki will be getting more in yakuza 4. aside from them i really don't think there were many other characters i really have anything to say about.

that'ss about it i think. the side content was cool. revelations are funny. hitman quest was cool until that BITCH ARASE showed up. Good game. i think i prefer y2. excited to see what the Yakuza 4 get up to in the next one.

Tido como o mais fraco da franquia, porem é um xodó meu

Ah, the infamous Yakuza 3. Considered by many to be the worst game in the series, and it's easy to see why. Modern players who probably started with 0 and then full remakes of 1 and 2 are suddenly dropped into a slapdash remaster of an early PS3 game. And while they probably expected a less refined experience, they started a boss fight and proceeded to experience more blocks then a Lego enthusiast on a coke binge.

To start off, no, the game and enemy AI is not supposed to function like that. If you don't know, the remaster changed the game from it's original 30fps to 60fps, while not changing things in the combat tied to said framerate, which leads to losing heat incredibly fast the infamous blockuza 3 gameplay the game's become known for. I will say that while the combat at first sucks balls, once you get more moves it goes from annoying to tolerable. The games setpieces where you take down dozens of goons at once still feel great, but the bosses are where the flaws in the remaster really show (seriously, what the fuck was with Lau?) and generally aren't even that hard, more just annoying endurance tests as you try (and fail) to land a single string of hits to the boss as they keep their guard up for like 70% of the fight. But most of the new things Yakuza 3 introduces gameplay wise, I didn't care for. With the exception of karaoke which originally started here, most things were just kind of annoying. Especially chase missions, they were specifically the worst.

But that's enough about the gameplay, because the real selling point of this game is the plot. And god damn, the story's great. The general small town vibe of Okinawa and the orphanage is a great place to start the game, and seeing genuine growth for Kiryu as you help the kids is just really charming, and you quickly learn the kids personalities and relationships through the little quests. It's also great seeing Haruka become the sister that ties everything together. Not to mention the new characters like Rikiya and Mikio, who are also just really solid bros. Yep I got emotional during those scenes near the end.

And the plot is probably my favorite since 0. 1 felt like a standard crime drama that was slightly goofy in places, but still showed a couple growing pains from being the first one. And 2 had a shit romance subplot that didn't lead anywhere, I LOVE FORCING TWO CHARACTERS OF THE OPPOSITE GENDER TOGETHER TRULY. But anyway, the gang warfare was great, all the new captains were great as well, with Kanda being a really enjoyable scumbag, and Mine being a great foil to Kiryu, even if I wish there were a few more scenes expanding on that aspect besides a short flashback, and would have preferred if the game didn't go the 'redemption means death' route at the end. Also thought the CIA stuff was just kind of forced in at times, like they had the plot for another Yakuza game, realized it wouldn't work, and crammed them in here because the CIA guys with guns are really cool okay?

But while the main story is great, the side stories are just kind of...lame. Besides the ones that were continuations of Y2 side stories like the two comedians and the honeymoon couple, I just found the them underwhelming. Several feel like they're about to lead somewhere after antagonizing Kiryu and then just...don't? Like one where a guy leads Kiryu into an alley and tries to mug him, Kiryu beats him up, and then the substory ends. It takes like 3 minutes to do and doesn't lead to anything else. As I'm writing this I struggle to think of any really memorable side stuff besides the murder mystery quest and the urban legends of Okinawa.

But if this review is, for some reason, the deciding factor in whether to play Y3 or skip it like some say you should, I'd say give it a try. The story is good enough to forgive weak gameplay, even if I do recommend not going above normal difficulty, Kiryu's growth here is excellent, the world is charming, and it left me satisfied at the end. If not for how much the remaster screwed the combat up, it'd probably be above Kiwami 1 for me.

(or just wait for that Yakuza 3 Kiwami that's getting announced any minute now...

any minute...

trust me guys)

Peakuza 3. Unironically I love the combat and the story and substories were amazing. At the time I didnt like how slow it was at first but it wasn't that bad.

