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I've played a lot of varied stuff, here's some short reviews of em
Personal Ratings
1★
5★

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Gained 10+ total review likes

Favorite Games

Fallout: New Vegas
Fallout: New Vegas
Disco Elysium
Disco Elysium
The Great Ace Attorney Chronicles
The Great Ace Attorney Chronicles
Psychonauts 2
Psychonauts 2
Outer Wilds
Outer Wilds

088

Total Games Played

000

Played in 2024

000

Games Backloggd


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A fun and inventive 2d brawler + cooking puzzle game brought down by a lacklustre single player campaign. The art is gorgeous and I really like the character designs and the way the meals themselves look. The competitive multiplayer is a ton of fun and I hope this concept gets revisited with more substantial content one day.

An attempt at adapting the rules of my favourite TTRPG system to a strategy game? In theory this sounds excellent, but Quest for the Golden Candelabra fails when it comes to execution. The characters are all pre-built, and the game won't even let you swap your prepared spells for your casters, which removes a lot of the appeal of pf2e's excellent character options and having your spells prepped in advance means you only have access to one Bless per rest, and your casters don't even have electric arc!

Some of the characters are built with bad stat choices that make them feel weak. The game is inconsistent with the visual feedback of some abilities and it doesn't show you certain conditions and other important data in an easily accessible way (im still not sure if flanking is a thing in this game). Many skill actions that are a crucial part of certain classes game plan are not available, such as hide and recall knowledge. The voice acting is really bad and the art is ugly, but I can excuse that as this is essentially a proof-of-concept for a pf2e video game.

The game commits really hard to doing every mechanic exactly the way it works in pf2e, sometimes to its detriment. The area of effect spells, particularly cones, feel terrible to use when they strictly adhere to the grid instead of being a cone shape you can move freely. Maybe the full game/sequel should take some notes from BG3 and alter some rules to function better in strategy game form? An alright little glimpse at the possibilities of using the excellent ruleset of pf2e in a game.

A truly exceptional detective CRPG with gorgeous and atmospheric art direction, brilliant new inventions for the genre (the thought cabinet, your skills are part of the narration), and OST that is equal parts haunting and beautiful, a roster of characters with no real weak links, as everyone serves a purpose in one of the game's main narrative threads while being interesting in their own right and a narrative that remains satisfying regardless of where you fail or how you play.

It is hard to accurately sing the praises of every aspect of Disco Elysium without extensively describing the whole thing, so just go play it if you somehow haven't yet!