Reviews from

in the past


I play this with my boyfriend :)))

Tried to quit WoW for this and it just didn't scratch the same itch :/

I mean it's aallright likee.............


An incredible comeback that also kinda ruined the AAA game industry. Whoops.

Greatest MMO ive ever played. Love final fantasy games (except XV lol)

aside from the slow start, this game freaking changed my life, my fav game oat I. LOVE. IT.

couldnt get into it but the IS good, but its just me

There's a bit early on in this game that is quite indicative of what the A Realm Reborn experience in 2024 is like.

A quest 15 minutes in tasks you with equipping item level 5 gear on every slot of your character before you can proceed with the story.
This is basically a tutorial to make sure you understand how equipment works, how to get it and how to equip it.
It's hard to imagine anyone would get stuck here with such a simple task, and if they do it's likely for the best that they remain stuck until they're able to figure it out, lest they go into a dungeon with other players while wearing level 1 gear.
Yet despite all of this the developers still felt the need to update the gear you start the game out with from item level 1 to item level 5, with no other tangible benefits to its stats, just so this quest would become almost totally automated and ensure the game offers absolutely no resistance or friction against the player's progression.

Final Fantasy XIV is so eager for you to get anything that's not current expansion content over with that it actively undermines the original intended experience, yet it'll still insist you play through all 200 hours of the story, even in this incredibly neutered form - dungeons will put you 8 levels above the quests you're currently on, the story quests have been trimmed down to only the bare essentials, traveling around the map is way faster with monsters no longer impeding your movement, yet all this manages to accomplish is skew the gameplay to cutscene ratio to the point where the game is more VN than MMORPG.

Death by a thousand QoL updates.

WHAT DO YOU MEAN I STILL HAVE 30 HOURS OF MSQ LEFT

Update: Yeah, this is ass from every angle. Holding out hope for the expansions.

With nearly 10,000 hours across 6 or so years, I cannot put into words how much this game has impacted my life. Through the pandemic was where this game helped me the most and where I truly fell in love with it. The story, world, gameplay, music...just everything is so great. The content is massive and the progression is fulfilling. You learn something new even after all the hours you play. The community is the greatest for an MMO, even if it isn't perfect, but it is what keeps me attached to the game

Friendships have formed, as have enemies. However, through every connection comes a lesson, and I see this game as a monolith in my life. Even when it eventually shuts down I will look back at it with a happy tear. There are stories about my time in this game I will both keep to myself and tell others, and that is what makes it so special. This is a game like no other, and no other game has impacted me as much as Final Fantasy XIV.

Thank you Naoki Yoshida, Masayoshi Soken, Creative Business Unit III and Square Enix for rebuilding and continuing to build upon this absolute master-class in gaming. I hope Dawntrail continues the momentum.

i could complain about this game for several days straight but I've also played it for 5000 hours so it's clearly doing something right

this game was an extremely important part of my life during the pandemic, i did everything there was to do, from crafting to ultimate raiding, regardless of the slow pacing at the start this game has one of the best decade-spanning ongoing narratives, and is the epitome of mmos out there

This is the greatest game ever made.

I played Elder Scrolls Online for just under 2,000 hours & eventually the monetization just broke it for me in recent months prior to Gold Road releasing & my only other MMO that I played seriously was Old School Runescape. I (for better or for worse) did not get into World of Warcraft or Path of Exile both for being late to the party on.

Final Fantasy XIV has been surprisingly enjoyable for a player that knows nothing about the lore or story minus what's been given at the start of playing. Sure, I would prefer a more darker tone to a fantasy MMO but that's entirely personal preference. Out of all the MMO's I've ever tried, this has been the most enjoyable for casual play. I really respect the fact Square Enix puts an emphasis on your character being able to do everything while other games may limit one class per character. I like the breath of fresh air to truly feel free to hunt any achievement, mount, transmog or anything collectable knowing that the cash shop really only sells more "casual" clothes.

One thing I should add is the cash shop is, surprisingly, not included directly in the game. You have to go to their website to purchase any in-game items, including their required subscription but I'd gladly take that over being constantly fed and shoved new sales on mounts that cost as much as the game.

Despite what people might say, a Realm Reborn is still very much enjoyable story wise
It suffers from pacing issues, a pretty poor voice acting when compared to what comes later, but it also introduces some pretty loveable (or will be loveable) characters
I think overall people spreading the "everyone hates ARR, it takes hundreds of hours for ffxiv to get good" hurts new players as they cannot get their own experience from it

This is just a rating of ARR, its mostly just dated and not as good as the expansion's stories.