Ok let me just start by saying, this game's combat isn't bad, it just sucks to play with no upgrades. I love this game.

On my 3rd replay, I realized this game's pacing is awful. I love the stuff with Kiryu and his orphanage but it really comes at the expense of the main plot which is pretty short and just feels off. The first 5 chapters are nothing with 2 oddly long ones.

Good game overall, 4 improves on it in every way though IMO.

Not as bad as I remember but man it can still feel rough around the edges. Mine is an autism icon.

Merci Mine le reste on dort

mash square square square triangle to silence a so-called "blocking simulator"-saying halfwit

Entré a este juego con la sabiduría popular de que ''era el peor de la saga'' o ''es una mierda jugablmente''. Lo que sí me parece verdad es que se nota un huevo que vienes a este juego tras Yakuza Kiwami 2 y el salto es curioso.

Sí, el gameplay de este juego es tosco y producto de su época: concretamente la poca efusividad de ciertos movimientos y la defensa adicional de los jefes hacía el combate no malo pero sí duro de llevar. Luego están los modos adicionales de los que he pasado mucho: me costó un montón pillar el golf, pasé del cabaret pero sí que completé las revelaciones enteras (de lo mejor de este juego)

Pero... Ya está. Esas son mis quejas respecto a este juego. He disfrutado la historia a pesar de que ha sido mucho bombo para justificar ciertas cosas simples. Pero sus personajes me han llegado a la patata. Quizás es porque conecto mucho con las historias que ocurren en localidades pequeñas pero la familia Ryudo me ha llegado al corazón. Rikiya y Mikio podrían ser mis personajes favoritos de la saga por debajo de Ichiban y su panda.
Los niños del orfanato aunque comparto que las partes de la historia principal que haces con ellos se hacen largas no son malas: son parte de la vida de Kiryu, está bien ver como les ayuda y como salen de esta juntos como una familia. Estamos haciendo lo que Kiryu quiere hacer al fin y al cabo.
Majima debería haber hecho más el Majima-baile.
Y el villano principal pues me ha parecido interesante, creo que se puede pulir un poco más en cuanto a diálogo pero sin duda lo recordaré

En resumen: Salgo contento de este juego y no l oconsidero el peor de la saga simplemente porque mi experiencia con el juego fue buena. A ver que me depara el 4.

This is my least favourite Yakuza game but only because I hate the combat in it. Otherwise, it's got a great story and villain and we get to see Kiryu chillin' by the beach and stuff so it's all good.

Quando uma força imparável encontra um objeto inamovível

Invecchiato male, ma trama bella.

ehk yks paskimmist peleist gameplay wise jota oon pelannut, mut ei mee ihan 0.5 tähtee koska final boss o vitu banger

Forget about legend difficulty, Amon, no hit runs and all that bullshit, just try to fish a f*cking Tuna in this game


After part 0 and two remasters of the first parts, game 3 seems like a dense forest and a fierce drama, although you can’t expect anything else from this series. Weak, but playable.

После 0 части и двух ремастеров первых частей, 3 игра кажется дремучим лесом и лютой дорамой, хотя другого ожидать от этой серии не приходится. Слабо, но играбельно.

I didn't really care for the side activities in this one, they didn't feel well developed, and the combat is pretty bad with how much everyone blocks. But the main story is good and I enjoyed playing it.

My thoughts on 3 have really shifted over time. I love Okinawa, I love the orhpanage, I love Kiryu, I love most all the characters and Mine. My only problem is this one feels clunky to play and the Lao fight can suck my balls, stop blocking please. I think if this games combat had grabbed me, it would have been better received by me. I DONT want a Kiwami 3 unless they make it good. Dad Kiryu is best Kiryu

Orphanage sections have some of the best moments in the series, very touching and incredibly successful at presenting a captivating narrative.