A bold departure for the Life is Strange series, as True Colors aims to not be a contender for worst game of all time. It thankfully sticks true to the series’s roots by still being full of shallow characters, cringe worthy dialogue, and hipster humor that surely won’t get old fast.
Anyways, it sucks. It may be the best Life is Strange game, but that’s not a particularly high bar. It’s highly hypocritical in its storytelling and equally as boring and predictable as its predecessors. Haven is definitely the best thing in this whole mess; it’s a decently nice town, but I wish the game actually pulled off a comfy, personal aesthetic instead of unraveling into a nonsensical conspiracy storyline that gets dumber as the game goes on.
I will never understand how these games are as popular and seemingly beloved as they are, and at this point I don’t think I ever will. I’m still playing the next one though, I can’t hate properly without at least trying them first.
Anyways, it sucks. It may be the best Life is Strange game, but that’s not a particularly high bar. It’s highly hypocritical in its storytelling and equally as boring and predictable as its predecessors. Haven is definitely the best thing in this whole mess; it’s a decently nice town, but I wish the game actually pulled off a comfy, personal aesthetic instead of unraveling into a nonsensical conspiracy storyline that gets dumber as the game goes on.
I will never understand how these games are as popular and seemingly beloved as they are, and at this point I don’t think I ever will. I’m still playing the next one though, I can’t hate properly without at least trying them first.
Eu gostei do jogo, mas achei bem inferior ao 1° capitulo do primeiro jogo da franquia, que era o único que eu tinha jogado até então. Amei a trilha sonora, Home de Gabrielle Aplin é uma das minhas musicas favoritas e adorei o inicio do jogo quando ela toca. Alguns personagens do jogo são bons, mas outros nem tanto, e isso me incomodou, achei a história pouco interessante, e esse é um jogo com foco narrativo, logo prejudicou muito minha experiencia, eu estava com altas expectativas já que amei o 1° capitulo do 1° jogo da franquia, e me decepcionei.
A strong ending made up for a painfully slow start to the game. The game would be a lot better if they removed all the mandatory fluff. I shouldn't have to spend 5 minutes finding an item in my apartment, or cleaning dishes. They try to create a slow paced atmosphere for the game and it is just a bit too monotonous when it is forced. When the player chooses to go into more detail with things that interests them, that is where the game shines. The journal pages, text messages, memories in objects. There is so much to dig deeper. It was just frustrating to want to move the story along and be unable to do so without slogging through some meaningless task.
I spent the entire day playing this game because I was so intrigued and curious about the story.
Unfortunately, I ended up making some wrong choices (be very careful) and a certain moment didn't go as I wanted, but that didn't stop me from having a good ending.
Get ready for therapy, because it's deep!
Unfortunately, I ended up making some wrong choices (be very careful) and a certain moment didn't go as I wanted, but that didn't stop me from having a good ending.
Get ready for therapy, because it's deep!