COUNTING ALL OF THE GAME (A REALM REBORN, HEAVENSWARD, STORMBLOOD, SHADOWBRINGERS, ENDWALKER) I LOVE IT. THIS IS MY FAVORITE GAME EVER I HAVE 1000 HOURS

A Realm Reborn Review and first experiences with FFXIV

A year or two ago, I jumped into Final Fantasy XIV for the first time. As my first proper MMORPG experience outside of a small bit of World of Warcraft years back, there was a lot to soak in. Ultimately, whilst I enjoyed my time with it, I didn't make too much progress and ended up not playing too much. Returning just recently however, I played for much longer, not only breaking through and surpassing level 50, but also completing the main A Realm Reborn storyline introduced in the game's overhauled 2.0 version released way back in 2013. Whilst I'm still somewhat overwhelmed at the sheer amount of content, features and systems on offer, I'm much better entwined with how the game works, heightening my enjoyment and enticing me to play more going forward.

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For those curious, I picked the Gladiator class and have since graduated to the Paladin, where I'm learning the ways of the Tank role and all the associated systems and keybinds that go along with it.

I'm playing on console, which means at least for now, I'm using a controller but with such functionality baked in so well, it's honestly become one of the most astonishing aspects of this game. Of course, primarily I'm learning what abilities do, how to build Enmity, where to stand when fighting bosses, what order to apply defence buffs and attack enemies, and more, but simultaneously, I'm getting to grips with how well translated the MMO experience is on controller.

The core of this when it comes to combat or any kind of assigned action is within the Cross Hotbar - a curated hotbar designed for use with controllers. As is the case with all elements of the user interface, it's incredibly customisable with an array of options as to how it looks, where it's placed on your screen, and the amount of actions you can have access to at any time, as well as the order and keybinds they're assigned. This has meant much tweaking around in the settings to achieve a desired setup, but with such complex functionality, it's allowed me to tweak the game's menus and on-screen information to my liking. There's still a lot to understand, but this customisation has helped a lot!

Speaking about the Cross Hotbar specifically, I recently discovered options where you can have even more actions available on demand. For example, normally you have 16 actions accessible - 8 can be selected when holding down L2, and the other half accessible with R2. On top of this, you can also double tap either trigger for another two sets of 8, or hold down one then the other for yet another two sets. This means you have 48 possible actions available more or less anytime you'd like, and if you'd rather just swap to another page of assigned actions, it's as simple as holding R1, then picking one of the 8 options - with 8 pages of 16, that's 128 actions you can essentially rotate through, should you need them.

Furthermore, additional functionality for controllers comes via the touchpad that doubles up as a mouse cursor that can also be pressed to jump between specific on-screen elements quickly. You can enable a analog-stick-controlled mouse cursor if you'd like too.

Outside of those controller functions, there's also a metric ton of other options like being able to pin certain menus to your screen, resize pop-up boxes, close the text chat, turn the larger map menu transparent so you can navigate and still see the game screen at the same time, and so much more.

All in all, even if the game can get confusing with so much going on at times, it works almost flawlessly on controller with only a few minor gripes here and there. It's a very impressive translation of an MMO to a console experience and once I got into the flow of things, I found it fairly intuitive, and I've begun to settle into rhythms for both combat and general world and menu navigation.

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As I knew going in - and what has only been emphasised the more I've played - this game is huge. It's vast, with much to do, tons of items to learn about and understand, quests to complete, activities and bosses to best, and so much more. It's most definitely a longform game, and to alleviate the amount there is to do, I've been trying to take my time and not rush through anything.

To achieve that goal, my current plan has been to try and follow each of the game's post-launch patches, not only playing their respective story quests, but also any side and post-story content and activities before moving on to the next story beats. Right now, I'm still early on in the post-2.0/ARR space, on the quest for the Paladin's Relic weapon and completing other 2.0 dungeons and Trials.

Once I've run through all of that and completed any of the content from A Realm Reborn I'd like to check out, I'll then move on and continue with A Realm Awoken's (AKA patch 2.1) chain of quests and whatever else that release offers. Thanks to the various information online, such as the game's own patch notes and release pages, I'm able to track what was added in each release, letting me follow that more specifically, and see the game's offerings in the order they were released that should let me parse through what was added later or not.

