I'm told that the DLC is where this game really comes into it's own. For what it's worth I did enjoy it, but the game has some seriously bad systems that really go out of their way to ruin the game. I knew I was in trouble when the first zombie I fought almost fully degraded a pipe I was using. The weapon durability is just absurdly low. Towards the end of the game you get a sword from a museum and it broke after one zombie.
The game is also just way too long, which is most open world games. And I just generally found it quite frustrating. Maybe it would have been better if I had played it multiplayer.
A friend of mine told me the skill tree was rebalanced after The Following released so that you don't get good until the super high levels. Again I can't confirm that, but it really felt like it.
I can see why people like this game but it was just a slog.
The game is also just way too long, which is most open world games. And I just generally found it quite frustrating. Maybe it would have been better if I had played it multiplayer.
A friend of mine told me the skill tree was rebalanced after The Following released so that you don't get good until the super high levels. Again I can't confirm that, but it really felt like it.
I can see why people like this game but it was just a slog.
O cara que pensou nesse jogo é um gênio, Parkour e Zombies simplesmente que combinação perfeita, a história e muito boa, gameplay divina, o único problema é que no começo/meio do jogo as nossas armas ou estão quase quebrando ou as armas estão sem munição e a gente não tem recursos pra consertar, mas existe aquele bug pra ter qualquer coisa infinito que pode perder a graça do jogo pra alguns pessoas, mas vai de cada um.
I'm slogging through this one with some friends so my opinion may change.
But so far:
Slop story with brutally bland writing. Enemies are numerous and tanky, or rather, my hits feel completely meaningless against even the basic fodder zombies. Which could be cool, if combat was disincentivized, yet it seems to be core to the experience (an entire combat skill tree, forced combat sequences, etc). Parkour is kinda cool but mostly boils down to being able to ledge grab...
An inventory of boring crap feeding into a patchy crafting system (why does everything take a few seconds to make!?), plus poorly made progression systems (level up! skill trees! except skills are locked behind arbitrary level walls, so like, your actual build variety is nil). And the world is maybe the most forgettable I've ever encountered.
Yikes!
Also the keyboard keybinds are utterly terrible
But so far:
Slop story with brutally bland writing. Enemies are numerous and tanky, or rather, my hits feel completely meaningless against even the basic fodder zombies. Which could be cool, if combat was disincentivized, yet it seems to be core to the experience (an entire combat skill tree, forced combat sequences, etc). Parkour is kinda cool but mostly boils down to being able to ledge grab...
An inventory of boring crap feeding into a patchy crafting system (why does everything take a few seconds to make!?), plus poorly made progression systems (level up! skill trees! except skills are locked behind arbitrary level walls, so like, your actual build variety is nil). And the world is maybe the most forgettable I've ever encountered.
Yikes!
Also the keyboard keybinds are utterly terrible