Civilization VI foi o meu primeiro contato com a franquia. Seu estilo de jogo pode se tornar extremamente longo, mas incrivelmente viciante. Passei muito tempo deixando tarefas de lado apenas porque precisava realizar mais um turno, e então mais outro turno. O estilo artístico do jogo e sua fantástica jogabilidade fazem valer cada segundo que você coloca nele, e poder jogá-lo com amigos torna Civilization VI um jogo fantástico.
Very similar to Civilization 5: wide as a sea, shallow as a puddle, or whatever the saying is. Decent fun, especially if you like playing 4X's with friends, but if you want a particularly deep experience—economic management, tactical warfare, complicated diplomacy—there are other games that'll scratch your itch. Don't drink water when you really want beer.
(Score is boosted from mods)
It's... okay. I guess. I have a lot of little quibbles about this game, but getting down to brass tacks, the main issue with this game is they want complexity for complexity's sake. The game engine is also jank and is prime "works on my machine" level, and there's a hard limit on how much data can be in the game, which kneecapped the modding community.
It's... okay. I guess. I have a lot of little quibbles about this game, but getting down to brass tacks, the main issue with this game is they want complexity for complexity's sake. The game engine is also jank and is prime "works on my machine" level, and there's a hard limit on how much data can be in the game, which kneecapped the modding community.