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As for the actual content of A Realm Reborn, I'd heard in a few places that it wasn't as interesting as later expansions, but I actually enjoyed it quite a bit and thought the story was fairly engaging - even if I think some of it might've been a bit lost on me. There's something really enjoyable about playing new games like this where you understand them to have a deep history, or even a long-running series of expansions and releases after, and you're seeing the genesis of these characters and locations. You get to see where they start, and you know there's so much more to come. To know their names and origins, and to be the 'Warrior of Light' in many ways at the centre of this journey, it's gotten me more interested to know what's yet to come.

It's also really fun to know that the story was written sort of relating to the big narrative events that occurred at the end of the original FF14's lifecycle, with returning characters and more. Looking back into some of this, it's honestly super impressive how they wrapped up and shut down the original game before building on and referring to it further in the re-launched A Realm Reborn.

That's in part why I want to make sure I'm soaking the game up in a fairly chronological way - so I don't run through the entire story and then have tons of past content to play that all feels disjointed. Maybe that'll change the more I play, but taking my time and knocking things out slowly feels like probably the best way to experience the game, and even if I ignore a few things here and there, I'm hoping this will give me a decent grasp of the game's evolution over time. Of course, Dawntrail releases soon, but I know it's going to be a pretty extended amount of time before I get there, and I'm okay with that, especially when there's so much else I'm curious about.

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There's much I really like about Final Fantasy XIV so far, and it's a game that didn't take me long to see how people could essentially live in this world. It's been satisfying and almost kind of heart-warming when travelling to capitals of various cities in the game and seeing the numerous players stood there, whether AFKing, emoting with nearby players, or running from point-to-point as they go about their business. The world feels alive, and you very easily get the sense of this is a place where thousands of players go hang out with their friends, engage with the game's virtual economy, and more, and I've felt like I too really am an inhabitant of this world.

You can get deeper with it all when you consider the plethora of other systems ongoing too like housing, PVP, the Gold Saucer (!!), and so much more. For as overwhelming as it can be though, it's also been fairly easy to understand that in this world, maybe you don't need to do everything, and maybe it's more about just being yourself and doing whatever is most important to you at any given moment - whatever appeals to you, that's what you should do.

Sure, the story is important and ultimately the main thing everyone should probably do, but everything else is ancillary and optional in a lot of ways. Completionists will of course aim to do as much as they can, but that doesn't have to be you, and when there's so many expressive ways to play or exist in the world, it really is up to you how you play. Perhaps over time that might change, and I'll end up feeling a greater sense of FOMO, but after around 100 hours, it's not really felt like that just yet.

As for those social aspects I mentioned a moment ago, I've already had a few fun experiences, whether that be ending up in conversations with a player who was also new and at the same point in the story as me, or simply asking another nearby player where they got a really cool FF7 Cloud minion that was following them around (spoilers: it was a store purchase I'm going to find hard to resist buying myself, sorry Torgal).

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On the whole, Final Fantasy XIV is a game that's kind of blown me away. There's so much to talk about and I honestly could spend a while running through it all, but I think the biggest aspects that stand out to me are the social systems and overall translation of such a complex, keyboard-and-mouse-oriented game to console and controller. Whilst it may be better played with another control input, I've not felt at much of a disadvantage on controller, and it plays really well.

I've not been able to play FF14 as much since I finished ARR, but it's one I'm thinking about quite a lot still, checking in every couple of days or so. I've got the desire for this to be another game I continue to invest in over time, and so hopefully one day, I'll be caught up to the most recently released patches and expansion, and am able to give a much more overall view on it. For now though, it's been a big surprise, and honestly a blast to play. One of my favourite gaming experiences this year for sure.

a realm reborn is the bane of my existence

(this is just for A Realm Reborn) a solid start for such a long adventure

live service and mmo ain't my cup of tea but valorant is just trash


Now comes with a free IMVU experience

Using this to review A Realm Reborn

A lot of A Realm Reborn are still really cool, and the foundation is there. But the pacing of this beast is an absolute mess.

has some of the most amazing writing i've ever seen in an MMO but unfortunately the first 60-100 hours is some of the most fetch-questy, hateable things i've ever played. shadowbringers is one of my favorite parts of a video game ever tho so that makes up for it

The only MMO I've ever played, and this is apparently one of the better ones? Bosses, dungeons and raids are decent fun but everything else the game offers is just many different kinds of chores and a story I don't care about. Apparently gets good after 200hrs or whatever but I don't think it's worth the time investment.