Really disappointing. Click here to see a random reddit post and subsequent comments that explains everything that's wrong with this game.
Basically what I expected, in a good way. I had a great time. If you've played Last Light or 2033 Redux, this should be right up your alley.
Despite the open element, not much has changed. The core gameplay (stealth, gunplay) feels almost the same. You still have walking-simulator sections where you walk around and listen to people talk. Even the controls are almost identical. Going from the metro tunnels of Moscow to a desert or a dense forest may seems like a dramatic change but they've made it work and it doesn't feel out of place. Exploration feels organic and the maps are not overly cluttered with pointless objectives and side-missions. It's a bit like The Walking Dead now only the apocalyptic event is a nuclear war and it takes place in Soviet Russia. And there are still many indoor areas which feel like classic Metro. The crafting system is pretty basic and doesn't get in the way. The weapon-mod system is an evolution of what was already there in Last Light. They just let you do a lot of things on the fly now.
The plot is fine. For me it was always more about the overall vibe and atmosphere in these game, rather than the story. The mute protagonist thing never worked and still doesn't. They wrapped up the Dark Ones arc in Last Light and they don't make a comeback. You still get visions every now and again, but it's very sporadic and without the supernatural element in the plot, it felt a bit out of place to me. It's strongly suggested that it's the radiation that causes the visions, rather than any special senses that Artyom has. Regardless, I'd say it's a fitting finale.
Both DLCs are very much worth playing. The Two Colonels is pretty short – about 2 – 4h. It's a linear experience, more akin to the previous Metro titles. Sam's Story is more substantial at 6 – 10h and it's also more open like the main campaign of Exodus. I'd say it's long enough to be a standalone game. Both DLCs add to the main story. I'd even argue that Sam's Story is actually more engaging story-wise simply because the main character actually talks.
I'd definitely go back to this game when I get my hands on an RTX GPU eventually.
Despite the open element, not much has changed. The core gameplay (stealth, gunplay) feels almost the same. You still have walking-simulator sections where you walk around and listen to people talk. Even the controls are almost identical. Going from the metro tunnels of Moscow to a desert or a dense forest may seems like a dramatic change but they've made it work and it doesn't feel out of place. Exploration feels organic and the maps are not overly cluttered with pointless objectives and side-missions. It's a bit like The Walking Dead now only the apocalyptic event is a nuclear war and it takes place in Soviet Russia. And there are still many indoor areas which feel like classic Metro. The crafting system is pretty basic and doesn't get in the way. The weapon-mod system is an evolution of what was already there in Last Light. They just let you do a lot of things on the fly now.
The plot is fine. For me it was always more about the overall vibe and atmosphere in these game, rather than the story. The mute protagonist thing never worked and still doesn't. They wrapped up the Dark Ones arc in Last Light and they don't make a comeback. You still get visions every now and again, but it's very sporadic and without the supernatural element in the plot, it felt a bit out of place to me. It's strongly suggested that it's the radiation that causes the visions, rather than any special senses that Artyom has. Regardless, I'd say it's a fitting finale.
Both DLCs are very much worth playing. The Two Colonels is pretty short – about 2 – 4h. It's a linear experience, more akin to the previous Metro titles. Sam's Story is more substantial at 6 – 10h and it's also more open like the main campaign of Exodus. I'd say it's long enough to be a standalone game. Both DLCs add to the main story. I'd even argue that Sam's Story is actually more engaging story-wise simply because the main character actually talks.
I'd definitely go back to this game when I get my hands on an RTX GPU eventually.
"Metro Exodus", like the series as a whole, frustrates me to no end. Parts of it are truly amazing (like the Volga, Yamantau, Dead City and Interlude chapters); but it fluctuates in quality, and as the game goes on, the cracks in level design and writing start becoming very noticable. The main problem it comes down to is a lack of polish: it is no doubt a step up from previous games, but it's still not quite there. Often, dialogue that is meant to feel snappy ends up being awkward, and moments that are meant to be immersive fall apart because of inconsistent mechanics.
I don't need every game to be polished to perfection, but a game that is going for this level of immersion desperately needs it. If "Exodus" had that, this would be a 10/10 for me. As it is, the game is solid, but it's also lesser than the sum of its great parts, and that...is a real shame.
I don't need every game to be polished to perfection, but a game that is going for this level of immersion desperately needs it. If "Exodus" had that, this would be a 10/10 for me. As it is, the game is solid, but it's also lesser than the sum of its great parts, and that...is a real shame.
"There is only Metro, nothing else!"
Maratonei a saga de FPS que acabou se tornando uma das minhas favoritas ao lado do Bioshock.
O Exodus foi um salto maravilhoso pra completar a trilogia. A ambientação única que já vinha dos outros jogos segue sendo destaque, agora mostrando a superfície em estações diferentes com cenários pós apocalíptico lindos. Gostei mto da adição das áreas abertas pra explorar, juntamente aos detalhes de mecânicas adicionados como a backpack para crafting, enriqueceram mto mais a exploração.
Pra melhorar, temos uma belíssima história de amor...
É, METRO é de tirar o fôlego!
Maratonei a saga de FPS que acabou se tornando uma das minhas favoritas ao lado do Bioshock.
O Exodus foi um salto maravilhoso pra completar a trilogia. A ambientação única que já vinha dos outros jogos segue sendo destaque, agora mostrando a superfície em estações diferentes com cenários pós apocalíptico lindos. Gostei mto da adição das áreas abertas pra explorar, juntamente aos detalhes de mecânicas adicionados como a backpack para crafting, enriqueceram mto mais a exploração.
Pra melhorar, temos uma belíssima história de amor...
É, METRO é de tirar o fôlego!
All of my Metro reviews are going to be a copy and paste.
My journey with Metro: My first Metro game last night on PC then it was Metro Redux on the Nintendo Switch and lastly Metro Exodus on PC. If i had to pick a favorite i would choose last night.
Its been interesting to see how each game evolved with the times in terms of game - play but as far as the story it never really interested me all that much its nor bad or good just average its an alright experience and non of the games for me were better then the last one.
There all average games for me.
My journey with Metro: My first Metro game last night on PC then it was Metro Redux on the Nintendo Switch and lastly Metro Exodus on PC. If i had to pick a favorite i would choose last night.
Its been interesting to see how each game evolved with the times in terms of game - play but as far as the story it never really interested me all that much its nor bad or good just average its an alright experience and non of the games for me were better then the last one.
There all average games for me.